Tactical Command
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suggest change to gorgons stats and rules
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=18595
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Author:  duz.holger [ Mon Jun 21, 2010 11:45 am ]
Post subject:  suggest change to gorgons stats and rules

as you all know the forgeworld gorgon has the ability to cary almost 60 men in the rules but the old netepic stat places the limit at 25 men but the new forgewold/oman gorgon is a lot so what i suggest that we make a new unit in the rules that is a king gorgon with a 60 man capacity represented by o-mans gorgon proxy its a whole lot easier then to change the rules for the gorgon it self

Author:  ulric [ Mon Jun 21, 2010 3:14 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

It is a good point
I am with you
maybe overthinking the new and much bigger FW Thunderhwak too

Author:  duz.holger [ Mon Jun 21, 2010 5:22 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

a sky eagle project would i like to narrow in to the tank carrying type as i se it there is no big changes in the transport stat for the t-bird in W40K but correct me if i am wrong (30 marines or 4 dreadnought)

Author:  primarch [ Tue Jun 22, 2010 4:17 am ]
Post subject:  Re: suggest change to gorgons stats and rules

Hi!

Just remember all these idea when the last book arrives. They need to go in there. :)

Primarch

Author:  scream [ Tue Jun 22, 2010 7:40 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

It could be easy to change gorgon transport capacity up to 10 and as discussed before and mostly accepted, base move increased to 15cm.

Author:  ulric [ Tue Jun 22, 2010 7:57 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

Quote:
It could be easy to change gorgon transport capacity up to 10 and as discussed before and mostly accepted, base move increased to 15cm.

do it, do it ;D
gorgon Co. 900 points?
30 stands + command+comissar+4 gorgons?

Author:  scream [ Tue Jun 22, 2010 8:15 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

Why not replacing gorgon for commissar by a rhino for the commissar and 2 centaurs or 1 chimera for CHQ ?

Author:  ulric [ Tue Jun 22, 2010 8:35 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

Quote:
Why not replacing gorgon for commissar by a rhino for the commissar and 2 centaurs or 1 chimera for CHQ ?

sounds good and makes more sense

Author:  duz.holger [ Tue Jun 22, 2010 10:14 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

yep exempt for the DKoK list where the CHQ gorgon is meant as a load diff for the added company size in the Krieg list and the correct load size is 60 mean ai 12 stands it was the reason i changed the krieg company size and stucture

i know i have spent to much time with with "siege of vrek" and DKoK to make that bloody list

Author:  scream [ Thu Jun 24, 2010 6:18 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

Another solution:

- Bring the big gorgone transport capacity up to 12 stands and let's keep standard infantry companies to 3*10 stands + 1 comissar + 2 CHQ.

This allow gorgons to have enough place to transport 1 or 2 command stands and avoid adding centaurs or rhinos or chimeras for them. The reason is in the core rules: if you charge with your gorgons, chq in smaller vehicles may be the target of snap fire -> not the same pinning class than gorgons and they could be valid targets...

Author:  duz.holger [ Thu Jun 24, 2010 7:46 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

real good idea and it allows krieg companies to field in full size as seige companys

Author:  Malleus [ Fri Jun 25, 2010 6:57 pm ]
Post subject:  Re: suggest change to gorgons stats and rules

Let the commisar keep his gorgon, why shouldnt he have the same amount of steel around him as the troops?

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