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Horus Heresy Army Cards

 Post subject: Re: Horus Heresy Army Cards
PostPosted: Tue Apr 21, 2015 8:46 pm 
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Hi!

Those cards are seriously awesome!

You have GOT to get me them when you have a set so I can upload them to the Epicentre! :)

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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Tue Apr 21, 2015 11:26 pm 
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Magnus thank you a gentleman as ever.

Primarch thanks, I have the company formations done less costs the support shod be done by the end of the week then on to special formations and maybe a legendary card who knows :)


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Tue Apr 21, 2015 11:33 pm 
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Wow. Great work.


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 2:11 pm 
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Just to confirm that I'm looking at the right stats before I seriously look into putting points to things, are the most recent rules & stats in the "HORUS H3R35Y V 0.1.pdf" available on page 5 of the other thread? If you have a more recent document that you are working from, I'd prefer to work from that as well.

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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 2:50 pm 
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Cheers Magnus, I will collate all the stats and formation numbers into a single document as it is aimed at NE Gold stats will be pulled from the NEG lists. I shall get on it ASAP. For other community members your assistance would be apprecited in developing stats for the types not in the original documents i.e. the Super Heavy Glaive and Fellblade. I will list them when I get everything I need together.

Thanks

Squiggle


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 9:10 pm 
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OK looking for help really need stats for the following:
1) Storm Eagle - Flyer, carries 4 stands, probably 4+ Save armed with Anti personnel Rockets, Launcher (BP2?) and a twin heavy bolter.
2) Spartan assault tank - Heavy Tank (think Land Raider on Steroids), 2 sponson Quad Lascannons, and a twin heavy bolter, carries 5 stands.
3) Cestus Assault Ram - Magna Melta (longer range Melta), Flyer, spaceflight, Assault vehicle carries 2 stands.
4) Fellblade Super Heavy Tank - Twin Accelerator Cannon (Long Range battle cannon), 2 Quad Lascannons and twin Heavy bolter.
5) Typhon Heavy Siege Tank - Bigger gun than vindicator on a up armoured Spartan Hull, 2 Heavy Bolter Sponson.
6) Cerberus Heavy Tank Destroyer- 2 Neutron Lasers (Between Turbo Laser and Volcano Cannon) 2 Heavy Bolter Sponson.
7) Malcador Heavy Tank - Leman Russ type armour Battle Cannon, Twin Auto Cannon Sponson Heavy Stubbers (poor mans Heavy Bolter).
8 ) Raptor Gunship Anti Personnel Rockets, Flyer, 2 Quad Heavy bolters and Avenger Bolt Cannon (Small Vulcan Bolter)
9) Achilles Land Raider - Quad Mortar, 2 Sponson Volkite Culverins (Template or high rate of short ranged fire power)
10) Venator Tank Destroyer - Land Rader sized tank with one Neutron Laser (see Cerberus), Sponson Heavy Bolters.
11) Falchion Super Heavy Tank Destroyer - 2 Sponson Lascannons and Twin Volcano Cannon.
12) Javelin Attack Speeder - Landspeeder could probably substitute for Landspeeder Typhoon.
13) Whirlwind Scorpius - Whirlwind designed to defeat heavy infantry.
14) Glaive Super Heavy Special Weapon Tank - Sponson Heavy Bolters, and a Volkite Carronade.
15) Space Marine Jet bikes - Heavy Bolter
16) Breacher Squad - Tactical marines with boarding shields (maybe fixed Save against Infantry)

Volkite - Volkite is an arcane Martian term for a variety of powerful ray weapons . they have a devastating effect on organic matter explosively reducing flesh to ash. In 40k each time it causes a wound another model in range of the casualty takes a hit. Culverin is the largest man portable version the Carronade is an absolute beast it has the same effect but a line is drawn from the vehicle to its max range (48" in 40K) all models in its path receive a hit. it also has the haywire rule showing that it bypasses vehicle armour and incinerates the crews.

All help is appreciated so we can get these through the NetEpic costing Formula.

Thanks Squiggle


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 10:21 pm 
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I have created stats for most of those vehicles. Have a look at my marine list in the platinum section.


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 10:23 pm 
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Hi!

A lot of those tings will probably get added to a potential revision as well.

Work is getting a little busy for me, but I'll try to put up some thoughts on this next week.

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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Wed Apr 22, 2015 11:21 pm 
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Hey SquiggleAmp, there is a heresy list in the EA forum that has EA stats for most of the current heresy units. That might be of some use in developing yours.
http://www.taccmd.tacticalwargames.net/viewtopic.php?f=4&t=24216

I think Aaron might have posted a link to it already in one of your other threads, so apologies if you've already seen it.

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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 12:11 am 
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Thanks Mattman, I'll look now.

Matty seen got them printed off next to me, just asking the community to help and take a bit of ownership, thank you.I also have the following:
Deredeo Dreadnought - see pic
Seeker Squads - heavy infantry killers with specialist ammo
Destroyer Squads - Close Combat Specialists that hunt the command elements of the enemy.
Primarch - god of war!!
Adeptus Custodes - Enforcers of the Emperors will
Custodes Pattern Rhino - Skimmer (name suggestions welcome)
Xiphon Interceptor -Flyer

Thanks Primarch I feel like Sauron's eye has turned towards this project ;)


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 12:37 am 
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Ah, stats based on NetEpic Gold. Gotcha. I also just noticed that you have the stats (for most of them) on the back of the cards themselves. Somehow I missed that before. Right, starting to put points to things based on those.

Hmm, those stats bring up a question. Have you intentionally left the "Command" Special Ability off of various models? For example, I would have expected to see it on the Captain and his Rhino at the very least, possibly on the Lieutenant as well. It is not required to be present on an HQ model (and not having it will reduce their cost), but it means that they do not automatically move on Charge and fire on FF. They will have to be given an order counter like a normal detachment.

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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 12:47 am 
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HQ yes, Lieutenant no they just veterans in all but name. All HQ sections should have command or HQ or do you class that as the same? I was looking to have each command model with command or HQ rule.


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 12:53 am 
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Mattman got em! awesome! thanks, don't know why I don't remember that being there


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 12:57 am 
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Righto!
Stats and Cards for point costing


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 Post subject: Re: Horus Heresy Army Cards
PostPosted: Thu Apr 23, 2015 1:05 am 
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Formations

so far more company cards will be done but they will come when the initial formations are complete.

Thanks

Squiggle


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