(scream @ Jul. 03 2007,09:43)
QUOTE
Hi Zap and darkangel,
I totally agree with you that bio titans are far too strong. I think that the topic where you discussed the bio-titan is
there.
I agree with the solution you found:
Ok, so any weapon with a Penetrating value (Volcano, Hellfury, Exocrine etc) that successfully hit the Bio Titan gets to add its' Penetrating value to the die roll for a Critical. ?If successful, the Penetrating value is also added to the resulting damage roll on the Critical table.
So a Volcano cannon hits a Heirophant in the abdomen. ?The Tyranid player fails the 6+ save (2+ save, -4TSM), and the Bio-titan suffers a wound. ?The attacker then rolls a 3 against the Critical Hit chart, and adds the +3 Penetrating, making it a 6, successfully causing a critical. ?The attacker then rolls on the Abdomen critical table, getting a 4. ?He again adds the +3 Penetrating, making it an effective 6, and therefore inflicitng an additional D3 wounds. ?(if he had gone for the head he would have caused an additional 2D6 wounds!).
One issue with this is it does nothing against Dominatrix...but I'm kinda ok with them being uber-hard to kill as they are the army commander, and not anywhere near as scary in close combat as the Titans.
The other minor problem is the spread of weapons with a Penetrating rating is varied. ?The Volcano cannon is the prime candidate, so the Imperial Armies are ok, also getting the Leman Rus variant. ?Squats get a few including the Hellfury, Tyranids get the Exocrine for any civil wars between Hive Fleets, Orks the Supa Gun and some Gargant weapons, Chaos one Daemon Prince only but do have access to Volcanos. ?Slann and Necrons are ok, Dark Eldar get a Volcano Cannon equivalent. ?I think the only guys to dip out entirely are the "good" Eldar lists. ?Maybe the Prism Cannons should get Penetrating +1?
- 1 proposition: would it be fair if any wound not regenerated in the end phase by the bio-titan could become un-regenerable ?
I think about that because, even if you field 3 shadowswords, if you (luckily) manage to inflict 12 wounds in the first turn to a Hierophant, it regenerates 6 wounds in the end of first turn, runs to hide in the second turn and regenerate another 3 wounds -> in the third turn, it comes quit like new...with only 3 wounds :/ But will your shadowswords be still alive in the third turn ?