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Ordo Malleus/Grey Knights Armylist

 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 2:03 pm 
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With the FW Grey Knights released I've been toying arrounds with a few ideas for representing them in Netepic. The rarity of the GK's (+ the preice of aquireing them from FW) means that they should not be overrepresented on the battlefield. this is where the Inquisitorial Storm troopers enter the picture. To further encourage players to field a diverse army there might be restrictions saying that no more than xx% of the army may be Grey Knights -or they need to take a certain percentage of other Imperial forces as allies.

The actual forces available to the Ordo Malleus is inspired by the E:A list made by Agis Neugebauer.

Company cards:
Grey knights Company. (Two detatchments of Grey Knights with 6 stands in each detatchment. (note that this is much smaller than the regular Marine company but this represents the relative rarity of the Grey Knights. (maybe also include a commander)
Inquisitorial Storm Trooper Company: (3 detatchments of 5 stands each + an HQ unit.)
Grey Knight Land Raider Company (3 detatchments of 3 tanks each + HQ)

Note that none of the infantry have transports included. This is because the Grey Knights sometimes uses Chimeras instead of Rhinos and you might want to fit your Storm troopers in Vultures.

Special Cards:
Inquisitor Lord ? 1 Inquisitor (unique)
OR Grey Knight Grand Master (1 Grand Master)
Inquisitor (1 inquisitor)
Grey Knight Strike Cruiser (Orbital Bombardment)
Warlord titan
Reaver Titan
Warhound Titans (2 Warhounds)

Support cards
Grey Knight Terminator squad (4 Terminators)
Grey Knight Squad (6 Grey Knights)
Grey Knight Purgator Squad (4 Purgators)
Grey Knight Dreadnoughts (2 Dreadnoughts)
Dreadnoughts (5 regular Dreadnoughts)
Thunderhawk Gunship (1 Thawk)
Marine Landing Craft (1 Marine Lander)
Storm Trooper Platoon (5 Storm Troopers)
Valkyrie Squadron (4 Valkyries)
Vulture Squadron (4 Vultures)
Rhino Squadron (3 Rhinos)
Land Raider Squadron (3 Land Raiders)
Chimera Squadron (3 Chimeras)
(Land Raider variants such as the Crusader and Hyperios could also be available)


I haven't begun work on actual stats for the units. The GK terminators remain the same as allways, Purgators are similar to Devastators but with slightly better CAF, GK's might get a stats similar to Assault Marines. The GK dread would be similar to the standard Dread but with even better CAF and possibly some special  rules against Daemons.
As for Vultures, Valkyries and Storm troopers I'd like to keep them consistant with the ones being developed for NetEpic Gold so for now I  won't do any stats for them.

The Army may recieve some overall special rules to represent their skills and they need to have good morale. All suggestions are welcome.

Cheers! :)

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 3:14 pm 
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Hi!

Excellent!

As soon as you have a completed list I run with it to the editor for inclusion!

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 3:29 pm 
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Wouldn't a detachment of Grey Knights always have an Inquisitor with them? Thought I remember that from fluff somewhere, or am I just mixing up stuff?

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 4:01 pm 
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Another question, as they will be Viral bombing everyone except the grey knights, wouldn't they also use penal troops? I mean it's not like they would care they died after the clean up.  ???

dafrca

PS. Yes, I am reaching way back in the mental archives fo these thougts so they could be way off.  :cool:

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 4:12 pm 
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No actually that's a very good idea. The army could use some cheap expendable troops. Perhaps adding a Beastman company and/or an IG company with modified stats to make them even worse fighters... Then again the army's morale would become much worse if it includes these units.

Regarding the Inquisitors: I can' really remember. I'll have to check with  Codex Daemonhunters. The reason I've added them as special cards is because they're added as formation upgrades in Agis' list. Also to keep a bit of continuity with the old system where you could add a squad of Grey knight terminators to any army without necessarily adding an Inquisitor. ...And the Inquisitor comes as a special card in Netepic IIRC.
(just got me thinking; Ive forgotten all about the stats for NetEpic Inquisitors -I really have to give the rules a good re-read to make sure I'm not forgetting anything there.)

Cheers! :)

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sat Sep 25, 2004 4:36 pm 
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Quote (dafrca @ 25 2004 Sep.,15:29)
Wouldn't a detachment of Grey Knights always have an Inquisitor with them? Thought I remember that from fluff somewhere, or am I just mixing up stuff?

According to Codex Daemonhunters you can have a Grey Knight Hero leading a Daemonhunters Army, so no Inquisitor required.

