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Talos Syndicate Thread

 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 5:48 am 
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The leg and foot detail give a great sense of scale (and is awesome), but not the torso, imo. Might be too human, as if someone were using a 28mm 40k Terminator in a 6mm game. Or it might be the tabard that feels like it's in a different scale.


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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 3:39 pm 
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You know it occurs to me that these guys will make fabulous Titans at 3mm scale. And there are already at least two burgeoning lines of 3D printed Imperial units to go with. This bodes very, VERY well!

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 7:42 pm 
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He's got arms! The final model will have a cannon and chain saw for arms - but this gives you an idea as to where the model is going:

Image

Image

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 7:51 pm 
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A mixture of right vs left arms, regardless of specific weapon, I think could be valuable. Similar to how you do legs.

A flamethrower and a giant bullet spew gun would be neato if we're wishlisting

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 7:59 pm 
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I mentioned that this guys will have a mix of arms. This is just a demo of what he will look like with arms instead of stumps :)
The legs will also come in 3 different poses.

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 8:03 pm 
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Sorry perhaps we're saying the same thing but I was meaning that once I saw the option for a specific weapon in either arm it looked good to have that option. I was reading your bit about arms as meaning a mix of the weapons but likely I was wrong.

edit: not to make your life tougher but perhaps id the head was a slot in part you could have add on packages available for those?

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 8:45 pm 
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Gotcha.
There will be 7 different models, each with different head and weapon load-out. And all he options will be available as bits - so there will be tons of options.

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 10:24 pm 
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Love the chain arms. Needs beefier shoulders/ back IMHO.


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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 11:23 pm 
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Back still isn't detailed.

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Thu Jan 21, 2016 11:25 pm 
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Somehow the chest reminds me of "tengen toppa gurren laggan", just ignore the head and there is a tiny face just below (brest plates = eyes, waist = mouth,..)
I like the bottom part a lot but I am not sold on the upper part (everything above the chest). It looks too much like some space-armour guy who would walk through narrow tunnels to kill "bad" alienesque purple aliens. You know...
Perhaps a neck? Or the head a bit higher? Arms look cool, but why should a fighting robot wear blade-arms? Why not something more techy, like beam sabers? Or vibrating energy axes?
Regarding the head, perhaps a single cybereye ? Like in the old Zaku Mechas (Gundam Wing etc.).
Blips idea with the beefier arms could work as well.
Just some random ideas :)

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Fri Jan 22, 2016 10:08 am 
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jimmyzimms wrote:
Sorry perhaps we're saying the same thing but I was meaning that once I saw the option for a specific weapon in either arm it looked good to have that option. I was reading your bit about arms as meaning a mix of the weapons but likely I was wrong.


I definitely salute that idea - so the weapon arms themselves being seperate from the shoulders (ball join that goes in underneath?) and the shoulders perhaps on their own joint horizontally to the body. That way the weapons being interchangeable between arms is zero hassle, no cutting/welding, etc. It's a lovely idea, if it's technically possible. :)


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 Post subject: Re: Talos Syndicate Thread
PostPosted: Fri Jan 22, 2016 3:00 pm 
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While technically possible, I'd like to keep these models to 3 parts each. But I can make each arm right and left if there's a demand for it. I have gotten a few complaints about how many parts the Kaiju have so I want to keep these models a bit more simple.

For this Line up there will be:

Standard Chassis - Enforcer: Bombard Cannon / Chain Saw arms
Standard Chassis - Marauder: Napalm Cannon / Hydraulic Fist
Light Chassis - Raider: Bombard Cannon / Kinetic-Spike
Light Chassis - Corsair: Pulse-Sword / Kinetic Field Generator
Heavy Chassis - Mauler: Heavy Bore Cannon / Gatling Cannons
Heavy Chassis - Ravager: Heavy Bore Cannon / Laser Cannons

If I make right and left versions of all these weapons, you have quite a few options. There will also be an accessories pack that will include command bits and additional sub-weapons.

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Fri Jan 22, 2016 3:01 pm 
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Attachment:
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Bender Neat.jpg [ 49.23 KiB | Viewed 3825 times ]

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 Post subject: Re: Talos Syndicate Thread
PostPosted: Fri Jan 22, 2016 4:00 pm 
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Sounds like a great line up! :-)


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 Post subject: Re: Talos Syndicate Thread
PostPosted: Fri Jan 22, 2016 11:40 pm 
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Indeed! Covers most of the bases right out of the gate!

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