MagnusIlluminus wrote:
So nobody likes my 'Aggressive' idea above? It would be an Instinctive behavior. Khorne Daemon Engines want to be in CC, so if it's immediately possible, they would Charge. Otherwise they could act normally, including FF. No worries, not all my ideas are gems...
It's too much like the old Tyranid instinctive behaviour rule from second edition, so I don't like it, sorry.
I don't view Daemon Engines as having a rules problem, just a cost problem. If I can take enough of them, some will inevitably get into range to either shoot, or charge into close combat, but being 300 points for three, it becomes very difficult to take multiple units, unless you're playing a 6000 point game, so 250 points for three would really help in my opinion.
The Banelord firing on charge orders is outside the box thinking, but then you'd have a situation regarding other Khorne Daemon Engines, especially the Lord of Battles, needing the same rule in my view. I don't see how it could be explained for the Banelord, and not for them.
Increasing its speed would help, but I don't like the idea, as Warlord Titans are not supposed to be mobile. I think that it just needs to behave more like a standard Warlord Titan (i.e. have the option to go onto first fire orders). To give it a bit more variety, perhaps it could be compelled to advance or charge if enemies are within a certain distance of it? This strikes me as being complicated though, so it's probably not a good idea.
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