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Questions and ideas

 Post subject: Questions and ideas
PostPosted: Mon Aug 17, 2009 3:49 pm 
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Hi there,

this weekend we finished another game in our 6-8w cycle.
it was 3.000 points per player and we played Squats + Eldar versus Tyranids and Space Marines.

As usual we played around 8 hours and finished turn 2 :).


We encountered a few problems.

1. Trygon vs. Holo-Field.
We let the trygon attack pass through the holo-field because this is a template, but no barrage.
The Trygon was not allowed to modify his angle when shooting, just like te wave serpent.
The Tyranid player chose a location and we used the aiming dice do determine whether it hit the spot or not.
/
Should the Tyranid player decide to charge a titan with several smaller units (skimmer and infantry) in his way, all this units will get a hit on a 3+ plus the titan will get a hit from the shield on a 3+ and afterwards the trygon will be able to close combat normally?

maybe it's just me, but i find this kind of unit very powerful for just 1 VP / 100points cost.

2. Snap fire and psychic attacks
"A Psyker may use both a psychic power and a conventional weapon in the Combat Phase"
is it correct, that a psyker like a warlock is not allowed to shoot his weapon or use mind blast to snap fire?

3. Multiple wounds ...
Does a weapon which inflicts X wounds also substract X shields?

4. Doomweaver vs. bio-titan
We determined if the first web hit, by scattering. the we placed the other templates.
The titan is so big, that all 3 templates hit. We rolled 4+ for each template.
A random location was hit [D10 in 5 zones, 1-2 head, 3-4 abdomen, ...].
The rules of the doomweaver state: "Units with a hit location template and no shields are struck on a random location for the highest damage listed in that particular template."
We assumed that the doomweaver would automatically critical hit the bio titan, bacause of the statement above.

5. Eldritch storm
the rules state, that it blocks LoS. we used a height of infinite, so no units including warlord titan could shoot through it[he was not standing in but right before the storm].

6. Usual rant about the ****** phantom table
this is rant, don't take this too seriously.
I fittet the phantom with two heat lances und moved it completely out of sight[behind a skyscraper] in addition to that i blocked several lines of fire with two eldritch storms. but nonetheless first hit -> holo field destroyed, 2 hits later reactor explodes.
this table plain sucks for me, they always hit the wing weapon, roll on reactor -> boom.
third time in row.



////

It was a fun game as usual and we used one decision to favor the tyranid side[1] and one to favor the eldar[4], i guess it was somewhat of fair game. our SM player decides to use a land raider company and was cursing about the high cost compared to the nearly undestroyable robot host. i play eldar so i have no clue what's the big deal about it. but i know that it's nearly impossible to kill all this tiny robots, and you have destroy them all to get 3! VPs. 5 landraiders shot down equals 8 VP, that is much easier.

but nonetheless it was a good game with a lot of unusual unit, guess next game will get back to normal on that matter.
no more land raider oder phantom titan with 2 heat lances[they are cursed].

////

We also wanted to bring a bit of a modern 40k flavor into the game and decided to use another kind of deployment.
The standard 40k battle quartes the battlefield and you are forced to battle eachother from one edge to another. it helps the short range units, but keeps the tactical advantage of the 1m+ weapons.

i will tell you how it works out, next game is on october, 3rd.






thanks for your help and any comments are welcome.


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 Post subject: Questions and ideas
PostPosted: Tue Aug 18, 2009 3:29 am 
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this weekend we finished another game in our 6-8w cycle.
it was 3.000 points per player and we played Squats + Eldar versus Tyranids and Space Marines.

As usual we played around 8 hours and finished turn 2 :).


Wow, I'd love to hear the fluff behind Tyranids and Marines together  :vD .  Only 2 turns in 8 hours....I assume heavy drinking is involved?

1. Trygon vs. Holo-Field.
We let the trygon attack pass through the holo-field because this is a template, but no barrage.
The Trygon was not allowed to modify his angle when shooting, just like te wave serpent.
The Tyranid player chose a location and we used the aiming dice do determine whether it hit the spot or not.

maybe it's just me, but i find this kind of unit very powerful for just 1 VP / 100points cost.

Looks like you're right....no scatter for the Trygon template.  Locations would have to be 1+ Leg though.  They are pretty good value, but in context of the overall Tyranid list they are fine I think.

is it correct, that a psyker like a warlock is not allowed to shoot his weapon or use mind blast to snap fire?
A psyker can snap fire using any weapon, and any physical psychic attack, if they are on First Fire.

Does a weapon which inflicts X wounds also substract X shields?

No.

4. Doomweaver vs. bio-titan

Correct all the way up to the last bit.  Hit on the random locations automatically cause 1 wound.  You then roll on the Bio-Titan critial hit chart as normal.

5. Yup

6. Usual response  :smile: .  Don't take short ranged weapons on your Phantom....Pulsars/Tremor Cannon only.  Only time to take Heat Lance/Power Fist is if it is going to be charging the enemy...2+ fixed save, plus template, plus 2+ save for wing weapon....that's hard to kill.




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 Post subject: Questions and ideas
PostPosted: Tue Aug 18, 2009 3:40 am 
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What Robot company....the Desert Lions one?  Remember it's a typo...only 2 detachments of Robots, not 3.

Robots aren't that good...have to follow program and at best have to shoot the closest enemy unit.  Sure it might be hard to break, but no where near the ability/versatility the L-Raiders have.

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 Post subject: Questions and ideas
PostPosted: Tue Aug 18, 2009 6:38 am 
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thanks for your fast response.

