Hi there,
this weekend we finished another game in our 6-8w cycle.
it was 3.000 points per player and we played Squats + Eldar versus Tyranids and Space Marines.
As usual we played around 8 hours and finished turn 2

.
We encountered a few problems.
1. Trygon vs. Holo-Field.
We let the trygon attack pass through the holo-field because this is a template, but no barrage.
The Trygon was not allowed to modify his angle when shooting, just like te wave serpent.
The Tyranid player chose a location and we used the aiming dice do determine whether it hit the spot or not.
/
Should the Tyranid player decide to charge a titan with several smaller units (skimmer and infantry) in his way, all this units will get a hit on a 3+ plus the titan will get a hit from the shield on a 3+ and afterwards the trygon will be able to close combat normally?
maybe it's just me, but i find this kind of unit very powerful for just 1 VP / 100points cost.
2. Snap fire and psychic attacks
"A Psyker may use both a psychic power and a conventional weapon in the Combat Phase"
is it correct, that a psyker like a warlock is not allowed to shoot his weapon or use mind blast to snap fire?
3. Multiple wounds ...
Does a weapon which inflicts X wounds also substract X shields?
4. Doomweaver vs. bio-titan
We determined if the first web hit, by scattering. the we placed the other templates.
The titan is so big, that all 3 templates hit. We rolled 4+ for each template.
A random location was hit [D10 in 5 zones, 1-2 head, 3-4 abdomen, ...].
The rules of the doomweaver state: "Units with a hit location template and no shields are struck on a random location for the highest damage listed in that particular template."
We assumed that the doomweaver would automatically critical hit the bio titan, bacause of the statement above.
5. Eldritch storm
the rules state, that it blocks LoS. we used a height of infinite, so no units including warlord titan could shoot through it[he was not standing in but right before the storm].
6. Usual rant about the ****** phantom table
this is rant, don't take this too seriously.
I fittet the phantom with two heat lances und moved it completely out of sight[behind a skyscraper] in addition to that i blocked several lines of fire with two eldritch storms. but nonetheless first hit -> holo field destroyed, 2 hits later reactor explodes.
this table plain sucks for me, they always hit the wing weapon, roll on reactor -> boom.
third time in row.
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It was a fun game as usual and we used one decision to favor the tyranid side[1] and one to favor the eldar[4], i guess it was somewhat of fair game. our SM player decides to use a land raider company and was cursing about the high cost compared to the nearly undestroyable robot host. i play eldar so i have no clue what's the big deal about it. but i know that it's nearly impossible to kill all this tiny robots, and you have destroy them all to get 3! VPs. 5 landraiders shot down equals 8 VP, that is much easier.
but nonetheless it was a good game with a lot of unusual unit, guess next game will get back to normal on that matter.
no more land raider oder phantom titan with 2 heat lances[they are cursed].
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We also wanted to bring a bit of a modern 40k flavor into the game and decided to use another kind of deployment.
The standard 40k battle quartes the battlefield and you are forced to battle eachother from one edge to another. it helps the short range units, but keeps the tactical advantage of the 1m+ weapons.
i will tell you how it works out, next game is on october, 3rd.
thanks for your help and any comments are welcome.