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let us change the cost for harridan

 Post subject: let us change the cost for harridan
PostPosted: Wed Aug 01, 2007 2:38 pm 
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hi folks,

one incontrovertible fact is:

GW gave the harridan a cost value of 150 points in sm2, in which the harridan could NOT regenerate wounds! now he can!!!

netepic did good and logical things by increasing the land raider and drop pods and thunderhawk cost, although the statistics of these units have not changed from sm2 to netepic!

so tell me, why it is not decisive for the cost, if the harridan can regenerate wounds or not?


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 Post subject: let us change the cost for harridan
PostPosted: Thu Aug 02, 2007 11:57 pm 
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Hi!

One could argue that the GW was too high for what it did and that with the extra power it justifies the current cost.

OF course one could equally argue raising it to 200.

I would be okay with a price increase to 200.

Primarch

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 Post subject: let us change the cost for harridan
PostPosted: Fri Aug 03, 2007 6:00 am 
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(primarch @ Aug. 02 2007,23:57)
QUOTE
Hi!

One could argue that the GW was too high for what it did and that with the extra power it justifies the current cost.

OF course one could equally argue raising it to 200.

I would be okay with a price increase to 200.

Primarch

and so do I. no one here who wants to enter this discussion? or do you all agree with a new price of 200 points?


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 Post subject: let us change the cost for harridan
PostPosted: Fri Aug 03, 2007 9:46 am 
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Hi,

I followed the previous thread about harridan cost and I'm 100% OK for increasing Harridan cost to 200, 3 wounds, infiltration, transport gargoyles....

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 Post subject: let us change the cost for harridan
PostPosted: Fri Aug 03, 2007 2:22 pm 
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Sounds fine to me too.

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 Post subject: let us change the cost for harridan
PostPosted: Fri Aug 03, 2007 2:58 pm 
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(Dwarf Supreme @ Aug. 03 2007,14:22)
QUOTE
Sounds fine to me too.

ok, what now??

4 vote for 200 points no refutation...

...is it fix for netepic gold?

primarch, what do you decide or who does it decide else?? who says now it is a rule or not???


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 Post subject: let us change the cost for harridan
PostPosted: Sat Aug 04, 2007 2:04 am 
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Hi!

I usually adopt a change no one is opposed to.

So if there are no dissenting views on price increase, its changed to 200 points.

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 Post subject: let us change the cost for harridan
PostPosted: Sat Aug 04, 2007 3:58 am 
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I dissent....just don't generally chime in on arguments we've already had before. ?Seems pretty much ok at 150. ?Conclusion arrived at by doing a quick comparison to the Marauder, Overlord, Firelord, Phoenix, Dreadclaw and Hell Talon.  At 150 the Harridan is probably better value than the Hell Talon and Firelord, but worse value than the four, so I find it hard to justify a price increase.  I think if you threw in the Tau flyers too they would also be better value.




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 Post subject: let us change the cost for harridan
PostPosted: Sat Aug 04, 2007 6:53 am 
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(zap123 @ Aug. 04 2007,03:58)
QUOTE
I dissent....just don't generally chime in on arguments we've already had before. ?Seems pretty much ok at 150. ?Conclusion arrived at by doing a quick comparison to the Marauder, Overlord, Firelord, Phoenix, Dreadclaw and Hell Talon. ?At 150 the Harridan is probably better value than the Hell Talon and Firelord, but worse value than the four, so I find it hard to justify a price increase. ?I think if you threw in the Tau flyers too they would also be better value.

we are talking about a price increase of 50 points not 150. so i think that 200 points brings the harridan in the middle in comparision to the rest and all are happy!

what do you all think?


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 Post subject: let us change the cost for harridan
PostPosted: Sun Aug 05, 2007 8:07 am 
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So what is the direct comparison of the harridan with its closest rivals?  What are the stat comparisons?  I won't voice a vote in the yes camp until I see them all together (and I don't really have time to go looking them all up).  Until then I vote no.

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 Post subject: let us change the cost for harridan
PostPosted: Sun Aug 05, 2007 9:14 am 
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(Juffo-Wup @ Aug. 05 2007,08:07)
QUOTE

i think it is adequate to compare the overlord and harridan, because if you compare all with the harridan, then you have to compare all with the overlord and then you have to compare all with all and this will not get any result at all!

zap was right, we have no experience with using the drop pods but we have with overlords and harridans. last game 6 overlords on the one side and 7 harridan on the other because we played to the old floater rule the overlords and harridans fought their own battle. no one else could interfere...it was an equal battle between them.

harridan vs. overlord:

Fire power:
primary weapons. overloard 6 times with tsm -2, harridan 4 times with tsm -3. the less weapon rage of the harridan is balanced because of the fast move and infiltraition. both has bombs.

Save:
overlord has a table, probably bulletproof, may be armor save 1+ but a 6 can destroy him by any weapon regardless of tsm! harridan 2+ save but 3 wounds which can be regenerated.

Miscellaneous:
the harridan can transport 5 gargoyles and both with infiltration!

Conclusion:
they are in balance, perhaps the overlord is a bit better, so overlord 250 points, and harridan 200 points...tell me arguments, why not?


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 Post subject: let us change the cost for harridan
PostPosted: Mon Aug 06, 2007 1:49 am 
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Hmmm, I'm not sure you should just compare them in a head to head battle.  

