Posted more detail on the FB thread, but here's my list here for completeness too (plus it makes my look less like i'm dodging work by posting here from the computer than using my phone for FB
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My thoughts were that i should have ditched the Warlord in favour of something like an assault company and more land raiders, as they would have probably been more effective, given me more activation and not been such a bullet magnet.
all in it wasn't that one sided (in fact i led in VPs after the first turn) but once the horde got within range it didn't take long to wipe the marines off the board.
i don't think my tactics were too flawed, I used the speed advantage and deployed troops deep in using thunderhawks, which were then able to fly around almost unchallenged (unfortunately some bad rolls on my part and good saves on Gordons meant their ordinance was pretty ineffective, but hey-ho!)
I'd be happy to try another few games using this forumla to see if we can find a way to get a more balanced game from it, as it does encourage the use of some underused troops, which i like!
Unit Cost
Battle Coy w/Thawks 1213
Land Raider Coy 568
Terminiator Det w/LR 293
Attack Bike: 167
Land Speeder (5): 245
Land Speeder (5): 245
Vindicator 120
Whirlwinds 127
Warlord Hull 619
Landing Pad w/Speeder 87
Chain fist 38
Quake Cannon 269
Gatling Blaster 34
Total 4025