Brood Brother |
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Joined: Tue Mar 27, 2007 3:10 am Posts: 102 Location: BrisVegas, Australia
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Hi everyone!
The original Tau list just didn?t feel right to me when I recently looked through it. ?It felt like it was sort of thrown together because we needed a Tau list (yes, I know I was involved with that). ?Since then I?ve looked hard at the Tau list and have made some changes to give the list a bit more polish, make it play a little smoother and to add in the newer units from both the E:A list and from the W40K Codex.
Here is the link to the updated list that I have created. ?Its still in its playtest stages, but the units I have playtested already seem to work better (IMHO) with these changes.
Tau Armylist 5.1 Draft\
(Scroll down and click on the 11 Tau Army Book v5.1 Draft.pdf link)
(If you don?t have access to the NetEpic Files list, please PM me and I will email you a copy)
For those of you who don?t wish to troll through the whole list, here?s a short list of most of the changes/additions:
- Altered the make up of Tau armies (to limit the number of Kroot Tau armies can field. ?Too many Kroot units overcomes the Tau?s weakness of low CAF). - Added Guided Missiles Special Ability (updates and simplifies Seeker Missiles and adds two new missiles: Submunitions and Tracers) - Added Drones Special Ability (AI, Inorganic, cannot capture/contest objectives) - Edited Markerlights (Vehicles/cavalry can fire with other weapons, infantry cannot) - Added Support Craft Special Ability (for Tau Praetorians, makes them easier to shoot at) - Altered Fire Warriors detachments (from 6 stands to 4, points changed accordingly, this means that 1 Devilfish support card can carry 1 Fire warrior detachment). - Altered Company Cards that have Fire Warriors to have new detachment sizes. - Added higher points costs for ?Bonded? Companies/Support Cards - Added Markerlights to Stealthsuits & made their Stealth still work out of cover; increased points to match. - Added Battlesuit Cadre (each type of Crisis suit and Broadside Suit + Command). - Added Recon Cadre (Piranhas and Tetras). - Added Sniper Drones: Drones must stay with Drone Controller. If controller dies, Drones are removed. Drones & Drone Controller Stealth still works out of cover. Drones: Move: 10cm, Save: 6+, CAF:-1, Drones, Stealth; Controller: Move: 10cm, Save: -, CAF:-2, Markerlight, Stealth, PD(1); Drones: Weapons: Rail Rifle, 75cm, 1 Dice, 4+, -2TSM Controller: Weapons: Pulse Pistol, 0cm, 0 Dice, No To-hit, 0TSM Sniper Drone Detachment (Support) 2 Sniper Drone Stands & Drone Controller Stand, BP:Controller Stand, Morale:3, VP:1, Cost: 100 - Added Vespid Stingwings: Move: 20cm, Save: None, CAF:+2, Jump Packs, Hard to Hit; Weapons: Neutron Blasters, 35cm, 1 Dice, 4+, -1TSM Vespid Stingwing Flight (Support) 4 Vespid Stingwing Stands, BP:2, Morale:3, VP:1, Cost: 100 - Added Stingray Missile Tank: Move: 20cm, Save: 4+, CAF:+2, Skimmer; Weapons: Submunition Missiles, 100cm, 2BP@, Varies, 0TSM; 12cm Template, Ignores Cover, Guided Missile Stingray Missile Battery (Support) 3 Stingray Missile Gunships, BP:2, Morale:3, VP:3, Cost: 300 - Added Tigershark Railcannon Variant: Move: 60cm, Save: 4+, CAF:+2, Flyer, Superheavy; Weapons: Light Railcannons, 75cm, 2 Dice, 4+, -3TSM; Penetrating +1, Burst Cannons, 35cm, 4 Dice, 4+, 0TSM; AA Seeker Missiles, 75cm, 2 Dice, 4+, -1TSM; Guided Missile Tigershark Strike Craft (AX-1-0 Variant) (Support) 1 Tigershark Strike Craft (AX-1-0 Variant), BP:Model, Morale: -, VP:4, Cost: 400 - Added Scorpionfish Superheavy Tank: Move: 15cm, Save: 3+, CAF:+2, Skimmer (no Pop-up), Superheavy; Weapons: Missile Pods, 50cm, 2 Dice, 4+, 0TSM; Munitions Launcher (fires one type of the following missiles per turn): Tracer Missiles, 100cm, 4 Dice, 4+, -3TSM; Penetrating +1, Guided Missile Submunition Missiles, 100cm, 6BP, 4+, 0TSM; 12cm Template, Ignores Cover, Guided Missile Seeker Missiles, 100cm, 6 Dice, 4+, -1TSM; Guided Missile Scorpionfish Heavy Missile Gunship (Support) Scorpionfish Heavy Missile Gunship, BP:Model, Morale: -, VP:4, Cost: 350 - Added Moray Assault Ship: Move: 20cm, Save: Varies (Template), CAF:+6; Praetorian, Support Craft, 2 Deflector Shields Weapons: Identical to the Manta except it is armed with either Railcannons OR Ion Phalanxes. Moray Assault Ship (Special Card) Moray Assault Ship, BP:Model, Morale: -, VP:6, Cost: 550 - Altered Manta Stats and Hit Template (previous template was too small compared to relative size of model). - Increased Manta Cost - Changed Vector Cards (flyer ability is way too good, changed to Jump Packs/FOTF and increased Move, added new weapons)
Please have a look through it and make any comments you see fit to.
_________________ You know, if you can sort of muscle your way past the gag reflex, all kinds of food possibilities open up!
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