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Denizens and Mercenaries Thread

 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Tue Nov 13, 2018 7:02 am 
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Yeah, likin’ those.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Nov 14, 2018 8:41 pm 
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Me like.


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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Nov 21, 2018 5:03 pm 
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WIP shot of the ARC-9s (Autonomous Robotic Canines):

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Thoughts?

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 12:00 am 
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deacon wrote:
Thoughts?


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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 6:15 am 
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While the first head is more realistic imo for a robot dog - what do you think of this one?

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 7:34 am 
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Better! Nice one!

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 10:04 am 
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Chunky head creates a better overall look than the sleeker alternative :)

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 11:34 am 
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Yes the chunky is better. Was kinda hoping for a cyborg doggy myself, however

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Nov 22, 2018 3:14 pm 
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I'm actually digging the first design more.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Fri Nov 23, 2018 4:27 am 
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I’m with malika, I prefer the first version head

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Fri Nov 23, 2018 9:21 am 
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deacon wrote:
While the first head is more realistic imo for a robot dog - what do you think of this one?

Image

I prefer this version.


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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Sat Jan 05, 2019 4:08 am 
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Looking great!


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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Mon Nov 18, 2019 2:46 pm 
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Two quick questions: (1) will you be casting these robotic hounds as a single piece, if so...wouldnt that be tricky with the legs? (2) when designing humanoid models, how thick (in mm) do you make the arms, legs, and shafts of weapons (axes, spears, etc)?

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Mon Nov 18, 2019 2:53 pm 
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They are one piece and are in the store already. You just have to be creative when modelling to prevent casting issues.

I try to keep all extremities around 1mm.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Mon May 16, 2022 3:56 am 
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What about patrol bikes for the Terran PPF forces? These would be good for Judges on bikers, and also good for the Fan made Net EA Arbites army list. Also a command pack with say esponiage (undercover officers), Proctors on foot, on bike. A pack for execution teams with support troopers with heavy stubbers and sniper rifles, even a weapon that might look like a judges stub gun.

The Grudd are only really missing the proxies for the Cyclops and the Colossus. I know I want more of these.

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