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Points formula values for NE Gold Marines http://www.tacticalwargames.net/taccmd/viewtopic.php?f=173&t=27314 |
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Author: | MagnusIlluminus [ Sat Sep 06, 2014 7:09 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
The base values for the Razorback are slightly lower here as I seem to have forgotten to apply the 'linked' modifier to its weapons until now. Sigh. Note that applying the changes that affect it breaks the Rapier as a usable formation. I'm not sure how to fix this. |
Author: | primarch [ Sat Sep 06, 2014 4:54 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
MagnusIlluminus wrote: The base values for the Razorback are slightly lower here as I seem to have forgotten to apply the 'linked' modifier to its weapons until now. Sigh. Note that applying the changes that affect it breaks the Rapier as a usable formation. I'm not sure how to fix this. Hi! Could you go in to this a little bit more? I want to make sure I understand the issue, before suggesting a fix. Thanks! Primarch |
Author: | MagnusIlluminus [ Sat Sep 06, 2014 7:41 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Presuming you mean the Rapier. I'm only looking at model values in this post. In the basic run, the Rapier has a value of 18. This comes from: Light Artillery (value of 3) times Move of 10cm (value of 2) times Move type (value 1) (3*2*1) equals 6 CAF of -3 times 4 equals -12 Laser Destroyer: 1 shot (4) to 50cm (1) 4+ (1.5) & TSM-3 (4) equals (4*1*1.5*4) 24 Thus 6 -12 +24 = 18 Tweaking the direct-fire weapons adjusts the Rapier's weapon as: Laser Destroyer: 1 shot (1) to 50cm (1) 4+ (1.5) TSM-3 (4) equals (1*1*1.5*4) 6 Thus model cost is 6 (move) -12 (CAF) +6 (weapon) for a net cost of zero. Broken. Tweaking the CAF just makes it worse, looking at column F. Since the CAF tweak converts the base cost into Unit Type + Move value + Move type-1, the new cost per point of CAF for a Rapier is (3 +2 +1 -1) 5. It's CAF of -3 times 5 equals -15. Thus 6 (move) -15 (CAF) +6 (weapon) equals -3. Having a zero value is bad enough, but having a negative one is just unworkable. I suppose this really shows just how bad the stats are on the Rapier. The only "easy" fix that I can think of would be to establish a minimum value allowed for any model. Probably somewhere around one to three points. |
Author: | primarch [ Sun Sep 07, 2014 12:32 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
MagnusIlluminus wrote: Presuming you mean the Rapier. I'm only looking at model values in this post. In the basic run, the Rapier has a value of 18. This comes from: Light Artillery (value of 3) times Move of 10cm (value of 2) times Move type (value 1) (3*2*1) equals 6 CAF of -3 times 4 equals -12 Laser Destroyer: 1 shot (4) to 50cm (1) 4+ (1.5) & TSM-3 (4) equals (4*1*1.5*4) 24 Thus 6 -12 +24 = 18 Tweaking the direct-fire weapons adjusts the Rapier's weapon as: Laser Destroyer: 1 shot (1) to 50cm (1) 4+ (1.5) TSM-3 (4) equals (1*1*1.5*4) 6 Thus model cost is 6 (move) -12 (CAF) +6 (weapon) for a net cost of zero. Broken. Tweaking the CAF just makes it worse, looking at column F. Since the CAF tweak converts the base cost into Unit Type + Move value + Move type-1, the new cost per point of CAF for a Rapier is (3 +2 +1 -1) 5. It's CAF of -3 times 5 equals -15. Thus 6 (move) -15 (CAF) +6 (weapon) equals -3. Having a zero value is bad enough, but having a negative one is just unworkable. I suppose this really shows just how bad the stats are on the Rapier. The only "easy" fix that I can think of would be to establish a minimum value allowed for any model. Probably somewhere around one to three points. Hi! Thanks for the explanation. I see two work a rounds. One you have mentioned of a "minimum value". The other is re-working the stats to make it more appealing. I suspect quite a few units will be revisited to question/redo their stats or role based on current efficacy. It is kind of odd that for a similar unit, the tarantula is so much better. So perhaps a reworking of the rapier is what is needed. Primarch |
