Tactical Command
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Barrage Weapons and Titans
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=26141
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Author:  Mattman [ Mon Oct 21, 2013 12:21 am ]
Post subject:  Barrage Weapons and Titans

One thing that has niggled me for a while is titans (and I guess praetorians) only ever take a single hit from a barrage. That just doesn't feel right to me. Considering their size I would expect them to get hit multiple times by the volley of shells, rockets or missiles.

Anyone else? Or is it just me.

Matt

Author:  Dwarf Supreme [ Mon Oct 21, 2013 12:30 am ]
Post subject:  Re: Barrage Weapons and Titans

It never really bothered me in the past, but you raise a good point. I've been playing E:A more recently, so I'm used to titans possibly taking multiple hits from a barrage.

Author:  primarch [ Mon Oct 21, 2013 1:15 am ]
Post subject:  Re: Barrage Weapons and Titans

Mattman wrote:
One thing that has niggled me for a while is titans (and I guess praetorians) only ever take a single hit from a barrage. That just doesn't feel right to me. Considering their size I would expect them to get hit multiple times by the volley of shells, rockets or missiles.

Anyone else? Or is it just me.

Matt


Hi!

Takes 1d6 hits from a barrage?

Of course if it has no TSM the barrage is ineffective versus shields. I'd apply this to praetorians.

In my playtest games barrages felt ineffective versus titans.

This is a change I would like added.

Thoughts?

Primarch

Author:  Dwarf Supreme [ Mon Oct 21, 2013 1:19 am ]
Post subject:  Re: Barrage Weapons and Titans

1d6 might be too many. How about 1d3?

Author:  ForgottenLore [ Mon Oct 21, 2013 1:48 am ]
Post subject:  Re: Barrage Weapons and Titans

Would all the hits be going to the same location and be getting separate armor saves?

Author:  primarch [ Mon Oct 21, 2013 2:00 am ]
Post subject:  Re: Barrage Weapons and Titans

Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


Hi!

Good point, rolling a 6 is a bit much but a max of 3 is good without being ridiculous.

Primarch

Author:  primarch [ Mon Oct 21, 2013 2:01 am ]
Post subject:  Re: Barrage Weapons and Titans

ForgottenLore wrote:
Would all the hits be going to the same location and be getting separate armor saves?


Hi!

For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.

Primarch

Author:  Mattman [ Mon Oct 21, 2013 8:43 am ]
Post subject:  Re: Barrage Weapons and Titans

D3 popped into my head as well.
So is it going to be, roll to hit as normal, then roll to see how many hits you land or if the titan is targeted by a barrage, roll to see how many hits might land and then roll to hit for each shot?

Rather than picking a single location for all the shots to hit, why not make the shots hit adjacent locations? So you pick a location for the first hit, then if you have more, the next hit has to be on a location adjacent to the first, if you have a third, then it hits an unselected location adjacent to either of the first two locations?

Matt

Author:  The Bissler [ Mon Oct 21, 2013 8:46 am ]
Post subject:  Re: Barrage Weapons and Titans

Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


1D3 hits was my instant reaction as I read this thread. I'm working on the idea that will apply no matter if shields are up or down, i.e. barrages knock down 1D3 shields/inflict 1D3 hits or a combination of both.

primarch wrote:
For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.


I would disagree. If more than one hit is applied to a Titan I think that the a single location cannot be targeted more than once (this wouldn't stop the target dice dictating through scatter that a single location is hit a 2nd or 3rd time). I think this is still relatively simple but would better reflect the spray effect of a barrage attack.

Just my opinion though! ;)

EDIT: Great minds Matt!

Author:  primarch [ Mon Oct 21, 2013 4:53 pm ]
Post subject:  Re: Barrage Weapons and Titans

Mattman wrote:
D3 popped into my head as well.
So is it going to be, roll to hit as normal, then roll to see how many hits you land or if the titan is targeted by a barrage, roll to see how many hits might land and then roll to hit for each shot?

Rather than picking a single location for all the shots to hit, why not make the shots hit adjacent locations? So you pick a location for the first hit, then if you have more, the next hit has to be on a location adjacent to the first, if you have a third, then it hits an unselected location adjacent to either of the first two locations?

Matt


Hi!

I would say roll to hit once and then roll to see how many hits on a d3. Simpler that way.

I like you idea of picking one location and assigning extra hits to adjacent locations. Sound more realistic.

Primarch

Author:  primarch [ Mon Oct 21, 2013 4:58 pm ]
Post subject:  Re: Barrage Weapons and Titans

The Bissler wrote:
Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


1D3 hits was my instant reaction as I read this thread. I'm working on the idea that will apply no matter if shields are up or down, i.e. barrages knock down 1D3 shields/inflict 1D3 hits or a combination of both.

primarch wrote:
For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.


I would disagree. If more than one hit is applied to a Titan I think that the a single location cannot be targeted more than once (this wouldn't stop the target dice dictating through scatter that a single location is hit a 2nd or 3rd time). I think this is still relatively simple but would better reflect the spray effect of a barrage attack.

Just my opinion though! ;)

EDIT: Great minds Matt!


Hi!

I think Mattman's idea is the way to go. Select one location, extra hits go to adjacent locations around the first. It simulates the "blast" better.

In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch

Author:  The Bissler [ Mon Oct 21, 2013 5:13 pm ]
Post subject:  Re: Barrage Weapons and Titans

primarch wrote:
In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down, remaining hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch


Close to perfect my friend! I've marked my one suggested amendment in bold!

One other thing, with the number of hits likely to be double and possibly triple what they once were, should we be having a look at the points cost of anything that fires a barrage?

Author:  ForgottenLore [ Mon Oct 21, 2013 5:51 pm ]
Post subject:  Re: Barrage Weapons and Titans

How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?

Author:  primarch [ Mon Oct 21, 2013 6:55 pm ]
Post subject:  Re: Barrage Weapons and Titans

ForgottenLore wrote:
How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?


Hi!

I'm willing to leave it up to "attackers choice" after the initial scatter. For those more randomly inclined roll a d6 and let luck decide.

Primarch

Author:  primarch [ Mon Oct 21, 2013 6:56 pm ]
Post subject:  Re: Barrage Weapons and Titans

The Bissler wrote:
primarch wrote:
In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down, remaining hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch


Close to perfect my friend! I've marked my one suggested amendment in bold!

One other thing, with the number of hits likely to be double and possibly triple what they once were, should we be having a look at the points cost of anything that fires a barrage?


Hi!

Fair enough. :)

Primarch

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