Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 122 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

What would you change?

 Post subject: What would you change?
PostPosted: Sun Jun 19, 2005 3:17 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

The landing craft is not all that great. The new transport ship is much better.

The psi-titan parts are somewhat wierd, notably an old sculpt. While I have several, I have yet to build a complete one. Not my most favorite of models.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Sun Jun 19, 2005 4:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
I fortunately got them all from my then G/W man on the inside ! :D  But I had to get the L. Russ Rec. Veh. from Doug in Munich ! :o

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Sun Jun 19, 2005 6:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Quote (primarch @ 18 2005 June,19:17)
The landing craft is not all that great. The new transport ship is much better.

The psi-titan parts are somewhat wierd, notably an old sculpt. While I have several, I have yet to build a complete one. Not my most favorite of models.

Oh I know they are not the best work GW has done. Still I would like to have owned one of each.  :{

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Sun Jun 19, 2005 3:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Hehe, its the "must have" aspect of them thats so attractive I guess.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Sun Jun 19, 2005 4:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Quote (primarch @ 19 2005 June,07:21)
Hehe, its the "must have" aspect of them thats so attractive I guess.

For me it is more the Gee, why did I let the opportunity slip through my fingers aspect. Truth is, I will never own them because I will not pay the prices they fetch.  :laugh:

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 1:33 pm 
Brood Brother
Brood Brother

Joined: Sun Nov 14, 2004 2:30 pm
Posts: 462
Ok, some explanations on my "ditch the new races" position.

My problem with them is that they dilute the character of an existing army. As Warmaster Nice said earlier in this thread, pre-Tyranids we already had two CC-centered armies (Orks and Chaos). The bugs somewhat "invaded" the niche of these two. With the bugs in, we have now three mostly-CC armies. How many variations of the same thing you can do and still leave some decent characterization?

Same goes with "shooty armies", "specialist armies" etc. You can't just pile variant upon variant and hope the various niches get preserved. Besides, with each new army you instantly add to the "I must have an equivalent of that spiffy new troop type" syndrome.

End result --> every army is the same; everyone has everything, the only real difference is the specific troop composition you will choose in a given game; particularly bad matchups resulting in a game decided before the first turn. Rock-scissors-paper syndrome; WFB 4th edition, anyone?

Now, I'm the first one to admit that ditching armies with existing minis is bad; those at least we have to keep. Still... do we need a whole army list for Exodites (with all of 4 troop types, and with perhaps less than 20 people in the world able to field them)? Do we need a different army list for each and every single freaking imperial detachment ever to be fielded in battle? I mean... SM, IG, TL, Sisters, Pdf.... What's next? The salvation army? Oh and there was that five-car police squad deployed yesterday on Riotous Prime to deal with the assault on the Imperial Garrison there. We must surely develop an appropriate army list for those, too?

As for aliens.... yeah, the galaxy is big and it can accomodate lots of xeno-scum. However, I don't get why each and every race must be fielded alone in a free-for-all galaxy-wide deathmatch. Ever heard of federations?

Now before anyone takes this the wrong way: I'm not in any way, shape or form dissing the work which has been put in the several variant lists which have been published over time in the NetEpic framework. But I do feel strongly that if we want a game in which fielding army A involves more than cosmetic differences from fielding army B, then we can only support so many lists before the inevitable overlap becomes too much. Not to mention the resulting playtesting nightmare.

Variants can be added in the form or limited-scenario or limited-campaign "historic re-enactments", but the core game should concentrate on few, well-developed armies, IMO.


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 3:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Does not work for me ... would still like to see new smaller alien forces into the mix.  I don't think it dilutes but adds to it ... just my opinion.  I'd rather have new forces than old armies with too much stuff and much of it uneccesary and repeated ...again ! :;):

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 4:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
I agree that we don't really need more new races which are already similar to an existing race. By "similar" I don't necessarliy mean a CC army, a shooty army, etc. While Nids are a CC army, I think they are different enough from other armies that playing against them "feels" different. As long as any new races have their own unique qualities which set them apart from already exisiting ones, more is okay by me. It is highly unlikely, however, that I will be tempted to collect any new armies. :;):

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 5:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
I think the issue I have with what you say Magnus is not in content, in fact I agree with many of your points, it is in the extra wide buckets you have dumped armies into.

To use your examples: We have two CC-centric armies other then bugs. Orks and Chaos right? So why do we need two. Let's just kill off one of these. I mean they both are CC right?

OK, Silly suggestion/example I know. But the point is, just because an army is a shooting or CC army is not that important. What I want is for the different armies to have different feels. If Chaos and Orks and Tyanids all feel the same, then it is not cool. As long as each has a different feel in the way they play, then I do not mind having more then one of the army types you outlined.

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 5:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

As far as the add on armies go, the only one I feel "belongs" are the tyranids. They are the sufficiently different fluffwise to merit their existance. The Tau, while I like collecting them, are too "discordant" from the rest of the 40k races. THey seem to out of place to me. Same goes with the Necrons.

I do not consider withhunters or other such variants new armies, but specialized imperial armies and not true individual armies onto themselves.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 5:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
To be fair to Magnus, the issue he is discribing has two parts that I can see. The first is the number of armies. I have already explaigned he and I disagree on the buckets, but not the basic question. That being how many is enough?

So, the first issue is, do we need to do every army raegardless as long as minis can be found somewhere? Slann, no offical minis but we have a list. Skaven, I love the idea, but do we need them? Do we keep support for armies GW adds later on like Tau & Necrons?

The other issue is the varients. Rigth now the Epic world is going through the same problem the D&D world had a few years back. Just because you can make unlimited variants, do you need to? Do we need eight different IG lists or 10 Marine lists? Do we need a bug list showing the taint of Eldar? Chaos, how many lists are enough there? Two, six, 666?

I will admit I was bothered by the Siege Masters list.. Even though I collect and own lots of Imperial, I believed it was not needed. It was more an Ego thing then a sound use of limited resources. Did the Guard need new Tanks?

Just some thoughts....

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 5:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

I agree that siegemasters and other imperial variant list are unneeded at the current time, especially when true core armies lack support. I would say round of the big 6: SM, IG, Orks, Eldar, Chaos and Tyranids. Then do Tau and Necrons with variant lists of the main armies following after.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 6:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Too be honest, I think we need to also keep in mind the original question/idea was to discuss the background and what would we change.

I think we can speak of forces that exist without the need for army lists. I see nothing wrong with pointing out in the time line that on Jan 21, 40,027 the 22nd Tank Riders of Grosh attacked the Feral Ork encampment and found the Grott tanks hard to deal with. This does not mean I need to make a Grott army list or an IG variant list for the Grosh Tank Riders.

Fluff can be filled with all the extras without the need for the rules to be cluttered up with tons of extra lists.

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 7:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Quote (primarch @ 20 2005 June,17:45)
Hi!

I agree that siegemasters and other imperial variant list are unneeded at the current time, especially when true core armies lack support. I would say round of the big 6: SM, IG, Orks, Eldar, Chaos and Tyranids. Then do Tau and Necrons with variant lists of the main armies following after.

Primarch

Agreed on all accounts, Primarch.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: What would you change?
PostPosted: Mon Jun 20, 2005 10:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Grosh Tank Riders eh? Hmmm.....

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 122 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net