Author: | MagnusIlluminus [ Sun Sep 07, 2014 1:38 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
I'm going to suggest waiting until I can get a few more lists worked up and posted to see if this happens much before we seriously think about adjusting stats on things. Still, that said, probably all that would be needed would be reducing the CAF penalty from -3 to -2. Whether we'd want to only adjust the Rapier or all of the Light Artillery in such a way is another issue. |
Author: | MagnusIlluminus [ Thu Jan 08, 2015 8:42 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Tweaked values adjusted for recent revision to Transport formula costs and methodology. ________________ __ Space Marine Formations _Company _ value post Tweaks and Transport revision Veteran ____ 735 Terminator _ 845 Tactical ___ 470 Assault ____ 655 Devastator _ 470 Battle _____ 525 Scout ______ 475 Land Raider_ 360 Bike _______ 330 _Special: [all Infantry with accompanying Transport are Command vehicles] Apothecary: __________ 70 (Rhino or Razorback) Apothecary on Bike: __ 80 Chaplain: ___________ 110 (Rhino or Razorback) Chaplain on Bike: ___ 150 Chapter Master: _____ 160 (Rhino or Razorback) Chapter Master Bike:_ 210 Forward Observer: ____ 90 (Rhino (Infiltrate) only) Grey Knight: ________ 255 Inquisitor: _________ 210 (Rhino or Razorback) Inquisitor on Bike: _ 265 Legion of the Damned: 215 Librarian: __________ 100 (Rhino or Razorback) Librarian on Bike: __ 115 Ordo-Malleus Inq: ___ 155 (Rhino or Razorback) Ordo-Malleus on Bike: 205 Techmarine: __________ 70 (Rhino or Razorback) Techmarine on Bike: __ 80 Drop Pods: __________ 205 Marine Dropship: ____ 490 Warhound hull: ______ 610 Reaver hull: ________ 705 Warlord hull: _______ 780 _Support: Assault:___________ 225 Devastator: _______ 160 Flamer: ___________ 160 Scout: ____________ 115 Tactical: _________ 160 Terminator: _______ 270 Terminator Assault: 295 Veteran: __________ 260 Attack Bike: ____________ 160 Land Speeder (5): _______ 225 Land Speeder Tornado (3): 145 Land Speeder Tornado (5): 220 Land Speeder Typhoon (3): 150 Land Speeder Typhoon (5): 225 Marine Bike: ____________ 130 Combined Dreadnought: - 4x Contemptor Mk1: __ 110 - 4x Deredeo: __________ 90 - 4x Furibundus: _______ 80 Mutilator Dreadnought: _ 100 Destroyer: ______________ 85 Punisher/Contemptor Mk2: 125 Robot: _________________ 190 Scatolo Combat (Flamer): 135 Scatolo Assault (AC): ___ 85 Scatolo Heavy (ML & Lc):_ 75 Hunter AA: __ 80 Land Raider: 145 LR Crusader: 150 LR Helios: _ 175 Predator: ___ 90 Razorback: _ 105 Rhino: ______ 70 Sabre: ______ 65 Vindicator: _ 90 Mole Mortar: 25 Rapier: ____ -5 Tarantula: _ 40 Thudd Gun: _ 20 Whirlwind: 90 Marauder: __ 430 Thunderbolt: 575 Thunderhawk: 335 _ Marine models Model: ___ value post Tweaks and Transport revision Apothecary: _______________ 49.5 Apothecary on Bike ________ 69.5 Assault HQ: ______________ 104.5 Assault: __________________ 41.5 Chaplain: _________________ 85 Chaplain on Bike _________ 133 Chapter Master: __________ 127 Chapter Master on Bike ___ 187 Devastator: _______________ 25 Flamer: ___________________ 25.5 Forward Observer: _________ 64.5 Grey Knight: _____________ 122.3 Inquisitor: ______________ 174 Inquisitor on Bike _______ 234 Legion of the Damned: _____ 95 Librarian: ________________ 74.5 Librarian on Bike ________ 102.5 Marine HQ: ________________ 68.5 OM Inquisitor: ___________ 122 OM Inquisitor on Bike ____ 182 Scout: ____________________ 35.5 Scout HQ: _________________ 52.75 Tactical: _________________ 25 Techmarine: _______________ 49.5 Techmarine on Bike ________ 69.5 Terminator CA: ____________ 86 Terminator HQ: ___________ 121.3 Terminator: _______________ 75.2 Veteran: __________________ 46 Veteran HQ: _______________ 88 Attack Bike: ______________ 45 LS Tornado: _______________ 61 LS Typhoon: _______________ 62 Land Speeder: _____________ 62 Marine Bike: ______________ 36.25 Marine Bike, Command: _____ 69.38 Contemptor Mk1: ___________ 45.34 Deredeo: __________________ 38.34 Furibundus: _______________ 33.84 Punisher / Contemptor Mk2:_ 51.34 Venerable: ________________ 58.91 Robot: ____________________ 33.5 Scatolo Combat: ___________ 57.21 Scatolo Assault: __________ 36.34 Scatolo Heavy Support: ____ 30.84 Hunter AA: ________________ 34 Land Raider: ______________ 61 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR, Command: ______________ 92 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR Crusader: ______________ 61.9 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR Helios: ________________ 73.51 Predator: _________________ 36.5 Razorback:_________________ 29.5 [Transport 1 slot: Inf 1/1; 1 LA no slots] Razorback, Command: _______ 54.75 [Transport 1 slot: Inf 1/1; 1 LA no slots] Rhino: ____________________ 29.38 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] Rhino, Command: ___________ 54.88 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] Rhino, Command (Infiltrate) 74.88 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] Sabre: ____________________ 26.5 Vindicator: _______________ 37 Mole Mortar: ______________ 11.25 Rapier: ___________________ -3 Tarantula: _________________ 9.5 Thudd Gun: _________________ 9 Whirlwind: ________________ 38 Thunderbolt: _____________ 239 Marauder: ________________ 178.5 Thunderhawk: _____________ 279 [Transport 6 slots: Inf 1/1 or W 2/3 or LA 1/2] Dropship: ________________ 512 [Transport Company: Inf, LA, W, V] * Warhound hull: ___________ 543 Reaver hull: _____________ 630 Warlord hull: ____________ 695 Drop Pod Assault: _________ 43.5 [Transport 2 slots: Inf 1/1 or W 1/2 or LA 1/2] Drop Pod Support: _________ 42.75 Drop Pod Deathwind: _______ 36.75 ___________________ * The Dropship is an odd model. It is listed as holding 18 stands or 6 vehicles. 18 stands is enough to carry an Infantry-based Marine Company IF they leave their HQ stands behind, which one never would. 6 vehicles is only enough for 2 detachments. I've gone ahead and valued this one as if it can carry a full Company. This means that the "maximum" number of stands it can carry would now be 20 (three detachments of six stands, plus two HQ stands) or ten Vehicles (three detachments of three, plus a HQ). It is my opinion that this is less of a stretch than restricting it to only holding two detachments of anything, partly because this adjustment makes it more useful for it's intended role and partly because this model never existed during 2nd edt / TL so I have no attachment to it. If anyone has a serious objection, please say so and why. |
Author: | primarch [ Thu Jan 08, 2015 7:46 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Hi! I have a bunch of those dropships, and offer no objection to the recommendation. Primarch |
Author: | MagnusIlluminus [ Thu Jan 08, 2015 10:26 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Found and fixed an error with Drop Pod values. |
Author: | MagnusIlluminus [ Sun Feb 01, 2015 11:18 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