1. i think it should be noted, that the trygon wave works like the wave serpent in regards of the hit table. but it seems fine then. if the wave travels on the ground, are skimmers affected by the energy field?

2. ok
3. ok

4. just to clarify this. we determine the random location.
e.g. head then roll the 5+.
then look at the highest listed damage in that table.
guess its not that good anymore to kill a bio titan, considered it has an effective penetrating +5 vs. all the the other titans. but again fine by me.

5. ok

6. it was on charge orders! but nothing saves this cursed unit.
everything that passes through the holo field usually ends in total destruction :]

i'll have to go back to the double pulsar warlock and hope for better luck.


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 Post subject: Questions and ideas
PostPosted: Wed Aug 19, 2009 12:57 am 
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It must be one really unlucky Phantom.  I have a Slasha Gargant like that.  Every game, first time something serious targets it....straight through the Power Fields, through the armour, and maximum fires.  And then I roll on the fire table at the end of the first turn.....Ka BOOM.  I don't take it much anymore  :laugh:

4. just to clarify this. we determine the random location.
e.g. head then roll the 5+.
then look at the highest listed damage in that table.
guess its not that good anymore to kill a bio titan, considered it has an effective penetrating +5 vs. all the the other titans. but again fine by me.


So, determine the random location.  Automatically cause 1 wound.  Then make an unmodified roll to see if you score a crit.  If yes, roll on the table.  Doom Weavers are still pretty powerful against Bio-Titans, you automatically cause a wound if scatter isn't really awful....but they only have normal chance of a critical!

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 Post subject: Questions and ideas
PostPosted: Sat Nov 21, 2009 11:52 am 
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Quote: (zap123 @ Aug. 18 2009, 03:29 )

Quote: 

Does a weapon which inflicts X wounds also substract X shields?


No.

*Dig up mode on* ^^

I have looked for any discussion on that point in the forum, but didn't found.
I have read the rules book, but didn't found anything about that question.
In the 17th french White Dwarf, i have found a battle report GI and titans vs tyranids and in the first turn, a dominatrix shoot down all the shields of a reaver with only 1 energy pulse. That should mean that a weapon which inflicts X wounds also substract X shields.




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 Post subject: Questions and ideas
PostPosted: Sat Nov 21, 2009 1:52 pm 
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Quote: 

 Multiple wounds ...
Does a weapon which inflicts X wounds also substract X shields?


sorry but which weapon inflicts d6 wounds
I know only some inflicting d3/d6 hits
what would be equal with wounds IMO

For example:
a dominatrix hits a biotitan with its enrgy pulse then rolls to see how much hits scored
then the bio Titan has to save against every hit on its own

A hit is a hit inflicting a wound or stripping down a shield




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 Post subject: Questions and ideas
PostPosted: Thu Dec 03, 2009 11:56 pm 
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Quote: (ulric @ Nov. 21 2009, 12:52 )

sorry but which weapon inflicts d6 wounds

Energy pulse of the Dominatrix inflict D6 wounds.

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 Post subject: Questions and ideas
PostPosted: Fri Dec 04, 2009 12:30 am 
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Quote: 

Energy pulse of the Dominatrix inflict D6 wounds.

d6 hits or wounds thats equal for me

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 Post subject: Questions and ideas
PostPosted: Fri Dec 04, 2009 1:05 am 
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Quote: (ulric @ Dec. 03 2009, 23:30 )

Quote: 

Energy pulse of the Dominatrix inflict D6 wounds.

d6 hits or wounds thats equal for me

I was just answering your question. I agree with you, that's the same for me. But someone could disagree with good arguments ^^

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 Post subject: Questions and ideas
PostPosted: Fri Dec 04, 2009 6:17 am 
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That's just poor wording.  Has been corrected to D6 hits in latest version.

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 Post subject: Questions and ideas
PostPosted: Fri Dec 04, 2009 6:36 am 
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i am happy to see the wounds=hits problem solved in this way.
the dominantrix usually in need of the warp field, so the change is not game breaking.

what about the other units (if there are any), which also inflict multiple wounds?





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 Post subject: Questions and ideas
PostPosted: Sat Dec 12, 2009 7:48 am 
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Quote: (zap123 @ Dec. 04 2009, 05:17 )

That's just poor wording.  Has been corrected to D6 hits in latest version.

Unfortunately, the rules are so often times poor wording. You can see it because there are so many forum entries.

If "hits" are the same as "wounds", why does not prescribe in the rules? Here it is still not a write error.

regardless of units should then be laid down generally, in the rules that d6 hits is the same as d6 wounds.

This is now regulated in the rules?


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 Post subject: Questions and ideas
PostPosted: Sun Dec 13, 2009 11:37 pm 
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Quote: (zap123 @ Dec. 04 2009, 05:17 )

That's just poor wording.  Has been corrected to D6 hits in latest version.

who seem to fall incomplete. "d6 hits" and "d6 wounds" are on the current standing of the rules not regulate the same. The question seems, why there is a distinction in the rules at all?

why the term "d6 wounds" was invented at all? If the notion "d6 hits" describes it anyway! do you have the latest version?


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 Post subject: Questions and ideas
PostPosted: Mon Dec 14, 2009 12:32 am 
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because there are troops that would just cause extra wounds but not extra hits.
i.e. death jesters d3 wounds against multiple wound creatures.
but the rules are very explicit in this case. the dominantrix should have the same note (only against ...) if it should just applied against fellow tyranids or chaos units.


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