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Army List: Space Marines

 Post subject: Re: Army List: Space Marines
PostPosted: Fri Nov 15, 2013 7:50 pm 
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MagnusIlluminus wrote:
I guess I missed that part of the IG discussion.

As far as I can tell, Legion of the Damned should not have the option for transports at all as they Teleport into the battle, and that has always been described as 'replaces transports'. Thus their formation size would not have to change. Them being the odd formation with a different size would also reinforce them as being 'outside' the normal army structure.

As to normal Terminators, I'm of mixed feelings as to whether their formation size should change or not. There are good reasons for having both sizes, so perhaps that is what should be done. Have both sizes. That is, have one formation be standard (probably the full strength one) and have the other be an optional formation for those players who want to represent a Chapter of the other strength. Give people options.

I really feel that the size of a Grey Knights formation should not change. They are supposed to be rare and not often seen units (at least in Epic), and making them 6 squads per would increase the cost to 600 which is more than some Titans, so nearly nobody would choose them at all. Admittedly, that would thus make them rarer, but for the wrong reasons.

Alternatively, we could get rid of the Grey Knights formation entirely and instead have them as an add-on option for Inquisitor and Ordo-Malleus Inquisitor formations on a squad by squad basis. That is, for 100 points you'd add 1 Grey Knight squad which adds one to the break point and the VP.

In my view, the VP of a formation should be dependent only on the final cost of that formation.

You might want to avoid using values other than 50 or 100 for final costs, as that recently caused a bit of a stir about Titan Weapons.


Hi!

To build upon one of your points, I think an "Inquisitorial" army list is in order. There are enough newer things out there to justify one. I believe Dwarf Supreme made one for E:A that I can grab some ideas from.

On such a list we could define grey knight detachment size, composition and equipment available.

I also agree with Magnus to leave the points cost to the standard 50 and 100 rounding off. I find the 25 points or other points cost too fiddly.

I'd rather all unit cost be revised than go the 25 point route.

This begs the question now. Since we will have one "traditional" ruleset that will never change in net epic gold and this prospective "platinum" version will be getting all these changes....

...should we bite the bullet and make a comprehensive points cost formula/list?

You all know where I stand of this, so what is your opinion?

Primarch

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 Post subject: Re: Army List: Space Marines
PostPosted: Fri Nov 15, 2013 8:31 pm 
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primarch wrote:
...should we bite the bullet and make a comprehensive points cost formula/list?

You all know where I stand of this, so what is your opinion?

I am of the opinion that we need to be very careful with such a system, but that they are good tools and starting places for new units and that we should go ahead and do it.

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 Post subject: Re: Army List: Space Marines
PostPosted: Sat Nov 16, 2013 1:37 am 
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Funny, looking back over the mech list discussion, no one seemed to be against working in 25pt increments and both you primarch and magnus were on board with it and were offering comments and tweaks based on using 25pt increments.

We already have set a precedence with formations having costs ending in 25/75. Attack bikes, Chaplin, warhounds, rapiers, ogryns, guard bikes, exterminators, conquerers, vanquishes, gorgons, baneblades, shadow swords, warlocks, dire avengers, the list goes on.

Working in 25pt increments allows us to balance things better and I think that is a good thing.

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 Post subject: Re: Army List: Space Marines
PostPosted: Sat Nov 16, 2013 2:05 am 
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I have a question.

If all point values are going to be in increments of 25 points, why not just divide all (final) point values by 25?

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 Post subject: Re: Army List: Space Marines
PostPosted: Sat Nov 16, 2013 4:01 am 
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Mattman wrote:
Funny, looking back over the mech list discussion, no one seemed to be against working in 25pt increments and both you primarch and magnus were on board with it and were offering comments and tweaks based on using 25pt increments.

We already have set a precedence with formations having costs ending in 25/75. Attack bikes, Chaplin, warhounds, rapiers, ogryns, guard bikes, exterminators, conquerers, vanquishes, gorgons, baneblades, shadow swords, warlocks, dire avengers, the list goes on.

Working in 25pt increments allows us to balance things better and I think that is a good thing.

Matt


Hi!

Lets see what a points system will yield us and then we can decide the points increments. :)

Then again I sometimes have trouble remembering what I ate this morning. Let alone what I posted here some weeks ago... ;) ;D

I have been itching to do the points system for years. Might as well go all the way at this point.

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 Post subject: Re: Army List: Space Marines
PostPosted: Sat Nov 16, 2013 10:51 pm 
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Whoops, so I did post things with 25 point increments. Sigh. Sorry, bad memory here as well. I think I was connecting that with the problems with points costs other than in 25 point increments. Right, my bad.

While I agree that a point-buy system would be wonderful to work out, and I plan to look into that at some point, I just don't think I have the proper time to tackle (or even significantly help with, which I would want to do) such a project. Don't let that stop you from doing so, but it may slow down my other projects as I get dragged along... ;) [Frankly, I've been having stray thoughts here and there on just how to go about doing so anyway, so I may just have to put that down in pixels one of these days.]

While I can see how dividing all (final) points costs by 25 would 'simplify' the game in a certain way, it would change the feel of the game. I'm not sure if I feel that it would be a good change or not.

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 Post subject: Re: Army List: Space Marines
PostPosted: Sun Nov 17, 2013 3:58 am 
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primarch wrote:
To build upon one of your points, I think an "Inquisitorial" army list is in order. There are enough newer things out there to justify one. I believe Dwarf Supreme made one for E:A that I can grab some ideas from.

I don't create the Inquisition list, Ordo Malleus to be specific, but I am the current army champ for the list. Feel free to take ideas from it.

