Hi,
I've been thinking of different ways to run a campaign in NetEpic (trying to plagiarise as much from other games systems as possible of course!)
I've knocked up this document, which borrow's heavily from the Warhammer 40k community skirmish project 'Heralds of Ruin', mixed in with a few of my own ideas for experience etc.
Costings could require adjustments (i know alot of the Epic Vets baulk at the idea of a 5000pt game as 'big' so for you they might need doubled at least!)
The idea is to provide a framework to grow a series of battles from a skirmish to a few big battles before determining an overall victor (still not sure how to decide on this!), without having one side run away and the other never being able to catch up.
Let me know what you reckon!
Attachment:
Epic Slow Grow Campaign Rules.pdf [745.81 KiB]
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