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Chaos vs Chaos

 Post subject: Chaos vs Chaos
PostPosted: Sat Aug 04, 2007 4:06 am 
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I will fill in some text in the next day or so, but here's the pics from our last War in Hell battle. ?Still using the official flyer rules, and trying out the Decimator and Death Wheel.

The Table:



My Army - Iron Warriors with Tzeentch Allies

Basically a test and tune force using my Iron Warriors as the base, with a Decimator (ShadowSword) and Death Wheel (see my 10 minute lash-up toward the extreme left). ?I also took Tzeentch to get the Doom Wings because Chaos has no AA and I didn't know who I would be facing. ?For the Tzeentch GD I decided to try out the Warp Palace....I suspected strongly that it was rubbish, but seeing I was trying out stuff I left Magnus at home.  Also took one of the classic Warlords...Plasma Destructor, FCC, Wrecker, Power Saw, Weapon Head and Tail.

Setup:




And OzTenaka took his Khorne horde, with Tzeentch allies as well (another good reason to change the flyer rules :) ), though he did take Magnus. ?He also took the Banelord for the first time to partner his Lord of Battles and Angron. ?World Eaters, Deamon Horde, Daemon Engines, Doom Wings, Bikes and Speeders. ?Hard and fast.

Setup:






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 Post subject: Chaos vs Chaos
PostPosted: Sat Aug 04, 2007 4:08 am 
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Turn 1:

Initiative - Iron Warriors



Eh, lots of things moved.  Some things killed other things.  Doomwing dogfight and the Knornish Doomwings beat the Ironish Doomwings 2-0.  Warp Palace actually Pink Flocked Angron stipping a card.  Decimator missed.  Doom Wheel killed a Rhino.  Banelord's Havocs didn't do much.



Khorne Berserkers are kinda scary.  Lots of Blue Horrors now.  

Khorne 28  Iron Warriors 27 (oh no!)





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 Post subject: Chaos vs Chaos
PostPosted: Sat Aug 04, 2007 4:10 am 
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Turn 2:

Initiative - Khorne



Hmm...hard work cleaning up the Berserkers but they were wiped.  Warp Palace again did ok and killed some stuff.  Magnus vaped the Decimator before it did anything.  Doom Wheel turned.  Banelord missed a lot.  Iron Warriors clung tenaciously to objectives but the Khorne horde is coming.  Stripping out lots of cards but so far the Khorne GDs are safe.

Iron Warriors 32  Khorne 29

Turn 3:

Initiative - Iron Warriors



Warp Palace rolls up big, and Iron Warriors look to take down the Banelord and Lord of Battles this turn.  Doom Wings decide this would be bad and engage the Warp Palace.  Lots and lots of fire at LoB and the other GDs finally remove all the Choas Cards from Khorne.  WP kills 1 Doom Wing and a card is chucked to negate the third result.  Doom Wheel kills a Rhino and knocks down a Void Shield.  Banelord smashes Beastmen and Iron Warriors.  Khorne unleash 16 dice of attacks on a single stand of Iron Warriors denying them an objective....and miss.

Iron Warriors 44  Khorne 38





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 Post subject: Chaos vs Chaos
PostPosted: Tue Aug 07, 2007 1:36 pm 
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Kinda ran out of enthusiasm for the report :)

Interesting points:  Under the old rules the Warp Palace is actually fairly reasonable.  I did roll pretty high for power which helped, but I actually forgot the 2 standard shots it gets, so I've warmed to this unit.  Wont be quite as good using the new flyer rules I expect, but I'll give it another go.  Decimator didn't get a chance to show anything but I think it's ok.  After seeing the proxies though, I think maybe a double 1+ frontal save (aka Gorgon) would be better than +1 all round.  Doom Wheel was seriously underdone.  Needs to be faster, better CAF and more guns for those points.  Banelord was a surprise too....it has gotten seriously more playable under the NE5.0 rules....quite a good value piece for only 700 points.  Khorne Berserkers are scary good....as they should be I guess....World Eaters are a good looking choice for a main legion.

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