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 12:19 am 
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Quote (Jimbo @ 25 2004 Sep.,08:36)
Quote (dafrca @ 25 2004 Sep.,15:29)
Wouldn't a detachment of Grey Knights always have an Inquisitor with them? Thought I remember that from fluff somewhere, or am I just mixing up stuff?

According to Codex Daemonhunters you can have a Grey Knight Hero leading a Daemonhunters Army, so no Inquisitor required.

You know, that is one of the dangers of going back into the far reaches of the mental archive. The cob webs alone should stop me.  :oo   :p

In this case then the "upgrade" card makes a lot of sense.

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 5:39 am 
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Quote (Jimbo @ 26 2004 Sep.,01:36)
Quote (dafrca @ 25 2004 Sep.,15:29)
Wouldn't a detachment of Grey Knights always have an Inquisitor with them? Thought I remember that from fluff somewhere, or am I just mixing up stuff?

According to Codex Daemonhunters you can have a Grey Knight Hero leading a Daemonhunters Army, so no Inquisitor required.

Yeah I think there should be an option for the Amy Commander to be either a DK Captain or an Inquisitor and his retinue.

Wouldnt the GK more more appropraite as a seperate formation that could be taken in any Imperial Force?  I just cant see a whole army of DKs.  Similarly, you would never get a whole army of Deathwatch marines, but a small formation helping out you beleagured Imperial troops hold against the thrice damned Xenos can be of great help (can you tell I'm toying with a DW army list?)

Regardless, nice one and cant wait to see the final version.  Playing with stuff like this is one of the few wargaming related activities I can achieve while at sea

Tas

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 6:52 am 
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I seem to recall that Agis N. has a list up on his site.

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 8:32 am 
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Quote (MaksimSmelchak @ 25 2004 Sep.,22:52)
I seem to recall that Agis N. has a list up on his site.

Shalom,
Maksim-Smelchak.

That is where he is starting from, or at least he has refered to the list at the start of this thread.  :;):

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 8:35 am 
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Quote (Tas @ 25 2004 Sep.,21:39)
Wouldnt the GK more more appropraite as a seperate formation that could be taken in any Imperial Force? ?I just cant see a whole army of DKs.

I think this is why the WH40k Deamon Hunters Army is not just GKs. They are a mix of stuff.

Now, I am not saying Epic has to always follow the lead of WH40k, but in this case, if we want to have the GKs be a full army, then we could follow the whole Deamon Hunters sourcebook.

Just a thought

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 3:58 pm 
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I'm thinking the same thing. We can have G/Ks attached to an Imperial force if they are encountering Chaos or 'Nids (this is based on some old fluff somewhere ?!). We also have Chaos Genestealer Cults, again based on old fluff. ?

So we never planned on using the G/Ks on their own. So I'll probably get a det/pack of each and will field that force as a separate unit attached to the SM or IG to help out with cleansing those pesky Xenos and Heretics! :;):

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 5:46 pm 
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I love my old multi-metallic Grey Knights from SM-2! :D

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 9:12 pm 
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Quote (Legion 4 @ 26 2004 Sep.,07:58)
We can have G/Ks attached to an Imperial force if they are encountering Chaos or 'Nids (this is based on some old fluff somewhere ?!).

... or I was even thinking the other way around. Have other Imperial forces attached to a core of the GKs and an Inquisitor for example.

Fluff could be the =I= send the GK unit to deal with an outbrak of Warp issues. Along the way they pick up an IG tank company, a detachment of Stormtroopers, and a couple of companies of penal troops for cannon fodder.

That way the GKs are the center or core of the army, but the overall body of the army comes from othet Imperial sources.

What do you think?

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Sun Sep 26, 2004 9:25 pm 
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Yeah that's pretty much the way I was thinking too. Simply say that you MUST include a certain percentage of allies in your army besides the core GK formations (which will be comparatively small and expensive)...

AND you can only take 1 GK company for every two regular Inquisitorial Troop commpany. The aim would be so that in most games up to some 5-6000 points you would still field little more Grey Knights than a standard Marine Company.

Part of the idea is also that you can use old and/or regular Epic minis for the majority of the army. A Grey Knight company would add up to 3 packs of GK from FW, a terminator formation is two packs, A stormtrooper company is two blisters of Stormtroopers and valkyrie and vulture squadrons are based on the SG blisters as well.

I also think it is best to include as many standard Netepic cards as possible without making up new ones. This willl hopefully help to assure game balance.

Cheers! :)

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