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Simultaneous Damage http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=4067 |
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Author: | jb1 [ Wed Jun 07, 2006 2:17 am ] |
Post subject: | Simultaneous Damage |
I'm assuming after further examination of the rules,there is no simultaneous damage. I gather that fire is done by the first initiative player with a detachment or unit. Is the damage imeadiate on the target without them firing back? Even if both are, lets say, on first fire orders? |
Author: | Enderel [ Wed Jun 07, 2006 8:28 am ] |
Post subject: | Simultaneous Damage |
Hi again JB1, I've posted in your other thread as well, but my interpretation is that no there is no simulatenous fire. That is the advantage of winning the initiative. Then again the rules are guidelines and if you and your oppenent feel you can get around the complexities then go for it. e.g. unit 1 targets unit 2, unit 2 wants to fire back but isn't in range? Do you allow them to fire at another target to show the fact they might have been firing simulatanously? If unit 3 is hit do you allow that one to fire?? Could be complex to keep track depending on how in depth you went. |
Author: | jb1 [ Wed Jun 07, 2006 10:49 am ] | ||
Post subject: | Simultaneous Damage | ||
...Only if unit 1 and 2 are on the same firing order(we call them seqiunce in are WWII game) i.e. "first fire" in this case. BTW thanks for your reply. You're right the rules don't actually specify,but being a former Wh40k player I assumed damage was as in initiative type order. |
Author: | Dwarf Supreme [ Wed Jun 07, 2006 3:07 pm ] |
Post subject: | Simultaneous Damage |
The only simultaneous damage I can think of is Close Combat. I don't recall any shooting that is simultaneous. |
Author: | bans [ Wed Jun 07, 2006 5:44 pm ] |
Post subject: | Simultaneous Damage |
When we play with netepic rules (I and my group) we don't have simultaneous damage in firing actions the player that activates the unit shot first. Many times as a experimental rule we allow the attacked unit to make "answer fire" , it's a automatic attack with the units that survive to the first fire or the snap fire (this rule don't take effect with popup attack), if the unit is broken the "answer fire" isn't available. This automatic order brings advantage to the first/snap/popup fire attackers and the attacked forces can answer the fire (it's a little more realistic, we think). And let the people to use the advance and charge orders without fear of a trenched opponent. in Close Combat the to players assign the targets for each unit/s in the detachment's and roll the attack dice for each unit taking note for each succesfully shot, then we take the save dice for each unit in the detachment/s and the casualties are removed at least. bans |
Author: | jb1 [ Wed Jun 07, 2006 8:44 pm ] |
Post subject: | Simultaneous Damage |
Thanks Fella's... Like I mentioned in "my" other rules I use simultaneous damge if fires are done in the same fire sequince of a turn. But I also like to play on the "same sheet of music" when going elsewhere and plying,for instance Netepic at a con. So for playing Netepic I think that we will keep the simultaneous damge due to fire out of it. Thanks again |
Author: | primarch [ Wed Jun 07, 2006 9:42 pm ] |
Post subject: | Simultaneous Damage |
Hi! NetEpic is turned based due to the manner orders are given and activated. So damage is not simultaneous during firing. Although, as mentioned, close combat is. Primarch |
Author: | jb1 [ Wed Jun 07, 2006 11:39 pm ] | ||
Post subject: | Simultaneous Damage | ||
Thanks ,Primarch! Netepic Rules!! ![]() |
Author: | primarch [ Thu Jun 08, 2006 9:46 pm ] |
Post subject: | Simultaneous Damage |
Hi! No problem jb1, your questions are keeping my netepic knowledge fresh! ![]() Primarch |
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