MagnusIlluminus wrote:
All pertinent information about the formula in it's current state is contained in the first two posts in this thread. [Though, I will be updating that soon with a few SA I had to add for some of the odder Marine Chapters.] While reading through this thread and the older thread could be enlightening as to the process, it should not be necessary.
Yes, that is correct, and then there is all the reasoning that is spread out. Once again that is just my observation.
MagnusIlluminus wrote:
True, there is not as yet an easily usable UI for the formula. I have thought about looking into how to make something to do that, but it hasn't been high enough on my (long) list of things that need doing to get done as yet. I do have a spreadsheet file that I personally use to put values to models and formations, and small parts of it are even automated with simple formulas. It is not automated to the point of "enter model stats -- get cost" however, and does require the user (me) to manually type in a lot of stuff, including all of the formulas. Well, I can copy-paste a few things here and there, but most things require tweaking anyway, so I type most things anyway. While I could share that, and have shared the Marines tab a couple of times, it doesn't quite feel ready. Still, if people want to see it I can post it at some point, though it may be too large for this forum to accept.
Someone did try to make a Google document to do exactly that, but it was while the formula was still actively changing, thus the person seem to have lost interest. I was at one point trying to poke at that, but I've forgotten how that was going.
Ok, thanks for the information.
MagnusIlluminus wrote:
Um, your second paragraph does not make a lot of sense. Not all Special Abilities directly affect Weapons. As far as I can tell, all of the ones that do affect Weapons, do already affect the cost of the weapon that it applies to and are all multipliers (the list at the end of section E). The remaining ones, to me anyway - and Primarch agreed at the time - all seem to act independently of the rest of the functions of the Model.
No my paragraf makes perfect sense. You read "weapon", I write "weapon platform", besides the odd brigde layer and few others everything in epic is platforms for carrying weapons. But now we are splitting hairs and that was not my intention.
MagnusIlluminus wrote:
For example, Combat Leader. This ability has the exact same effect regardless of what model has it. It does not affect any other function or feature of the model that has it. Thus to me it should have a fixed cost.
No but putting combat leader on a unit, that has a lot more staying power, e.g. a titan, for the obvious example using the largest unit in the game, make combat leader worth more gamewise that when put on a infantry stand. The reason for this is that the titan will simply be able to support longer due to its staying power.
MagnusIlluminus wrote:
As a note, recently some of the Special Abilities (from Section F) were decided to affect the ability of the whole model and were given multiplier status for the whole model value. See the short list just after the main list. The list that includes 'Infiltrate'. At the time that this was done, it was asked publicly if anyone thought that any others should be included, but nobody posted any others.
I see that you asked the question 3/8-15, are you arguing that the window of changes is closed if one did not respond then? I have seen the list and once more have not found the reasoning behind way it ended up that particular way. Any way, Hard to hit is not on that list and thats actually still my main question. Is it really believed that Hard to Hit is worth same (15pts) gamewise no matter the unit it is placed on?
MagnusIlluminus wrote:
All of the abilities in Section F have their own values, so I'm not sure what you mean by saying that they should all have values. Could you be more clear on that?
Yes you are absolutely right, i mean different factor cost, but as section F is now thats a moot point. Thank for correcting that.