I would suggest changing the text entry for the Dropship (in your "with Errata" document) to reflect the change to it's capacity above. It would probably be best to specify the exact number of stands (IE 20 Infantry or Light Artillery) or models (IE 10 Walker or Vehicle) it can carry as opposed to saying "one Company", as saying the latter would imply it is limited to carrying Companies which I doubt is true. |
Author: | primarch [ Mon Feb 02, 2015 12:09 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
MagnusIlluminus wrote: I would suggest changing the text entry for the Dropship (in your "with Errata" document) to reflect the change to it's capacity above. It would probably be best to specify the exact number of stands (IE 20 Infantry or Light Artillery) or models (IE 10 Walker or Vehicle) it can carry as opposed to saying "one Company", as saying the latter would imply it is limited to carrying Companies which I doubt is true. Hi! Will do. I have several other things being pointed out to change as well. Primarch |
Author: | MagnusIlluminus [ Fri Feb 27, 2015 8:36 pm ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Updated for errata and I left off a couple of things. Specifically: Marine Bike HQ CAF & HQ. Grey Knights Morale. Added a bit to the cost of the Librarian's Psychic Powers to account for Force Dome (Psychics cost now 30, still a bit arbitrary). Added Special Characters on Bike to models listing to show exactly how much difference it makes. Note also that under the Points Formula upgrading these to Bike or Jump (oops, haven't done Jump yet) should not be free. |
Author: | MagnusIlluminus [ Sat Mar 14, 2015 2:06 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Updated values for NetEpic Gold pdf formations for tweak2. This post only covers models and formations in the current pdf and those that can be directly extrapolated from them (mainly Special characters with alternate transport options). __ Space Marine Formations _Company _ tweak2 Veteran ____ 719 Terminator _ 861 Tactical ___ 444 Assault ____ 625 Devastator _ 494 Battle _____ 514 Scout ______ 349 Land Raider_ 389 Bike _______ 290 _Special: [all Infantry with accompanying Transport are Command vehicles] Apothecary: __________ 66 (Rhino) Apothecary: __________ 67 (Razorback) Apothecary Jump ______ 66 Apothecary on Bike: __ 67 Chaplain: ___________ 104 (Rhino) Chaplain ____________ 105 (Razorback) Chaplain Jump _______ 122 Chaplain on Bike: ___ 125 Chapter Master: _____ 156 (Rhino) Chapter Master: _____ 157 (Razorback) Chapter Master Jump _ 180 Chapter Master Bike _ 187 Forward Observer: ____ 86 (Stealth Rhino only) Grey Knight: ________ 251 Inquisitor: _________ 212 (Rhino) Inquisitor: _________ 213 (Razorback) Inquisitor Jump _____ 236 Inquisitor on Bike: _ 243 Legion of the Damned: 211 Librarian: ___________ 94 (Rhino) Librarian: ___________ 95 (Razorback) Librarian Jump _______ 97 Librarian on Bike: __ 102 Ordo-Malleus Inq: ___ 150 (Rhino) Ordo-Malleus Inq: ___ 151 (Razorback) Ordo-Malleus Inq Jump 174 Ordo-Malleus on Bike: 181 Techmarine: __________ 66 (Rhino) Techmarine: __________ 67 (Razorback) Techmarine Jump ______ 66 Techmarine on Bike: __ 67 Drop Pods: __________ 206 Marine Dropship: ____ 496 Warhound hull: ______ 578 Reaver hull: ________ 647 Warlord hull: _______ 715 _Support: Assault:___________ 214 Devastator: _______ 170 Flamer: ___________ 154 Scout: ____________ 116 Tactical: _________ 150 Terminator: _______ 272 Terminator Assault: 289 Veteran: __________ 253 Attack Bike: ____________ 148 Land Speeder (5): _______ 216 Land Speeder Tornado (3): 139 Land Speeder Tornado (5): 209 Land Speeder Typhoon (3): 140 Land Speeder Typhoon (5): 211 Marine Bike: ____________ 113 Combined Dreadnought: - 4x Contemptor Mk1: __ 107 - 4x Deredeo: __________ 99 - 4x Furibundus: _______ 88 Mutilator Dreadnought: _ 100 Destroyer: ______________ 93 Punisher/Contemptor Mk2: 