Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Eldar and rules http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=4018 |
Page 1 of 1 |
Author: | Pink Elephant [ Wed Jan 07, 2004 11:36 pm ] |
Post subject: | Eldar and rules |
Hello all So... I?ve now played 5 games of epic, and for the last 4 I?ve had my ass handed to me. Painful, but educational ![]() Anyways, I?ve got a couple of questions, which are not covered by the faq: 1. Can Vibrocannons be used for snap-fire? If yes, can they then cross their beams? Auto-hit seems awfully powerful on snap-fire. If no, can lascannons then? Both are light artellery... 2. Flyers. Flyers seem a little overpowered. Unless your outnumber your oppenent it?s almost completely impossible to catch them in CC, even with so-called fighters (they can?t be pinned). The only that can touch them are AA, and infantry who are attacked. This has lead to Thunderhawks pretty much dominating our games... they seem far too good to me. 3. Oh yes.. the weapon location in the butt of the revenant titan is supposed to be a reactor hit, right? Otherwise, I wan?t it to shoot lightning out it?s arse. 4. Warhounds with two chainsaws. It?s cheap, awesomely effective and if you can hide them in a forest (preferably with an objective ![]() 5. Does cover affect doom (ie. can the 3+ to hit be modified), does it affect psycannon? (or non-physical psychic attacks in general). 6. Which size template does Scatolo Assauly Dreadnaught (Space Marines) use for it?s flamer? We assumed 5x10 cm. Thanks in advance ![]() Be well Alexander Munck |
Author: | primarch [ Thu Jan 08, 2004 1:17 am ] |
Post subject: | Eldar and rules |
Hi! Hello all So... I?ve now played 5 games of epic, and for the last 4 I?ve had my ass handed to me. Painful, but educational |
Author: | swalexd2 [ Fri Jan 09, 2004 4:58 am ] |
Post subject: | Eldar and rules |
Hi Here are some more things to corect in version 5.0 from the v4.1: Imperium Page 61 Scorpion price, breakpoint and vp dont add up... Core Page 12/39 Terrain chart for walkers/Dreads is missing Core Page 33 Praetorian cost are wrong Core Page 40 AA units are wrong (SM and IG cant buy Imperator, Dark reapers dont get -2 on snap fire) Imperium Page 36 If deathstrike carrier is hit will missile continue?? Core Page 16 Can u snap fire at landing/taking off flyers, how about teleported units? Artilery may not fire, are all templete weapons artilery?? like flamers, PSY Cannon, Bely gun on gargant...Maybe all weapons capable of snap firing should be marked. Core page 19/40 Is the damage table for super heavy affected by damage modifyers like vulcano cannon, heat lance or magnus beam...? Imperium p 15 Thunderhawk can enter battlefield later in game....can assault troops disembark while its still flying if they have jump packs? Imperium P 61/64 Rapier battery is not worth 75, the original 50 is better. Imperial P 65 Capitol imperialis price is 250 not 600. Imperial P81-86 Reaver and Warhounds have a carapace damage location even if its not visible while the titans are intact. If one weapon is blown away the carapace location would be visible between head and reactor. May I sugest that the warlord damage table is used?? If u finish the v5.0 ill b happy to check it for u before u release it..just mail it to me. |
Author: | primarch [ Fri Jan 09, 2004 3:12 pm ] |
Post subject: | Eldar and rules |
Hi! Thank you for your help and offer swalexd2! ![]() I will most certainly take you up on your offer and send you the remade codexes as the become available for editing. Many thanks! Primarch |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |