Tactical Command
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Tunnelers deviation
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=4043
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Author:  scream [ Thu Jan 13, 2005 4:13 pm ]
Post subject:  Tunnelers deviation

Hi all,

I have a question rules about tunnelers in NetEpic rules:

when a tunneler surfaces but is deviated to a location that is out of table limits, what happens ?

- tunneler and transported troops are destroyed ?
- tunneler is considered as surfacing at the limit of the play zone ?
- something else... ?


I searched in The NetEpic CoreRule but tunnelers are not explained in it, in Squat Rules but did not find anything about this case...
Thanks for your answers,

ScREaM

PS: sorry for my poor english...

Author:  Warmaster Nice [ Thu Jan 13, 2005 4:35 pm ]
Post subject:  Tunnelers deviation

Well if the rules doesn't state anythhing specifically I'd simply say that they have to surface at the limit of the play zone. Of course that's a matter of opinion and how competitive your opponent is. You could allways roll the dice for it: 1-3 the unit appears at the edge of the play area 4-6 it is lost and may not enter the game again. Werthe rof not the opponent should be awarded any VP's for it is another question of course.

Cheers! :)

Author:  primarch [ Fri Jan 14, 2005 1:19 am ]
Post subject:  Tunnelers deviation

Hi!

We left it vague because different groups use different approaches.

Our recommended one is that the tunneler fails to surface that turn and can try again next turn.

Primarch

Author:  scream [ Fri Jan 14, 2005 10:31 am ]
Post subject:  Tunnelers deviation

Thanks Warmaster and Primarch for your answers,

Both answers are interesting, even if I personnaly prefer the second one (a Hellbore full of stands that is destroyed because of an "out table surfacing" would make me feel very disappointed)...





Author:  Jimbo [ Fri Jan 14, 2005 11:07 am ]
Post subject:  Tunnelers deviation

I prefer the first one, as it shows the risk of using such an approach.

Author:  CyberShadow [ Fri Jan 14, 2005 12:24 pm ]
Post subject:  Tunnelers deviation

I am not 100% familiar with the NetEpic rules (  :o  sorry! ), but I would probably say that the tunneller is treated as destroyed, and that the transported troops enter the board from the relevant table edge after a delay of a turn.

Author:  primarch [ Fri Jan 14, 2005 8:57 pm ]
Post subject:  Tunnelers deviation

Hi!

This is precisely why we left it vague. On out list half favored destroying the unit and half penalizing one turn.

Take your pick. :)

Primarch

Author:  scream [ Thu Jan 27, 2005 2:22 pm ]
Post subject:  Tunnelers deviation

Thanks for all replys.

I think I'll play this out table deviation like this :

- if tunneler transport vehicle is destroyed and deviation is out of table, tunneler and all carried troups are destroyed

- if tunneler transport vehicle is not destroyed and deviation is out of table, tunneler can not surface this round





Author:  primarch [ Thu Jan 27, 2005 3:10 pm ]
Post subject:  Tunnelers deviation

Hi!

Thats a pretty good compromise. I think I'll pass it on to the editor to include it in version 5.0.

Primarch

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