105 Robot: _________________ 196 Scatolo Combat (Flamer): 151 Scatolo Assault (AC): ___ 86 Scatolo Heavy (ML & Lc):_ 83 Hunter AA: ___ 103 Land Raider: _ 157 LR Crusader: _ 158 LR Helios: ___ 209 Predator: ____ 103 Razorback: ___ 104 Rhino: ________ 65 Sabre: ________ 67 Vindicator: ___ 98 Mole Mortar: 51 Rapier: _____ 7 Tarantula: _ 97 Thudd Gun: _ 43 Whirlwind: _ 106 Marauder: __ 473 Thunderbolt: 583 Thunderhawk: 365 _ Marine models Model: ___ Tweak run 2 Apothecary: _______________ 48 Apothecary Jump ___________ 58.5 [15cm Jump] Apothecary on Bike ________ 60 [Cavalry 30cm] Assault HQ: ______________ 104 Assault: __________________ 40 Chaplain: _________________ 82 Chaplain Jump ____________ 109 [15cm Jump] Chaplain on Bike _________ 112 [Cavalry 30cm] Chapter Master: __________ 128 Chapter Master Jump ______ 161 [15cm Jump] Chapter Master on Bike ___ 167 [Cavalry 30cm] Devastator: _______________ 29 Flamer: ___________________ 25 Forward Observer: _________ 63 Grey Knight: _____________ 120.6 Inquisitor: ______________ 177.9 Inquisitor Jump __________ 211 [15cm Jump] Inquisitor on Bike _______ 216.9 [Cavalry 30cm] Legion of the Damned: _____ 94 Librarian: ________________ 73 Librarian Jump ____________ 86.5 [15cm Jump] Librarian on Bike _________ 91 [Cavalry 30cm] Marine HQ: ________________ 68 OM Inquisitor: ___________ 122.5 OM Inquisitor Jump _______ 156 [15cm Jump] OM Inquisitor on Bike ____ 161.5 [Cavalry 30cm] Scout: ____________________ 35 Tactical: _________________ 24 Techmarine: _______________ 48 Techmarine Jump ___________ 58.5 [15cm Jump] Techmarine on Bike ________ 60 [Cavalry 30cm] Terminator CA: ____________ 81 Terminator HQ: ___________ 122.6 Terminator: _______________ 74.4 Veteran: __________________ 46 Veteran HQ: _______________ 89 Attack Bike: ______________ 41 LS Tornado: _______________ 58 LS Typhoon: _______________ 58.5 Land Speeder: _____________ 60 Marine Bike: ______________ 31.5 Marine Bike, Command: _____ 64.75 Contemptor Mk1: ___________ 44.68 Deredeo: __________________ 41.18 Furibundus: _______________ 36.68 Punisher / Contemptor Mk2:_ 43.68 Venerable: ________________ 59.83 Robot: ____________________ 35 Scatolo Combat: ___________ 63 Scatolo Assault: __________ 35.68 Scatolo Heavy Support: ____ 34.68 Hunter AA: ________________ 43 Land Raider: ______________ 65.51 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR, Command: _____________ 101 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR Crusader: ______________ 65.93 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] LR Helios: ________________ 87 Predator: _________________ 43 Razorback:_________________ 29 [Transport 1 slot: Inf 1/1; 1 LA no slots] Razorback, Command: _______ 55.5 [Transport 1 slot: Inf 1/1; 1 LA no slots] Rhino: ____________________ 26.89 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] Rhino, Command: ___________ 52.39 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] Sabre: ____________________ 28 Vindicator: _______________ 41 Mole Mortar: ______________ 21.38 Rapier: ____________________ 3 Tarantula: ________________ 23 Thudd Gun: ________________ 18 Whirlwind: ________________ 44 Thunderbolt: _____________ 243 Marauder: ________________ 197 Thunderhawk: _____________ 305 [Transport 6 slots: Inf 1/1 or W 2/3 or LA 1/2] Dropship: ________________ 517 [Transport Company: Inf, LA, W, V] * Warhound hull: ___________ 516.5 Reaver hull: _____________ 578 Warlord hull: ____________ 638 Drop Pod Assault: _________ 40.5 [Transport 2 slots: Inf 1/1 or W 1/2 or LA 1/2] Drop Pod Support: _________ 46.5 Drop Pod Deathwind: _______ 34.13 |
Author: | primarch [ Sat Mar 14, 2015 2:09 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Hi! Cool let me know when all the tweaks are done to make my pdf. Primarch |
