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DOMINION

 Post subject: Re: DOMINION
PostPosted: Mon Oct 16, 2017 11:38 pm 
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Mayhem thanks for the question

The games originally was hex based using 10cm hexes, so the stats naturally fell into 10cm brackets. When hex based we felt that we wanted units to close sufficiently to be threatened by the potential of a charge but not get close enough to be charged by everything. Originally the max range of tanks was 40 but even the lowly infantry could get a charge in if the vehicle got into weapons range, so some distance was added. Again this was not enough to keep it out of trouble but enough to make them usable. We also found that artillery with its special rule was very powerful so increased the cost and moved them into a support role that could only be unlocked once larger forces were assembled. Ask E&C he appears to be the Artillery commander testing them to see how many would break the game and providing the evidence that they were to powerful to be a basic Century support. Back to the ranges though we settled on 60cm it is still possible with the some units to get a charge in and if it is the right Century there will be devastation. I’m looking at you Mechanised Maniples.

Hope that answered your question somehow :)


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 9:49 am 
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In the case of the artillery, early on they had lots of Rate Of Fire, and were also quite cheap. Their Artillery special rule lets them double their range if they don't move during their shooting action.

I started taking 4-6 bases of them, and they were the priority formation to shoot with, even if I had a heavy tank company in direct line of sight to an enemy formation I'd want to fire the artillery first, they were that devastating.

So we started with halving their RoF, and then went on to increase their points slightly. They're now at the point where they're a priority formation to shoot with early in the game, but once ranges start to close you'll want to use your direct fire formations first rather than keeping on nuking formations with the artillery. That balance shift implies to me that we've sorted their overpowered nature now.

I'll see if I can write up a full review of all the unit types at some point.

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 4:01 pm 
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Evil and Chaos wrote:
I started taking 4-6 bases of them, and they were the priority formation to shoot with, even if I had a heavy tank company in direct line of sight to an enemy formation I'd want to fire the artillery first, they were that devastating.

I would like to note that so far I have not had a game against E&C when he hasn't had more artillery than me.

That might well change soon. >:D

I am also looking forward to adding aircraft and possibly orbital strikes into the game as countermeasures to excessive use of artillery.

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 4:05 pm 
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Tim shhh that's a secret ;D


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 4:30 pm 
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I'm going to sculpt shield generators on my artillery, then your orbital strikes will bounce off. I'm pretty sure that's how game design works.

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 4:33 pm 
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Unstoppable unicorn mounted shield penetrating orbital lance rule created. No impervious or immovable barriers allowed.


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 4:40 pm 
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I'm gonna sculpt a giant cartoon foot that falls out of the sky. Therefore I win.


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 5:57 pm 
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On theme ;)

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 8:20 pm 
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Hi!

Are their construction rules in this rule set?

As in me converting all y stuff to these rules?

I'm in the market for that sort of thing you know. ;)

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 8:42 pm 
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Well that almost started a "monty python" sketch all by itself. I can tell you have fun games ;D

So game mechanics was the process of deciding on weapon ranges rather than physics of the "gaming" environment. Not that I have any issues with this, as I am an Epic player.

Really like this scale for mass effects so hopefully we will see those Titans making an appearance soon.

Adrian

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 8:49 pm 
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Primarch, No buddy sorry, no construction rules, I hope you don't mean the Primarchload? ;D

Yes General, we tested and adjusted based on the mechanics and what felt right for the game. not real world pfft not got the space for that :)


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 8:50 pm 
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jimmy said stop so.....


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 8:52 pm 
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...


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 9:00 pm 
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SquiggleAmp wrote:
Primarch, No buddy sorry, no construction rules, I hope you don't mean the Primarchload? ;D

Yes General, we tested and adjusted based on the mechanics and what felt right for the game. not real world pfft not got the space for that :)


Hi!

Aww! :'(

Yes, I mean the primarchload. But not the one in my sig.

The one I haven't shared yet. ;)

Primarch

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 17, 2017 9:11 pm 
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Image

I bet nobody expected that!

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