The Bissler wrote:
This is the list I was really wanting to get a look at as many units can easily be compared to those in other armies.
As I feared, the Leviathan costs over 1,000 points. I've always said that Leviathans are too cheap in relation to Titans but is this a step too far? On this evidence players can say goodbye to fielding a Squat army again...
The Basilisk and Bombard are also very expensive. I'm assuming this is because they damage/destroy buildings (working on memory, this may be wrong). If this is the reason, I think it's good to see the cost increased, although I have reservations that they should be costed this highly.
Another surprise is how ruinously expensive Shadowswords are in relation to Baneblades and Storm Hammers. Is it justifiable that the Volcano Cannon - as powerful as it is - is so much more costly than these other counterparts?
As for the Capitol Imperialis costing over 2,300 points, something is far wrong there. We all know from years of experience that the C.I. could never be worth that.
Are some of the principles of the system perhaps generating some unfairly expensive results? Time to review this?
Hi!
First, these represent "raw values", some tweaking and such will occur over time, but the numbers represent the cost in proportion of what the abilities are.
Basilisks and bombards have to be high cost. They are so good that most players don't use anything else. The destroy buildings abilities is, as mentioned a premium ability and the basilisk firing TWICE per round is also per perhaps too good. Their cost are what I thought they would be.
Given that titan cost has gone up it is no surprise praetorians (leviathan ect) are also very high. Lets face it praetorians, point per point are better than titans, at least before some of the recent changes for titans. Even with those changes I still think preatorians are better than titans. So cost of over 1000 points is acceptable.
As for the squats, they have a large amount of armored vehicles added to their lists over the years, so perhaps using them and depending less on having several praetorians make the game for them is a good thing.
As for the CI, the cost is purely because it can carry companies of units including super heavies. That is what drives the cost. A more important question is should the CI change to what it was meant to be back in AT days? A mobile command center with some attributes other than "transport".
Lastly, I realize that we keep comparing these cost with GW's/ net epic standard costs. I think we need to get a away from this. The old costs had no basis on mathematical fact nor balance. There is simply no comparison between the two.
The way I look at this is that these are the points costs that SHOULD have been in place had GW known anything about math (or balanced game design).
With the exception of the CI (which needs and overhaul, stat wise and points wise), I'm pretty happy with the costs so far.
Primarch