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Tunnelers deviation http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=4043 |
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Author: | scream [ Thu Jan 13, 2005 4:13 pm ] |
Post subject: | Tunnelers deviation |
Hi all, I have a question rules about tunnelers in NetEpic rules: when a tunneler surfaces but is deviated to a location that is out of table limits, what happens ? - tunneler and transported troops are destroyed ? - tunneler is considered as surfacing at the limit of the play zone ? - something else... ? I searched in The NetEpic CoreRule but tunnelers are not explained in it, in Squat Rules but did not find anything about this case... Thanks for your answers, ScREaM PS: sorry for my poor english... |
Author: | Warmaster Nice [ Thu Jan 13, 2005 4:35 pm ] |
Post subject: | Tunnelers deviation |
Well if the rules doesn't state anythhing specifically I'd simply say that they have to surface at the limit of the play zone. Of course that's a matter of opinion and how competitive your opponent is. You could allways roll the dice for it: 1-3 the unit appears at the edge of the play area 4-6 it is lost and may not enter the game again. Werthe rof not the opponent should be awarded any VP's for it is another question of course. Cheers! ![]() |
Author: | primarch [ Fri Jan 14, 2005 1:19 am ] |
Post subject: | Tunnelers deviation |
Hi! We left it vague because different groups use different approaches. Our recommended one is that the tunneler fails to surface that turn and can try again next turn. Primarch |
Author: | scream [ Fri Jan 14, 2005 10:31 am ] |
Post subject: | Tunnelers deviation |
Thanks Warmaster and Primarch for your answers, Both answers are interesting, even if I personnaly prefer the second one (a Hellbore full of stands that is destroyed because of an "out table surfacing" would make me feel very disappointed)... |
Author: | Jimbo [ Fri Jan 14, 2005 11:07 am ] |
Post subject: | Tunnelers deviation |
I prefer the first one, as it shows the risk of using such an approach. |
Author: | CyberShadow [ Fri Jan 14, 2005 12:24 pm ] |
Post subject: | Tunnelers deviation |
I am not 100% familiar with the NetEpic rules ( ![]() |
Author: | primarch [ Fri Jan 14, 2005 8:57 pm ] |
Post subject: | Tunnelers deviation |
Hi! This is precisely why we left it vague. On out list half favored destroying the unit and half penalizing one turn. Take your pick. ![]() Primarch |
Author: | scream [ Thu Jan 27, 2005 2:22 pm ] |
Post subject: | Tunnelers deviation |
Thanks for all replys. I think I'll play this out table deviation like this : - if tunneler transport vehicle is destroyed and deviation is out of table, tunneler and all carried troups are destroyed - if tunneler transport vehicle is not destroyed and deviation is out of table, tunneler can not surface this round |
Author: | primarch [ Thu Jan 27, 2005 3:10 pm ] |
Post subject: | Tunnelers deviation |
Hi! Thats a pretty good compromise. I think I'll pass it on to the editor to include it in version 5.0. Primarch |
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