Tactical Command
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ADEPTUS MECHANICUS LIST Rules issues
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=8905
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Author:  OzTenaka [ Wed Mar 14, 2007 11:01 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Here are some items that may need to be clarified in the rules in this list

1. Psykers - both Astropath and Adeptus Psyker

Can they only use 1 power a turn?

2. Corvus Assault Pod

May need to clarify that the Terminators can do a full charge move (less 5cm for disembarking) during the close combat phase



3. Imperator Titan Damage Tables

On the results that blow a part off the titan (i.e weapon) where it  states "Scatters 2d6cm. Things below hit at -2 TSM" or similar what in fact is used to determine what is hit?
Is a barrage template used (normal half or more under etc to be hit) or the physical item used or a point just measured out?

If the point just touches a unit or stand is it considered hit?


Army list.

It says in description that Regiments of Infantry accompany the Titans onto the Battlefield however in the army list there is a distinct lack of Non Optional Infantry in the Company Cards.


Should there be some basic infantry company cards that are non optional.

Also in the Titan Legions army list the two titan Battlegroups are also optional Company cards (leaving only an Imperator as non optional).
Would these not be considered the core units of a Titan Legion Army and should be non optional.

Please let me know what you think

Author:  primarch [ Thu Mar 15, 2007 1:12 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

i!

Here are some items that may need to be clarified in the rules in this list

1. Psykers - both Astropath and Adeptus Psyker

Can they only use 1 power a turn?

Yes, state this explicitly.

2. Corvus Assault Pod

May need to clarify that the Terminators can do a full charge move (less 5cm for disembarking) during the close combat phase

Exactly, please state this as such.


3. Imperator Titan Damage Tables

On the results that blow a part off the titan (i.e weapon) where it  states "Scatters 2d6cm. Things below hit at -2 TSM" or similar what in fact is used to determine what is hit?

The standard scatter dice used in 40 the die with the arrows and the "hit" symbol. Good catch.

Is a barrage template used (normal half or more under etc to be hit) or the physical item used or a point just measured out?

If the point just touches a unit or stand is it considered hit?

This is a VERY good question. I'd use a barrage template to simulate the impact zone and everything at least half under it gets hit. These things should be explicitly stated.

Army list.

It says in description that Regiments of Infantry accompany the Titans onto the Battlefield however in the army list there is a distinct lack of Non Optional Infantry in the Company Cards.

Should there be some basic infantry company cards that are non optional.

Which ones would you recommend?

Also in the Titan Legions army list the two titan Battlegroups are also optional Company cards (leaving only an Imperator as non optional).
Would these not be considered the core units of a Titan Legion Army and should be non optional.

Titan battlegroups were rendered optional under a previous edition due to the too generous rules, but under a titan legion army is would be pretty "core". So make it core under that list ONLY.

Good stuff!

Primarch

Please let me know what you think

Author:  zap123 [ Thu Mar 15, 2007 3:23 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

All 3 Tech-Guard Infantry companies all appeared in the SM2/TL days.  The Mechanised Companies were in a Dwarf and the Titan Defense Company (and maybe the Mech Cos.) were given official cards in Titan Legions.  I don't understand why they are optional at all.  Similarly the Inquisitor special card, and the equivalent Infantry Support cards.  I'd just remove the optional asterisk from all of these.

Author:  OzTenaka [ Thu Mar 15, 2007 9:11 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Will make these changes soon.

I am having a small amount of technical difficulties with editing the PDF files.  :(


I have written the replacement text in but all it has done is indicate that there has been a change and am still working out how to update the version so I can send back to you Primarch





Author:  primarch [ Fri Mar 16, 2007 2:21 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues


(zap123 @ Mar. 14 2007,21:23)
QUOTE
All 3 Tech-Guard Infantry companies all appeared in the SM2/TL days.  The Mechanised Companies were in a Dwarf and the Titan Defense Company (and maybe the Mech Cos.) were given official cards in Titan Legions.  I don't understand why they are optional at all.  Similarly the Inquisitor special card, and the equivalent Infantry Support cards.  I'd just remove the optional asterisk from all of these.

Hi!

Agreed.

Primarch

Author:  primarch [ Fri Mar 16, 2007 2:23 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues


(OzTenaka @ Mar. 15 2007,03:11)
QUOTE
Will make these changes soon.

I am having a small amount of technical difficulties with editing the PDF files.  :(


I have written the replacement text in but all it has done is indicate that there has been a change and am still working out how to update the version so I can send back to you Primarch

Hi!

I'm trying to get you the original word files to make editing easier for you.