Author: | MagnusIlluminus [ Sat Mar 14, 2015 2:20 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
Next I will be posting the expanded formations I have come up with for Gold. However, before I do, I want to give a quick warning. Some of these formations break certain conventions held through 1st, 2nd, and NetEpic, and some people may have a strong negative reaction to them. Keep in mind that all formations posted in the next few posts (aside from those that repeat standard formations) are entirely OPTIONAL and may only be used with the consent of all players involved in the battle. Please keep an open mind when reading through these. I am not trying to destroy any fluff, I'm just trying to present options. I like fluff. And options. Point A: Some of these I almost did not post, but then I had the thought: "What if there was a Marine Chapter out there that had no (or nearly no) Land Raiders but still needed to mobilize their Terminators? Well, they would just have to use Rhinos." Point B: As far as Gold is concerned, Infantry is Infantry and anything that is listed as being able to carry Infantry can carry any Infantry stand. Gold does not have a "Bulky" ability or anything like it. Point C: Just to repeat, all of these are optional. If you don't like them, don't use them. Nobody will force you to. |
Author: | MagnusIlluminus [ Sat Mar 14, 2015 2:23 am ] |
Post subject: | Re: Points formula values for NE Gold Marines |
New models for expanded Marines Scout HQ stand _ This group of Marine leaders have decided to forego using their Tactical armor and instead wear the lighter Scout armor so they can remain with their Scout bretheren on the battlefield. Scout HQ _ Infantry _ 10cm _ 6+ _ +2 _ Bolt Pistol _ 25cm _ 1 _ 5+ _ 0 _ Command, Elite, HQ, Infiltration, Inspirational Jet Bike _ These are relics from the First Founding and few Chapters have many of them remaining. No known Chapter has enough of them to outfit even a detachment of troops and would not even if they did as they are irreplaceable. However, a few Chapters sometimes allow special heroes the use of these for a time. _ Any model described as "... on Jet Bike" looses their Infantry type and Move value and gain the Cavalry type, a Move of 30cm, and the Skimmer quality. _ Expanded Marine Models: Scout HQ ____________________ 74.5 Apothecary on Jet Bike ______ 74 Chaplain on Jet Bike _______ 148 Chapter Master on Jet Bike _ 167 Inquisitor on Jet Bike _____ 258.9 Librarian on Jet Bike ______ 107 OM Inquisitor on Jet Bike __ 203.5 Techmarine on Jet Bike ______ 74 Rhino, Command Scout_________ 72.39 [Transport 2 slots: Inf 1/1 or W 1/2; 1 LA no slots] _ Expanded Formations: _Formation Name _____ BP _ Morale _ VP _ Cost _ Contents __Companies Note that the Thunderhawk that accompanies the HQ model is NOT a Command model and must be given orders normally. It is included in the BP and VP of the Company as a whole. _ Assault: Footslogger _ 10 _ 2 __ 5 __ 468 _ Assault HQ stand, 3 Assault Foot detachments Rhino _______ 15 _ 2 __ 6 __ 625 _ Assault HQ stand & Command Rhino, 3 Assault Rhino detachments Razorback ___ 19 _ 2 __ 8 __ 757 _ Assault HQ stand & Command Razorback, 3 Assault Razorback detachments Land Raider _ 15 _ 2 __ 8 __ 846 _ Assault HQ stand & Command Land Raider, 3 Assault Land Raider detachments Thunderhawk _ 12 _ 2 _ 12 _ 1151 _ Assault HQ stand, Thunderhawk, 3 Assault Hawk detachments Drop Pods ___ 15 _ 2 __ 7 __ 724 _ Assault HQ stand, Assault Drop Pod, 3 Assault Drop detachments Teleport ____ 15 _ 2 __ 7 __ 703 _ Assault HQ stand, 3 Assault Teleport detachments _ Devastator: Footslogger _ 10 _ 2 __ 3 __ 335 _ Marine HQ stand, 3 Devastator Foot detachments Rhino _______ 15 _ 2 __ 5 __ 494 _ Marine HQ stand & Command Rhino, 3 Devastator Rhino detachments Razorback ___ 19 _ 2 __ 6 __ 631 _ Marine HQ stand & Command Razorback, 3 Devastator Razorback detachments Land Raider _ 15 _ 2 __ 7 __ 715 _ Marine HQ stand & Command Land Raider, 3 Devastator Land Raider detachments Thunderhawk _ 12 _ 2 _ 10 _ 1019 _ Marine HQ stand, Thunderhawk, 3 Devastator Hawk detachments Drop Pods ___ 15 _ 2 __ 6 __ 594 _ Marine HQ stand, Assault Drop Pod, 3 Devastator Drop detachments Teleport ____ 15 _ 2 __ 5 __ 503 _ Marine HQ stand, 3 Devastator Teleport detachments _ Flamer: Footslogger _ 10 _ 2 __ 3 __ 294 _ Marine HQ stand, 3 Flamer Foot detachments Rhino _______ 15 _ 2 __ 5 __ 454 _ Marine HQ stand & Command Rhino, 3 Flamer Rhino detachments Razorback ___ 19 _ 2 __ 6 __ 592 _ Marine HQ stand & Command Razorback, 3 Flamer Razorback detachments Land Raider _ 15 _ 2 __ 7 __ 675 _ Marine HQ stand & Command Land Raider, 3 Flamer Land Raider detachments Thunderhawk _ 12 _ 2 _ 12 __ 978 _ Marine HQ stand, Thunderhawk, 3 Flamer Hawk detachments Drop Pods ___ 15 _ 2 __ 6 __ 553 _ Marine HQ stand, Assault Drop Pod, 3 Flamer Drop detachments Teleport ____ 15 _ 2 __ 4 __ 442 _ Marine HQ stand, 3 Flamer Teleport detachments _ Battle: Footslogger _ 10 _ 2 __ 4 __ 356 _ Marine HQ stand, 1 Assault Foot detachment, 1 Devastator Foot detachment, 1 Tactical Foot detachment Rhino _______ 15 _ 2 __ 5 __ 514 _ Marine HQ stand & Command Rhino, 1 Assault Rhino detachment, 1 Devastator Rhino detachment, 1 Tactical Rhino detachment Razorback ___ 19 _ 2 __ 7 __ 650 _ Marine HQ stand & Command Razorback, 1 Assault Razorback detachment, 1 Devastator Razorback detachment, 1 Tactical Razorback detachment Land Raider _ 15 _ 2 __ 7 __ 736 _ Marine HQ stand & Command Land Raider, 1 Assault Land Raider detachment, 1 Devastator Land Raider detachment, 1 Tactical Land Raider detachment Thunderhawk _ 12 _ 2 _ 10 _ 1039 _ Marine HQ stand, Thunderhawk, 1 Assault Hawk detachment, 1 Devastator Hawk detachment, 1 Tactical Hawk detachment Drop Pods ___ 15 _ 2 __ 6 __ 614 _ Marine HQ stand, Assault Drop Pod, 1 Assault Drop detachment, 1 Devastator Drop detachment, 1 Tactical Drop detachment Teleport ____ 15 _ 2 __ 5 __ 534 _ Marine HQ stand, 1 Assault Teleport detachment, 1 Devastator Teleport detachment, 1 Tactical Teleport detachment _ Seige: Footslogger _ 10 _ 2 __ 4 __ 359 _ Marine HQ stand, 1 Assault Foot detachment, 1 Devastator Foot detachment, 1 Flamer Foot detachment Rhino _______ 15 _ 2 __ 5 __ 517 _ Marine HQ stand & Command Rhino, 1 Assault Rhino detachment, 1 Devastator Rhino detachment, 1 Flamer Rhino detachment Razorback ___ 19 _ 2 __ 7 __ 653 _ Marine HQ stand & Command Razorback, 1 Assault Razorback detachment, 1 Devastator Razorback detachment, 1 Flamer Razorback detachment Land Raider _ 15 _ 2 __ 7 __ 739 _ Marine HQ stand & Command Land Raider, 1 Assault Land Raider detachment, 1 Devastator Land Raider detachment, 1 Flamer Land Raider detachment Thunderhawk _ 12 _ 2 _ 10 _ 1043 _ Marine HQ stand, Thunderhawk, 1 Assault Hawk detachment, 1 Devastator Hawk detachment, 1 Flamer Hawk detachment Drop Pods ___ 15 _ 2 __ 6 __ 617 _ Marine HQ stand, Assault Drop Pod, 1 Assault Drop detachment, 1 Devastator Drop detachment, 1 Flamer Drop detachment Teleport ____ 15 _ 2 __ 5 __ 539 _ Marine HQ stand, 1 Assault Teleport detachment, 1 Devastator Teleport detachment, 1 Flamer Teleport detachment _ Tactical: Footslogger _ 10 _ 2 __ 3 __ 284 _ Marine HQ stand, 3 Tactical Foot detachments Rhino _______ 15 _ 2 __ 4 __ 444 _ Marine HQ stand & Command Rhino, 3 Tactical Rhino detachments Razorback ___ 19 _ 2 __ 6 __ 582 _ Marine HQ stand & Command Razorback, 3 Tactical Razorback detachments Land Raider _ 15 _ 2 __ 7 __ 665 _ Marine HQ stand & Command Land Raider, 3 Tactical