Overlord, 6 x 5+ shots out to 75cms, AND an additional 4x 5+ shots to 50cms

vs

Harridan 4x 5+ shots out to 50cms

is hardly the same Firepower, even factoring in the higher TSM of the Harridans shots.  Kinda hard to make a direct comparison with the bombs, but I'd say the Harridan certainly shades the Overlord there.  Harridan is faster, though not massively so...15 vs 25cm.  Harridan gets Infiltrate (cool), but Overlord is always on First Fire (awesome!).  CAF is the same.  On basic surviveability, no doubt the Harridan is better here (unless the Overlord player is really, really lucky), but this does need to be factored against the much better range of the Overlord (so it doesn't take as much fire).  I'm not convinced there is a compelling argument in this comparison.  

If flyer rules don't change, then sure Harridan at 150 is a good price, but I don't think it's that much of a bargain that it needs to change.  Remember also that Tyranids need a unit like the Harridan so they can control Gargoyles...no other Synapse creature is fast enough, so a discount is probably warranted.  (if we did create "Winged Hive Tyrant" as suggested elsewhere this problem goes away so maybe then you could up the cost of the Harridan).

If you use new flyer rules, I wouldn't touch it.

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 Post subject: let us change the cost for harridan
PostPosted: Mon Aug 06, 2007 6:50 am 
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(zap123 @ Aug. 06 2007,01:49)
QUOTE
Hmmm, I'm not sure you should just compare them in a head to head battle. ?

Overlord, 6 x 5+ shots out to 75cms, AND an additional 4x 5+ shots to 50cms

vs

Harridan 4x 5+ shots out to 50cms

is hardly the same Firepower, even factoring in the higher TSM of the Harridans shots. ?Kinda hard to make a direct comparison with the bombs, but I'd say the Harridan certainly shades the Overlord there. ?Harridan is faster, though not massively so...15 vs 25cm. ?Harridan gets Infiltrate (cool), but Overlord is always on First Fire (awesome!). ?CAF is the same. ?On basic surviveability, no doubt the Harridan is better here (unless the Overlord player is really, really lucky), but this does need to be factored against the much better range of the Overlord (so it doesn't take as much fire). ?I'm not convinced there is a compelling argument in this comparison. ?

If flyer rules don't change, then sure Harridan at 150 is a good price, but I don't think it's that much of a bargain that it needs to change. ?Remember also that Tyranids need a unit like the Harridan so they can control Gargoyles...no other Synapse creature is fast enough, so a discount is probably warranted. ?(if we did create "Winged Hive Tyrant" as suggested elsewhere this problem goes away so maybe then you could up the cost of the Harridan).

If you use new flyer rules, I wouldn't touch it.

zap, you are right, i did not talk about the 4 additional autocannons...and please do not tell me that the 4 autocannons of the overlord justify that he costs 100 points more then the harridan?!

and surely you can compare them head to head...it is the best way to show that there is a imbalance between the costs! what do you want to compare else?

I think that i wrote down all arguments in my article before, so if everyone says that my arguments are wrong, it is ok for me. I think that the cost for 1 harridan of 200 points is absolutly ok. as a marine player i do not have this "3 in 1" model...but honest, i would buy one even if he costs 250 points!

and one thing, we have ignored till now. the harridan has 3 wounds, this means you have to give him at least 6 wounds, so that the probability says he is dead. our tyranid player now has 9 harridan and i am sure he will buy some more...and i am sure too, that our tyranid player will take all 9 harridan next game. this means: "9 harridan x 6 wounds = 63 killings you need" not included that i fail some shoots, that he saves some shoots...hmm..i would say that i need more then my whole army to destroy just 1.350 points!!!


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 Post subject: let us change the cost for harridan
PostPosted: Mon Aug 06, 2007 7:03 am 
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Hmm....I think your Tyranid player needs a slapping. ?

So really the problem is not so much one of cost, but the fact that due to the unique construction of a Tyranid army there is no natural limit on how many Harridan you can take (and an objectionable player). ?Perhaps we should leave the cost alone and make the Harridan Unique (max 1 per 3000 points of army). ?I wouldn't have any problem with that :D.....I think I'd happily make all flyer and floater units Unique.

I'd be ok with "If you use the printed rules for Flyers/Floaters the Harridans' cost should be 250, but if you use the alternate Flyer/Floater rules it remains at 150"....but this would be kinda messy.





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 Post subject: let us change the cost for harridan
PostPosted: Mon Aug 06, 2007 9:13 am 
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(zap123 @ Aug. 06 2007,07:03)
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Hmm....I think your Tyranid player needs a slapping. ?

So really the problem is not so much one of cost, but the fact that due to the unique construction of a Tyranid army there is no natural limit on how many Harridan you can take (and an objectionable player). ?Perhaps we should leave the cost alone and make the Harridan Unique (max 1 per 3000 points of army). ?I wouldn't have any problem with that :D.....I think I'd happily make all flyer and floater units Unique.

I'd be ok with "If you use the printed rules for Flyers/Floaters the Harridans' cost should be 250, but if you use the alternate Flyer/Floater rules it remains at 150"....but this would be kinda messy.

maybe we can discuss he can take 1 per 4000 points of army? :laugh:

honest, if you increase the cost to 200 then you will also reduce the max. quantity of harridans in his army!

I would say that the harridan should cost 300 points if you play to the old floater/flyer rules. now he can be shoot by more units, due to the new (this was great zap!) so 200 is ok!

hey, we are talking about a model which has so many special abilities: synapse, floater, infiltration, quake cannon weapon size with tsm -3 !!!!4 times!!!!! this bug has 3 wounds, has bombs, can transport gargoyles, BOTH infiltration) last game the gargoyles was so near to my marines that they could feel their breath...before the game begins!!!

Folks, we are talking about 50 points. my arguments are clear and described well! i gave you informations who 7 harridans did bring us to howl.

i think zap do not like me :p


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