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sugested modles for new units http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=10622 |
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Author: | mm1145 [ Tue Sep 25, 2007 9:17 am ] |
Post subject: | sugested modles for new units |
is there anywhere a list of sugested modles for the new units eg (Brooder, Zoats: dropships etc) if they are sratch builds is there a sugested messerments and drawings or puctures so we can get the scale and shape rite this might be usefull for most modles that are no longer avaible |
Author: | primarch [ Tue Sep 25, 2007 11:52 pm ] |
Post subject: | sugested modles for new units |
Hi! Thats a good point mm1145. Fortunately though with DRM and Exodus wars lines we could come up with very good proxies. Primarch |
Author: | zap123 [ Wed Sep 26, 2007 12:22 am ] |
Post subject: | sugested modles for new units |
Brooder I see as a great scratchbuild opportunity. For Zoats I've used Irregular Centaur Command, but the Command Horizon Centaur infantry look ok too, if maybe a little small. For Raveners most people seem to use 40K Rippers, but there's a link around with how to convert your own using 1 Hormagaunt and 1 Gargoyle...kinda expensive these days. For Ripper Swarms/Devourers, the Warmaster Nurgling bases are perfect, or just put some greenstuff wigglies on a base ![]() |
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