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What would you change?

 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 11:21 pm 
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As a big ork fan and a big tyranid fan, I have to say that they don't fill the same niche to me - a preference for shooting or assault is just one aspect of an armies character to me.

What about?

Morale! - A biggy, as orks will run away when things get bad! Tyranids are just drones which you cannot rout.

Guns - All orks carry a gun of some sort, many nids don't, which means orks can give them a gud shootin' before the real business begins.

Specificity - With nids each creature is a specially engineered killing machine which fulfills a very specific role. With orks, rather than a host of different species with vastly different stats, an ork is an ork is an ork. They come in 3 main sizes. Nobz are tougher orks in everyway, grots are weaker orks in every way.

Weaponary: Tyranids have role specific weaponary - some is good at taking down tanks, some at taking down infantry, etc. Ork weaponary is multi-purpose (ie it is equally useless against everything - unless it is a mekboy special in which case it can be great against everything). Even vehicles weaponary is multi-purpose, limited only by the space there is to strap on more guns. In addition almost all vehicles are  good to sit on when orks get tired of walking. Some vehicles have slightly fewer guns so there is more room to sit.

Speed - Many ork units combine firepower and speed, lots of buggies, trucks, wagonz. Many of these vehicles can also be used to redeploy big bunches of orks quickly. Orks are therefore more manouverarble than nids with their firepower.

Titans - Nid titans are fast, tough, close combat killing machines. Ork Gargants are slow battleships which can take a huge pounding, and can flatten enemy formations with their massed firepower.

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 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 11:54 pm 
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Quote (dafrca @ 21 2005 June,03:43)
I think we can speak of forces that exist without the need for army lists. I see nothing wrong with pointing out in the time line that on Jan 21, 40,027 the 22nd Tank Riders of Grosh attacked the Feral Ork encampment and found the Grott tanks hard to deal with. This does not mean I need to make a Grott army list or an IG variant list for the Grosh Tank Riders.

Fluff can be filled with all the extras without the need for the rules to be cluttered up with tons of extra lists.

dafrca

I heartily concur Dafrca, the problem is that the rulz lawyers have so stifled the creativity of majority of the fan base that such thinking is beyond many of them.

Lucky we more experienced gamers are aorund to see them through!  :;):

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 1:25 am 
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Quote (vanvlak @ 20 2005 June,14:25)
Grosh Tank Riders eh? Hmmm.....

Oh my, what did I just do....  :o


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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 2:12 am 
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Yeah I am more of a 'cool model - I can use it as an X' type of person, than a 'cool model - I need to make rules for it' type of person. Different strokes for different folks though.

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 2:25 am 
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Quote (Markconz @ 20 2005 June,18:12)
Yeah I am more of a 'cool model - I can use it as an X' type of person, than a 'cool model - I need to make rules for it' type of person. Different strokes for different folks though.

I think we are a lot alike. I have many minis that on paper are all the same "stats" and I just use them for something already in the rules.

dafrca

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 6:30 am 
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Quote (dafrca @ 21 2005 June,02:25)
Quote (vanvlak @ 20 2005 June,14:25)
Grosh Tank Riders eh? Hmmm.....

Oh my, what did I just do.... ?:o


dafrca

New horizons, new dreams, new visions.....

thanks, Dafrca!  :D  :D  :D

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 7:06 am 
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Quote (primarch @ 19 2005 June,03:17)
Hi!

The landing craft is not all that great. The new transport ship is much better.

I actually love the "flatfish" transport. I have even considered making molds of the parts. Not that I'd do such a thing, of course, but I'm sorely tempted...


The psi-titan parts are somewhat wierd, notably an old sculpt. While I have several, I have yet to build a complete one. Not my most favorite of models.

Primarch


The PSI titan is weird, granted, and it looks like it has severe balancing problems but again for some reason I just love it. Maybe it's that rarity factor.  :cool:

EDIT:
As for new races, I'm firmly in the "the more the merrirer" camp. I am responsible for a few of the additional armies for Net Epic and just love coming up with stats for new units and even full armylists. And an army does not even have to be that different as long as its background is.

My motto is: It's easier not to use something which exists than to use something which doesn't exist.




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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 7:41 am 
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Quote (vanvlak @ 20 2005 June,22:30)
Quote (dafrca @ 21 2005 June,02:25)
Quote (vanvlak @ 20 2005 June,14:25)
Grosh Tank Riders eh? Hmmm.....

Oh my, what did I just do.... ?:o


dafrca

New horizons, new dreams, new visions.....

thanks, Dafrca! ?:D ?:D ?:D

You are welcome.  :D

Now the real test will be, how to make the Tank Riders look good in 6mm.  :p

dafrca

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 7:49 am 
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Quote (dafrca @ 21 2005 June,08:41)
Now the real test will be, how to make the Tank Riders look good in 6mm. ?:p

dafrca

NOW you've put your finger on it! But I've got a plan  }:)

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 2:46 pm 
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I've always said, we don't need 6,8,10 versions of something. But I do like the Siege/DoK troops, even though not really needed. Again, the IG, SM, and Orks have more models then really called for ...  But the DoK is a good example for a small new force with only 8 or so new pieces.  As I said, they should do the same for Necrons, Rats, Lizardmen, etc.  No more Mk. 4 or 5 or 6 of anything !  Of course if you don't like'm ... don't buy'm ! :;):

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 5:39 pm 
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Quote (Legion 4 @ 21 2005 June,06:46)
But I do like the Siege/DoK troops, even though not really needed. Again, the IG, SM, and Orks have more models then really called for ... ?But the DoK is a good example for a small new force with only 8 or so new pieces. ?As I said, they should do the same for Necrons, Rats, Lizardmen, etc. ?No more Mk. 4 or 5 or 6 of anything ! ?

I do not think the issue is having them, it is that these kinds of "Fun Additional things" should only come after the core armies have been released and are available.

Do I want to see Necrons or Sisters, of course I do, I love the idea of 6mm peeved off nuns kicking some Tyranid butt. But I would like to see them after my poor misguided friends get their Chaos. Finish up the core and then do the extras.

dafrca

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 6:02 pm 
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Quote (dafrca @ 21 2005 June,17:39)
Do I want to see Necrons or Sisters, of course I do, I love the idea of 6mm peeved off nuns kicking some Tyranid butt. But I would like to see them after my poor misguided friends get their Chaos. Finish up the core and then do the extras.

dafrca

Agreed, especially since limited resources are an issue.

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 6:34 pm 
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Agreed ... 'Nids, Chaos then Necrons, etc. ... :;):

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 9:35 pm 
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Hi!

Chaos definitely need support. They've been hosed quite enough.

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 Post subject: What would you change?
PostPosted: Tue Jun 21, 2005 9:48 pm 
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Quote (primarch @ 21 2005 June,13:35)
Chaos definitely need support. They've been hosed quite enough.

I know, let's just write Chaos out of the background and then they will not need any new minis.  :p

OK, Just kidding.  :laugh:

No really, put down that baseball bat, I was only kidding....


dafrca

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