Hey all,
I'm back again and busy beating on the Tau horse.
First: While trolling through my Tau list, I noticed one glaring weakness for the Tau: They cannot destroy buildings. At all. Since removing the Vectors to the Options Book, the Tau no longer have the ability to take out buildings as they have no Artillery and no weapons listed as damaging or destroying buildings.
Now the Tau are not ones for collateral damage. They avoid inaccurate weapons like bombs and indirect artillery due to the fact that they do not want to cause friendly fire incidents. Still, they are anything but stupid and I think they would certainly retain the ability to destroy enemy buildings, particularly enemy fortifications.
So, should we add/modify a weapon for the Tau to affect buildings? My vote is an emphatic "YES" as I certainly think the Tau would do this. My answer is to allow Tracer Missiles (and only Tracer Missiles) to affect buildings. There aren't many Tracer-armed units in the list (Morays, Mantas and Scorpionfish actually) so it won't be game-breaking. Plus the Tracers aren't particularly powerful and would be minutely more effective at killing buildings than Imperial Basilisks are (-2TSM for Basilisks vs -3TSM for Tracers).
Next: Off-table artillery. Should the Tau get it? Again my vote is "Yes" but not like other armies. The Tau would use off-table Tracer and Submunition Missiles from orbiting ships or distant Scorpionfish units. They can only be fired at units that are marked with a Markerlight (removing the need for Forward Observers). For example:
Tracer Missile Salvo Tracer Missiles: 2 Dice, To Hit: 4+, TSM: -3, Pen +1, Damages Buildings. 1 VP
Submunition Salvo Submunition Missile: 12cm Template; 6BP, TSM: 0, Ignores Cover, Must be centred over Markerlight-marked target, not Artillery. 2 VPs
Opinions?
_________________ You know, if you can sort of muscle your way past the gag reflex, all kinds of food possibilities open up!
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