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sugested modles for new units |
mm1145
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Post subject: sugested modles for new units Posted: Tue Sep 25, 2007 9:17 am |
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Brood Brother |
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Joined: Mon Sep 17, 2007 10:31 am Posts: 17 Location: england
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is there anywhere a list of sugested modles for the new units eg (Brooder, Zoats: dropships etc) if they are sratch builds is there a sugested messerments and drawings or puctures so we can get the scale and shape rite this might be usefull for most modles that are no longer avaible
_________________ sorry about any spelling mistakes me dyslexic
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primarch
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Post subject: sugested modles for new units Posted: Tue Sep 25, 2007 11:52 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Thats a good point mm1145. Fortunately though with DRM and Exodus wars lines we could come up with very good proxies.
Primarch
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zap123
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Post subject: sugested modles for new units Posted: Wed Sep 26, 2007 12:22 am |
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Brood Brother |
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Joined: Mon Mar 27, 2006 2:47 am Posts: 3065 Location: Brisbane, Australia
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Brooder I see as a great scratchbuild opportunity. For Zoats I've used Irregular Centaur Command, but the Command Horizon Centaur infantry look ok too, if maybe a little small. For Raveners most people seem to use 40K Rippers, but there's a link around with how to convert your own using 1 Hormagaunt and 1 Gargoyle...kinda expensive these days. For Ripper Swarms/Devourers, the Warmaster Nurgling bases are perfect, or just put some greenstuff wigglies on a base 
_________________ Fire bad, tree pretty - Buffy
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[ 3 posts ] |
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