ForgottenLore wrote:
primarch wrote:
Then the aforementioned "dig in" order is good enough in your estimation to achieve this? (I think it is).
That was pretty much what I was thinking when it occurred to me, but I don't know what impact it has on the game. If it is just a rule for the sake of adding a rule and no one will ever use it then it either needs changed or left out but if it actually adds meaningful choices to infantry maneuvering then I think its a good idea.
Are we saying now that this is something any infantry detachment can do, not just combat engineers? And are we saying the sandbags and foxholes stay around and can be used by other infantry (friend or foe) later in the game if the original diggers get driven off?
I do recall reading someone here saying they would like to see more actions allowed to detachments in the game.
edit:
Quote:
Unless we modify the order to give the cover immediately and only defensive fire when you get charged. Its purely defensive but rather good at it.
I don't quite follow this, what do you mean exactly?
The old rule was that when you used the Dig-In order, your unit (note this applied to vehicles as well as infantry) could not move or fire at all and, if memory serves correctly, the -1 on rolls to hit only started to be applied at the start of the following turn.
I think what Primarch means is that the -1 cover modifier would apply as soon as the order was given. We're talking about giving the unit a defensive fire option to make using Dig-In more attractive; as you point out there's no point in designing a rule that no one is going to use. I wasn't around here at the time, but I wouldn't be at all surprised if the reason the rule was canned was because it was too much to sacrifice movement and firing for an entire turn of the game. Certainly that's why I never used it.