Hi Jodrell, zap is talking about the 5.2 Slaan Codex (
here).
In the Slaan codex, necrons warriors do no have mostly have fixed save but have the "we'll be back special rule" granting them a regeneration roll in end phase. Kotrin's Necron choose to give them a fixed save but lose the regeneration roll.
I've read your rules for summonig core and after having playtested Kotrin's codex during 5 battles (5K, 6K, 3*3K) and having sent some feedback to him, here is my thoughts about the profile
- VP should be +3 (in Kotrin Codex)
- Armor is too strong, quite impossible to destroy it
- They give a too big advantage: can easy deny objectives to ennemy: take 3 in your army, teleport them on 3 different objectives and place some necron warriors around (mix flayed ones & immortals) -> extra bonus in CC, extra bonus on armor, enemy can't handle that. Gently place a tomb spider or a Necron Lord, this will grant even more bonuses. Off course, with some wraiths, they could become quite understructible (they already have a 4+ fixed armor save...).
Summoning cores are a nice idea but they grant too many bonus and may unbalance the list. Removing extra bonus and just keeping the portal & teleport ability, modifying armor save and eventually replacing weapons by PDs (4,,5, 6 ?) would already make it a good unit.
Hope this helps
