Tactical Command
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Building destruction rewording
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=10266
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Author:  loofnick [ Sun Aug 12, 2007 2:06 pm ]
Post subject:  Building destruction rewording

I find the SI rules especially difficult to read and understand clearly, it really took me many re-reading to 'get it'.  

Present SI (building destruction rule, p20):
"Structural Integrity: This represents how many times you have to hit a building before it falls down.
Buildings that are damaged but not destroyed have a chance of falling down on their own. Every time a structure
fails an Armor Save, give it an SI counter. In the End Phase roll a D6, and if it?s equal or less than the number of SI counters, the building falls down."


Mainly I want to clarify the difference between SI, SI counters, and SI points.  At the moment it's counter-intuitive, and unclear:

An SI counter by it's name should denote strength, not damage. Presently you inflict Structural Integrity- denoting damage with Structural Integrity counters, and denote strength with Structural Integrity.
The text needs to clearly relate to the SI figures in the structures table.
"SI points" in the damage/destroys building ability rule, doesn't say whether it is the SI number in the table or the number of SI counters.


Below is a my suggestion for rewording, changing SI counters for 'damage counters', adding a bit of extra wording which I think improves clarity, including changing 'hits' (in the 1st line) to read failed armour save (which was an error in any case).  The SI numbers in the structures table should immediately make sense as well.

Structural Integrity: This represents how many times a building must fail it's Armour Save before it falls down. Every time a structure fails an Armour Save, give it a damage counter.  If the number of damage counters equals or exceeds the buildings Structural Integrity rating then the building falls down.  
Buildings that are damaged but not destroyed, have a chance of falling down on their own.  In the End Phase roll a D6, and if the result is equal to or less than the number of damage counters, the building falls down.

And change the special ability Damages or Destroys buildings, to read 'damage counters', instead of 'SI points', in the 2 places that it occurs in that section.





Author:  primarch [ Sun Aug 12, 2007 4:44 pm ]
Post subject:  Building destruction rewording

Hi!

Sounds good to me.

Primarch

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