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prohibited terrain http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=28436 |
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Author: | Nedius [ Fri Oct 31, 2014 11:16 pm ] |
Post subject: | prohibited terrain |
Hi - The rules for Jump and Skimmers say that the unit can pass over any terrain, but can't land in prohibited terrain. Does that mean 'Impassable terrain', as shown on the terrain table on pg 30? I ask as it came up in a game - whether jump infantry and skimmers could end their movement in ruins or forests (noted as half speed), despite not having made only half movement? Can they not end their move in these at all? Or can they only do so if they pay the usual 'half speed' penalty? Thanks! |
Author: | primarch [ Sat Nov 01, 2014 12:35 am ] |
Post subject: | Re: prohibited terrain |
Hi! You cannot end your move inside impassible terrain. A skimmer or jump troops may "skim" over it if it has enough movement, but not end its move in such terrain. If the terrain is not impassible to the unit, it may end its turn in such terrain. For example infantry with jump packs can end their move within forest and such terrain impassible to vehicles, a eldar falcon however could not. Primarch |
Author: | Irisado [ Sat Nov 01, 2014 12:45 am ] |
Post subject: | Re: prohibited terrain |
Primarch, I think that the confusion arises from the fact that forests are listed as half speed for vehicles, rather than impassable. I think that the intention of the rule, based on how it worked in SM2, was that skimmers like bikes and vehicles couldn't land in what used to be referred to as difficult terrain either. As a result, jump pack infantry would be okay entering both forests and buildings, but skimmers like Land Speeders, Jetbikes, and Falcons would not. |
Author: | Nedius [ Sat Nov 01, 2014 1:42 am ] |
Post subject: | Re: prohibited terrain |
This is what I mean - what is 'prohibited'? Does half move mean they can't enter at all? By 'They' I mean jump/skimmers of course. Given I'm collecting a Tyranid army atm, and will likely have flying tyrants, gargoyles and harridans, I need to know where I can and can't end their movement! |
Author: | MagnusIlluminus [ Sat Nov 01, 2014 8:44 pm ] |
Post subject: | Re: prohibited terrain |
primarch wrote: Hi! You cannot end your move inside impassible terrain. A skimmer or jump troops may "skim" over it if it has enough movement, but not end its move in such terrain. If the terrain is not impassible to the unit, it may end its turn in such terrain. For example infantry with jump packs can end their move within forest and such terrain impassible to vehicles, a eldar falcon however could not. Primarch Similarly to what Irisado pointed out above, you are contradicting yourself here. First you say that a vehicle with Skimmer (the example was an Eldar Falcon) may end it's move in any terrain that is not Impassible (which would be Marshes, River, Lake, & Buildings) but then you say that a Falcon may not end it's move in Forest. Why not? Forest is only half speed for vehicles rather than Impassible. The word "prohibited" should be removed from the entries on Jump and Skimmer in the movement section and replaced with the word "Impassible" just to remove any potential for confusion. |
Author: | Nedius [ Sun Nov 02, 2014 10:30 am ] |
Post subject: | Re: prohibited terrain |
Would it be reasonable to rule that a skimmer can land in a forest (or other 'half movement' terrain) ONLY if it has moved less that half it's movement value? If it has moved over half it's movement, it may not end it's movement in any terrain classed as 'half movment', or impassible of course. If for any reason it does so (forced movement etc), the model is destroyed. Or, is it more reasonable to just stick to 'no impassible or half move terrain for skimmers' as a balance against their pop up ability? A skimmer unit deep in a forest popping up to shoot at near by units would be quite a pain... |
Author: | MagnusIlluminus [ Tue Nov 11, 2014 6:20 pm ] |
Post subject: | Re: prohibited terrain |
Not really no. To both thoughts. In my opinion anyway. If "prohibited" means specifically "Impassible", which it seems to, then a skimmer may end movement in/over Forest as needed. In fact, it would ignore the 'half-movement' restriction entirely because it IS a skimmer. Similarly, there really isn't much difference to a skimmer doing a pop-up from within a Forest to one doing so from behind the Forest. Either way, you'd have to move through the Forest to get at it. |
Author: | Irisado [ Fri Nov 14, 2014 1:04 pm ] |
Post subject: | Re: prohibited terrain |
Some of the confusion from earlier in this topic may come from SM2/TL. From the Titan Legions rulebook, p.23: Quote: ...a skimmer may not end its movement above impassable or difficult terrain. So, can I get this clear in my mind. Can a skimmer, in Net Epic Gold, end its movement in terrain which confers a movement penalty? That's the part I'm unsure about. |
Author: | primarch [ Fri Nov 14, 2014 5:36 pm ] |
Post subject: | Re: prohibited terrain |
Irisado wrote: Some of the confusion from earlier in this topic may come from SM2/TL. From the Titan Legions rulebook, p.23: Quote: ...a skimmer may not end its movement above impassable or difficult terrain. So, can I get this clear in my mind. Can a skimmer, in Net Epic Gold, end its movement in terrain which confers a movement penalty? That's the part I'm unsure about. Hi! I would say so, unless the terrain is impassible then it would need enough movement to cross over it without stopping in it. Primarch |
Author: | Irisado [ Mon Nov 17, 2014 11:53 am ] |
Post subject: | Re: prohibited terrain |
Interesting. Allowing skimmers to end their move in difficult terrain actually makes Eldar armies, in particular, extremely dangerous when it comes to initiating close combat. I will have to play test this one of these days to see if it's as potentially nasty as I think it is. |
Author: | primarch [ Mon Nov 17, 2014 5:36 pm ] |
Post subject: | Re: prohibited terrain |
Hi! Skimmers always have the edge over any other movement mode. Problem was the cost was perhaps not as high as it should be. I think the new formula may change that. ![]() Primarch |
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