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Batrep - Tau vs. Squats
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=9391
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Author:  zap123 [ Sun May 06, 2007 4:31 pm ]
Post subject:  Batrep - Tau vs. Squats

Hi All,

Time to see how the Tau play. ?It was agreed to use the current Tau list mainly as is with current errata (no Defensive Fire), but include the proposed Scorpionfish as a new unit (100cm Tracer, -1 on Seekers, 400 points), and modified the Firewarrior Cadre to 4x 4 stand detachments (so they could be sensibly transported).

The Squats took the opportunity of the slightly larger than normal points total to pack the Mighty Doom Anvil company, along with a Warrior Brotherhood, Guild Bikers, Gyrocopter company and Robot Company. ?An Overlord, 2 Goliaths, Rhinos and Thunderfires were added, and for specials another Colossus and a Tech Priest.

From memory, the Tau looked something like

Manta, Baracudas, 2 Scorpionfish, Hammerhead Co., Bonded Firewarrior Co., Kroot Co. and change.

Table looked like:



Turn 1:

Initiative = Tau

The Tau begin a major push on the Squat left with the Kroot and supporting Tau units charging forward. ?On the right flank the Tau are much thinner, though some Stealth Suits move forward. ?The Squats are also aggressively advancing, with the Guild Bikers racing forward to capture the objective on the Bridge and one in the open centre on the Tau side of the field. ?The Squat Praetorians rumble forward, but the Tau Manta stays high and toward the back. ?


The Barracudas streak over the table toward the bikes and gyrocopters on the Squat right. ?The Squat AA manages to down one of the Tau fighters, but cannot reach the Manta. ?The first Colossus opens up on the Pathfinders that are trying to illuminate targets for the Tau seekers. ?Concetrated, sustained fire wipes out the detachment, and Squat battlecannon also take down two Hammerheads. ?The massive Scorpionfish on the right opens up....and kills a Gyrocopter. ?Not to be outdone, the mighty Overlord managed to completely miss everything it targetted. ?True to my luck with them, the Goliaths too both fail to cause any damage.  Missiles from the Cyclops and Colossus destroy a Devilfish and another two Hammerheads.

In close combat, the Guild bikes in the centre manage to kill all 4 Firewarriors they engaged.

The Manta then fired. ?The Burst Cannon targetting computer had been fragged as all 8 shots missed. ?However, it managed to kill 1 biker and strip 4 shields from a Cyclops, and kill both Thunderfires robbing the Squats of air defense. ?On the left Robots and Gyrocopters shot up the charging Kroot Hounds effectively, but on the right things were reversed as the 2 remaining Barracudas shot up 5 bikers.

In the end phase the Hammerheads broke and 2 fled from the feild.

Squats 39 vs Tau 12





Author:  zap123 [ Sun May 06, 2007 4:58 pm ]
Post subject:  Batrep - Tau vs. Squats

Turn 2
Initiative = Squats

The Squats largely hunkered down and prepared to fire. ?The Kroot continued to race toward the Squat lines on the left, while the Guild Bikers consolidated their hold on the bridge and mid-field.

The Squat Cyclops opened precedings, the first killing a mere 2 infantry, while the second slammed a Hellfury shot into a Scorpionfish and sealed its doom. ?The Warriors plinked a Barracuda as it screamed past but it was a futile gesture. ?The scant remaining Hammerheads tried to clear the bridge, killing a bike. ?Firewarriors picked off the odd unengaged biker. ?On the left the entire Squat line opened up on the Kroot, decimating them, while in contrast a mighty Colossus managed to kill 1 Firewarrior. ?Again, not to be outdone the Overlord managed to get a total of 0 hits out of ten dice. ?Luckily the Scorpionfish missed the giant gass bag.
This time the Firewarriors cut down all the Guild Bikers before they could engage, leaving the centre bare.



The Barracudas launch their massed firepower and destroy a Goliath and strip all 5 shields from the nearest Cyclops. ?Then the Manta joined the fray. ?It's railcannon opened up on the unshielded Cyclops and disintegrated its bridge. ?It then shreads the shields on the second Cyclops and goes within a whisker of destroying it too, instead turning the Hellfury gun into molten slag. ?The Kroot shapers manage to pick off some Trikes. ?Some further desultory shots ring out from the Tau lines as they fade back toward their defense perimeter.