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 Post subject: Re: Army List: Space Marines
PostPosted: Wed Jan 22, 2014 10:27 pm 
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Hi chaps, I've got a question regarding this army list. I may have missed this somewhere, but I was wondering about the Special Rules for Crimson Fists. It states that you must take the first company (Termies) in the army. As the CF are from the Second Founding of the Imperial Fists, does that mean that this rule applies to the IF too? I can't seem to find any reference to them...(I may not have been looking hard enough). Also, can a CF/IF army list be legally built around the standard list and not include the special rule of including the 1st company?

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 Post subject: Re: Army List: Space Marines
PostPosted: Wed Jan 22, 2014 11:12 pm 
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+psypher+ wrote:
Hi chaps, I've got a question regarding this army list. I may have missed this somewhere, but I was wondering about the Special Rules for Crimson Fists. It states that you must take the first company (Termies) in the army. As the CF are from the Second Founding of the Imperial Fists, does that mean that this rule applies to the IF too? I can't seem to find any reference to them...(I may not have been looking hard enough). Also, can a CF/IF army list be legally built around the standard list and not include the special rule of including the 1st company?

Cheers
Paul


Hi!

I would not apply it to the IF, that's one of the chapters I like and have never used it for them.

I think it would be okay to build a CF force without the first company, as long as you construct it as a "standard force" and don't use any special units or abilities from that force, it would balance out.

Primarch

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 Post subject: Re: Army List: Space Marines
PostPosted: Wed Jan 22, 2014 11:18 pm 
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primarch wrote:
+psypher+ wrote:
Hi chaps, I've got a question regarding this army list. I may have missed this somewhere, but I was wondering about the Special Rules for Crimson Fists. It states that you must take the first company (Termies) in the army. As the CF are from the Second Founding of the Imperial Fists, does that mean that this rule applies to the IF too? I can't seem to find any reference to them...(I may not have been looking hard enough). Also, can a CF/IF army list be legally built around the standard list and not include the special rule of including the 1st company?

Cheers
Paul


Hi!

I would not apply it to the IF, that's one of the chapters I like and have never used it for them.

I think it would be okay to build a CF force without the first company, as long as you construct it as a "standard force" and don't use any special units or abilities from that force, it would balance out.

Primarch


Cheers Primarch, thats what I wanted to hear ;D

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 Post subject: Re: Army List: Space Marines
PostPosted: Wed Jan 22, 2014 11:21 pm 
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+psypher+ wrote:
primarch wrote:
+psypher+ wrote:
Hi chaps, I've got a question regarding this army list. I may have missed this somewhere, but I was wondering about the Special Rules for Crimson Fists. It states that you must take the first company (Termies) in the army. As the CF are from the Second Founding of the Imperial Fists, does that mean that this rule applies to the IF too? I can't seem to find any reference to them...(I may not have been looking hard enough). Also, can a CF/IF army list be legally built around the standard list and not include the special rule of including the 1st company?

Cheers
Paul


Hi!

I would not apply it to the IF, that's one of the chapters I like and have never used it for them.

I think it would be okay to build a CF force without the first company, as long as you construct it as a "standard force" and don't use any special units or abilities from that force, it would balance out.

Primarch


Cheers Primarch, thats what I wanted to hear ;D


Hi!

Glad to be of service. :)

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 Post subject: Re: Army List: Space Marines
PostPosted: Thu Jan 23, 2014 2:25 am 
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Just because there are specific rules for chapters, doesn't mean you have to use them. I doubt anyone would have a problem with someone playing Imperial Fists, but just using the standard list. I play salamanders but don't use any of their rules, just play with the standard marine stuff.


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 Post subject: Re: Army List: Space Marines
PostPosted: Thu Jan 23, 2014 3:11 am 
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In netepic aren't all the chapter specific lists "codex" instead of standard, and aren't codex lists explicitly called out as optional?

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 Post subject: Re: Army List: Space Marines
PostPosted: Thu Jan 23, 2014 5:30 am 
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ForgottenLore wrote:
In netepic aren't all the chapter specific lists "codex" instead of standard, and aren't codex lists explicitly called out as optional?


Hi!

I would have to check, but it may not state that they are optional.

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 Post subject: Re: Army List: Space Marines
PostPosted: Thu Jan 23, 2014 11:44 am 
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Yes, all "Chapter" lists, i.e those that have extra rules, formations and restrictions are Codex and are subject to the 75/25% restrictions rather than the 50/50%.

What it mentions in the army list is:

"Many of the Chapters have changed over the millennia, developing new units and tactics to suit themselves. Each of these is considered a separate Codex Army, consisting of that Chapter’s units in addition to the Standard ones. If you want to play a unique Chapter you must put 75% of your points into their troops (from their Codex List and the Standard Adeptus Astartes List) and you may put up to 25% into any one Standard List other than Chaos.
As a note, when you purchase units from the Standard List you may define them as either part of the Codex Chapter you’ve chosen, or as any other Chapter. In this way it is possible to field more than one Chapter, but you may never use more than one unique Chapter list and special rules."

To me this means that if I want to play with all the extra cool stuff related to a specific chapter then I am forced to take 75% minimum.

And:

"Note: Only the Blood Angels, Dark Angels and Space Wolves Chapters have been through years of playtesting. All other Chapters should be considered optional and require the approval of your opponent."

So what this means is that the BA, DA and SW are sort of balanced, whereas most of the others have issues.

But, my point from my previous post, just because I choose to field my marines as a specific chapter, doesn't mean I am forced to use their rules. Just because there are rules for Blood Angels, doesn't mean you have to use them. I can choose to either field them as the Codex list with all the extra rules, formations and restrictions and the 75/25 split, or I can field them following the standard marine list and only have access to the basic formations but with a 50/50 split.

Matt


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