(Pettan @ Apr. 14 2008,12:21)
QUOTE
Hello Primarch.
In the rules for stubborn there is talk about the VP:s and Breakpoints as far as I can see.
Looking at the high cost and wondering why I have to give you some merit though. The squat cards are very hard to break especially if the squatty player tries to hide some of the big company card/not have them on the same flank/back in reserve but that I guess is talking about tactics.
//Peter
Hi!
One tactic for squats is to "hide" part of the brotherhood in a Colossus from an ironbreaker company.
You have to destroy it to get those last ones.
Squats are very few in number they need an edge to keep those high yield units in play.
As a squat player you get your brotherhood/ironbreaker broken, you pretty much lose the game. Its not supposed to be easy and there are many tactics to make it even more difficult to break.
Thats fine and part of the game.
Primarch