Primarch

Author:  OzTenaka [ Fri Mar 16, 2007 5:22 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

I have worked out how to edit the PDF files but if you can send me the word files it will make editing the tables easier.

Author:  OzTenaka [ Fri Mar 16, 2007 10:05 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

This list all corrected

Author:  loofnick [ Fri Mar 16, 2007 11:40 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Very nice job you're doing with the errata OzTenaka!!!!! :D   Very appreciated.


Additional to the infantry issue, in case you missed it:

No support card (p29) listed for the tactical platoon.  I assume there should be one, as the Tech-Guard Titan Defense Company has 3, and doesn't specify their composition.

Netepic 4 lists them as 6 stands per platoon in  the company, but doesn't list a support card.

6 per platoon would fit the 500pt cost of the Titan Defense Company.
A support card would be 150?  A little cheap compared to Eldar Guardians(1 less morale pt), but 200 seems too expensive.

Author:  zap123 [ Tue May 15, 2007 2:38 am ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Eh, sorry for a late one, but the damage tables on all the titans and the Ordinatus look a little dodgy.  Some have multiple "Damaged" results, "weapon blown off" is not elaborated upon (as opposed to "destroyed") and what does "Crippled" do to a Reactor?  What happens if a "Reactor Destroyed" result is rolled?  I assume "Boom" means the unit is destroyed, but are there any other consequences?.   ???

Author:  loofnick [ Tue May 15, 2007 12:05 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

They've been generalised- see Core rules p35.  I think they cover all the stuff that's missing.  

I think the other army lists used the full decriptions.  I don't know if that is neccessary (maybe slightly different results), or more preferable.  They do seem pretty generic damage results.

Author:  zap123 [ Tue May 15, 2007 3:06 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Ok, that partially fixes it.  There are still some spots where there are multiple "damaged" results.  Also doesn't define "boom", and I just know we'll got someone on here saying "but boom doesn't say the unit is destroyed!".

Author:  loofnick [ Tue May 15, 2007 4:37 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

??? So if they go 'Boom!', do the other Preatorians use different sound effects, or maybe just a bit quieter? I vote for Ka-Boom for Imperator's, and cough-sputter! for slasher gargants.  Maybe a liberal smattering of Ka-pow's, Thwack's, and Brrr-hoom! etc  Yes/no?

See, I never said Boom! meant not destroyed  :p


At closer look, it seems to be just the reactor's on the various Ordinatus's that you're talking about?

Ahh.. the Leviathan and Captitol Imp in the Militarius book, Leviathan in Squat book, and Warmaster in the Hordes of Evil, show the full 'Boom' etc results, which are mostly the same as the standard titan reactor damage tables.  But they only give 2D6 range for the explosion, list the 1-2 damage without the shields down clause, and no mention of repair restrictions at all..  I don't see why these should not use the standard terms and rules.

Also:
Eldar Titans don't have their Holo-fields disabled while their reactors are down, which a guess they should (though 5.0 is same as 4.1 rule book).  3-4 damage, doesn't mention effects of 1-2 being applied (though that should be obvious enough).
Tau Manta, has 4+ to hit when exploding.

Suggest:
Core rule to include dropping of Holo-fields and all those mentioned above to use the standard terms (for the Manta this is only relavent on damage 5-6 when landed).

Also,

Chaos Banelord, Bubonis, Skylok- no shields down, or repair restriction on damage 3-4.  Also not sure if damage 1-2 is supposed to mean a loss of shields (says 'Reactor shielding destroyed').  I don't know if these should follow the normal damage stuff, as they have odd discriptions with damaged reactors, including some having half CAF, some weapon ranges halved- this could be intensional.

Hopefully that's it (I haven't bothered to compare the other damage tables).

Author:  primarch [ Wed May 16, 2007 11:22 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Hi!

There was a lot of "copy/paste" leftovers and errors when these tables were originally made. Lots still persist.

Change, edit and modify so that they make sense. Sometimes the damage table even refer to things can happen or are silly (wrong references on a praetorian versus a titan for example).

I think there are such errors in the ork and eldar templates as well.

As I said change as needed to make them coherent.

Primarch

Author:  scream [ Thu Jun 28, 2007 12:46 pm ]
Post subject:  ADEPTUS MECHANICUS LIST Rules issues

Just in case that Warmonger would reach the Adeptus Mechanicus list:

Available missiles choice:
- Warp missiles
- Harpoon missiles
- Barrage missiles
- Vortex missiles

Vortex missiles first fire sequence restriction (can only be shot if titan is on first fire) still apply, this means that the Fire Control Center must be overcharged to launch vortex missiles (2 counters placed).

This was discussed there ;)

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