Land Raider detachments Thunderhawk _ 12 _ 2 _ 10 __ 968 _ Marine HQ stand, Thunderhawk, 3 Tactical Hawk detachments Drop Pods ___ 15 _ 2 __ 5 __ 543 _ Marine HQ stand, Assault Drop Pod, 3 Tactical Drop detachments Teleport ____ 15 _ 2 __ 4 __ 426 _ Marine HQ stand, 3 Tactical Teleport detachments _ Veteran: Footslogger _ 10 _ 1 __ 6 __ 565 _ Veteran HQ stand, 3 Veteran Foot detachments Rhino _______ 15 _ 1 __ 7 __ 733 _ Veteran HQ stand & Command Rhino, 3 Veteran Rhino detachments Razorback ___ 19 _ 1 __ 9 __ 874 _ Veteran HQ stand & Command Razorback, 3 Veteran Razorback detachments Land Raider _ 15 _ 1 _ 10 __ 968 _ Veteran HQ stand & Command Land Raider, 3 Veteran Land Raider detachments Thunderhawk _ 12 _ 1 _ 13 _ 1303 _ Veteran HQ stand, Thunderhawk, 3 Veteran Hawk detachments Drop Pods ___ 15 _ 1 __ 8 __ 819 _ Veteran HQ stand, Assault Drop Pod, 3 Veteran Drop detachments Teleport ____ 15 _ 1 __ 8 __ 847 _ Veteran HQ stand, 3 Veteran Teleport detachments _ Terminator: Footslogger __ 7 _ 1 __ 6 __ 640 _ Terminator HQ stand, 3 Terminator Foot detachments Land Raider _ 10 _ 1 __ 9 __ 861 _ Terminator HQ stand & Command Land Raider, 3 Terminator Land Raider detachments Crusader ____ 10 _ 1 __ 9 __ 880 _ Terminator HQ stand & Command Land Raider, 3 Terminator Land Raider Crusader detachments Rhino _______ 10 _ 1 __ 7 __ 717 _ Terminator HQ stand & Command Rhino, 3 Terminator Rhino detachments Razorback ___ 13 _ 1 __ 8 __ 830 _ Terminator HQ stand & Command Razorback, 3 Terminator Razorback detachments Thunderhawk __ 9 _ 1 _ 13 _ 1325 _ Terminator HQ stand, Thunderhawk, 3 Terminator Hawk detachments Drop Pods ___ 10 _ 1 __ 8 __ 773 _ Terminator HQ stand, Assault Drop Pod, 3 Terminator Drop detachments Teleport ____ 10 _ 1 __ 9 __ 914 _ Terminator HQ stand, 3 Terminator Teleport detachments _ Terminator Close Assault: Footslogger __ 7 _ 1 __ 6 __ 640 _ Terminator HQ stand, 3 Terminator Close Assault Foot detachments Land Raider _ 10 _ 1 __ 9 __ 907 _ Terminator HQ stand & Command Land Raider, 3 Terminator Close Assault Land Raider detachments Crusader ____ 10 _ 1 __ 9 __ 926 _ Terminator HQ stand & Command Land Raider, 3 Terminator Close Assault Land Raider Crusader detachments Rhino _______ 10 _ 1 __ 8 __ 763 _ Terminator HQ stand & Command Rhino, 3 Terminator Close Assault Rhino detachments Razorback ___ 13 _ 1 __ 9 __ 876 _ Terminator HQ stand & Command Razorback, 3 Terminator Close Assault Razorback detachments Thunderhawk __ 9 _ 1 _ 14 _ 1375 _ Terminator HQ stand, Thunderhawk, 3 Terminator Close Assault Hawk detachments Drop Pods ___ 10 _ 1 __ 8 __ 819 _ Terminator HQ stand, Assault Drop Pod, 3 Terminator Close Assault Drop detachments Teleport ____ 10 _ 1 _ 10 __ 985 _ Terminator HQ stand, 3 Terminator Close Assault Teleport detachments _ Standard Scout: Footslogger _ 10 _ 3 __ 4 __ 364 _ Marine HQ stand, 3 Scout detachments Rhino _______ 10 _ 3 __ 3 __ 346 _ Marine HQ stand & Command Rhino, 3 Scout detachments Teleport ____ 10 _ 3 __ 4 __ 364 _ Marine HQ stand, 3 Scout detachments _ Enhanced Scout: Footslogger _ 10 _ 3 __ 4 __ 367 _ Scout HQ stand, 3 Scout detachments Rhino _______ 10 _ 3 __ 3 __ 349 _ Scout HQ stand & Command Scout Rhino, 3 Scout detachments Teleport ____ 10 _ 3 __ 4 __ 367 _ Scout HQ stand, 3 Scout detachments __Bonus Drop Pod Attack* _ 3 _ - _ 2 _ 169 _ 3 Support Pods, 3 Deathwind Pods *This formation may be selected by any Company that includes Assault Drop Pods. This formation does not count against the limit of Special or Support formations. These pods must enter the board at the same time as those from the associated Company, but have their own Break Point and Victory Points and do not add to the associated Company. |
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