Hi!
Welcome to the boards Pink Elephant!
You've come to the right place for rules questions regarding net epic and Sm!
First are there ARE big differences between SM and net epic which may impact on your strategy and games.
Net epic uses alternating movement. This means there is no "you go I go" like in the old system. You alternate moving like firing one detachment at a time. Makes movement more tactical. If you add snap fire (overwatch) and hidden orders (fog or war) it makes for a VERY different games.
More directed answers towards your army selection:
Warlock and psychic lock. In net epic shielded targets get a save versus this type of attack or they dont work at all, so dont count on this plan to work under net epic rules. Overall psychic powers have been well defined and categorized. In other words its not fiar for a 100 point unit to immobilize a titan that may be worth up to 900, not going to happen under net epic.
You army selection is what I call "classical". I saw this selection hundreds of times over the years and its quite "brittle", especially if your opponent knows how to play and already knows you're playing epic.
You have no "Staying power", too little infantry. I dont mean aspect warriors, I mean guardians. They are underused by eldar players because they have no special attributes, but the have numbers and you need them to defend objectives, espeically against a numerous enemy. If you play against IG or Orks you will be severely outnumbered and wont have numbers to hold what you take.
Doomweavers, nice units, but their main use is not destruction of units (too random), but making avenues of advance impassible. Use them to close avenues of advance or close buildings so he cant put heavy weapons in them. This is their prime use. Don't count on high casualties with this weapons, troops and vehicles get their save or a 4+ which ever is greater.
Warlock titan, again a HUGE favorite in eldar titan armament, double pulse lasers. Its great for taking down shields fast, but what are you using for the knock out blow? A -2 modifier is weak against a warlord. If you play netepic, shields are regenerated on a 4+, not 5+ and the warlord no longer has that plasma reactor from the front location. On average you will NOT get his titan at one volley. If your opponent is good he will knock off your holofield generator with a well placed missile blast (template weapon) and knock you out with a volcano cannon. So he has MORE chances of a "one turn" knock out that you do. Also note there are differences with how barrage weapons affect holo-fields in net epic and SM, the net epic rules benefit you the eldar player (all barage weapons scatter regardless if shot is direct or not).
Windhost, too predictable. They charge and die, you give up 7 VP's. The IG player can easily tie you up with a rough rider company which cost less and has a MUCH better break point that the wind host. Note yet another difference between the two systems. Under SM there is a lethal anti eldar "trick". He can engage your wind riders in close combat and since they are skimmers the opponent can proceed to LEGALLY shoot into close combat and pick off all your wind riders with first fire shooting, Under net epic you cant do this.
You have next to no troop support. Striking scorpions are nice, but they are 4 stands and break with 2 casualties. Also there is a nasty anti-scorpion trick, where if they can be engaged in terrain an armored vehicle eliminates their bonus dice in CC and the scorpion gets only ONE d6 +CAF, I have seen Land radiers or Leman russes do well in this scenario, although the true scorpion killer are terminators, they are well armored!
So, I get rid of some wave serpents (their weapon is fickle and does do that great on average) and get some guardians in there. Use the wind host in back up squads to you guardians to protect them from assaults (counter assault or assault first with jetbikes). Use the Vypers on pop-up, they have great to hit rolls and have two attack die! Rake those enemies who get too close to the objectives.
For such limited points I'd get two revenant titans instead of the warlock and put them on anti-vehicle detail on the flanks, their speed and jump jet capability will get them in the rear fast without exposure.
I'm happy to answer more directed questions.
Primarch
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