Squats 61 v Tau 19

Conclusions:

I don't think we can draw a lot from this. ?The Tau player rolled about the worst dice I've seen. ?If it weren't for the fact that Tau hit on 2's and 3's he probably wouldn't have killed a thing. ?He also didn't realise the whole Kroot company infiltrate.

Manta - as a Flyer this thing is broken, broken, BEEE-Roken. ?I think a new "semi-floater" movement mode as proposed in the Tau thread is emminently sensible otherwise this thing is unstoppable. ?It would need to cost 2000 points ?:p .
Barracudas - killer unit. ?Not sure the price is right as written. ?Tau airpower is very scary.
Scorpionfish - Not a representative showing, but I think in ammended form maybe 350 is right.
Kroot - Really don't like seeing Kroot as an open choice in a Tau army. ?Make Kroot a stand alone force and Tau a Codex list as a minimum IMO.
Fire Warriors - I think these were spot on. ?The 'Squat-like" bonded thingy worked ok I guess...





Author:  Enderel [ Sun May 06, 2007 5:09 pm ]
Post subject:  Batrep - Tau vs. Squats

Short and sweet report their Zap, that Manta sounds extremely scary, how much are they currently?

Did the thunderfires perform ok or were they out of range of the thing all the time?

Author:  Markconz [ Sun May 06, 2007 11:54 pm ]
Post subject:  Batrep - Tau vs. Squats

Thanks for the report Zap! :)

Author:  zap123 [ Mon May 07, 2007 11:49 pm ]
Post subject:  Batrep - Tau vs. Squats

I think the Manta is 450 or similar.  That's probably a little cheap if were a normal unit given its' firepower (heaps more than a Reaver).  It's the flyer thing that make it busted though....keep it high and blow up their AA & it is basically untargetable.

The Thunderfires had a choice between trying to drop some Barracudas or taking a much bigger gamble trying to hurt the Manta 1st turn.  Went with the Barras and shot one down, but the first thing the Manta did was blow them both up.  If you're taking Squats against Tau you probably want 2-3 Batteries of Thunderfires....I just have to find some :(

Author:  Juffo-Wup [ Tue May 08, 2007 3:22 am ]
Post subject:  Batrep - Tau vs. Squats

Hey all!

I was zap123's opponent for the battle. ?The Tau army I was using was VERY proxied.

The army list was:
Firewarrior Cadre (Bonded)
Pathfinders (Bonded)
Stealthsuits (Bonded)
Stealthsuits (Bonded)
Devilfish Squadron

Hammerhead Cadre
Scorpionfish Gunship
Scorpionfish Gunship
Barracuda Squadron

Kroot Tracker Horde

I lost the game mainly because I wasn't sure how to use the army effectively. ?I completely forgot to infiltrate the Kroot, as a result they wandered into the teeth of the Squat firepower and never really made it. ?I deployed the Firewarriors foolishly and they were gunned down like dogs.

Thankfully the Manta and Barracudas saved the day and prevented a complete pimp-slappin'. ?As it stands, the Manta is far too powerful due to its current status as a Flyer. ?Its big, scary, tough and immune to most of the firepower that can bring it down.

I have made some adjustments to the Tau list that I will post for people to look at as soon as time allows.





Author:  primarch [ Thu May 10, 2007 3:08 am ]
Post subject:  Batrep - Tau vs. Squats

Hi!

In netepic playtest data is king.

You tested it, you get to change things. Simple as that. :;):

Primarch

Author:  Dwarf Supreme [ Thu May 10, 2007 7:21 pm ]
Post subject:  Batrep - Tau vs. Squats

Always good to see a Squat victory.  :p

My Thunderfires are usually pretty useful. I try to place them where I think they'll be needed right away for AA (which is usually protecting a Goliath battery), but while keeping an out for how they might be useful later in the game as enemy ground units get within range.

Author:  zap123 [ Fri May 11, 2007 1:26 am ]
Post subject:  Batrep - Tau vs. Squats

T-Fires will certainly be essential against the Tau....I just gotta acquire some more :)

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