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Regeneration and Multiple Wounds

 Post subject: Regeneration and Multiple Wounds
PostPosted: Wed Oct 03, 2007 2:06 pm 
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Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
I always aim for the legs if I have to take a front shot. ?Much better targets for side (Thorax) and rear (Abdomen) shots, though my opponents don't give me many of those.

In the Chaos game he used the triple move on the Razorfexes to ambush and kill the Reaver.....his Heirodule had 2 Bile Launchers. ?In the Squat game the Heirophant made good use of cover (it hid :) ) until on turn 3 it worked its' way close enough to charge the Leviathan. ?Fire from the Leviathan did I think 1 wound and then the Ripper Tenticles smashed in the Bridge. ?Advance fire did 1 more wound, but it regen'd both, and in the next turn was able to get to the Colossus. ?Colossus did well, causing 4 wounds including a crit on one leg, but it too had its bridge smashed in. ?Luckily a suicide charge by the Guild and some Gyros snatched 2 objectives from under the Bug noses and the game was over, or else the Heirodule was likely to smash my Cyclops next turn.....and it regen'd 3 wounds in the end of turn 4. ?I suppose he was a little lucky to roll a 5 both times on the damage table, but even if he rolled a 1 it just meant they would probably die next turn.  I was lucky it was Squats with their big breaks as the 18 points the Heirophant had single handedly scored were still most of the Tyranid points by turn 4.....another turn and it would have been all over for the Stunties  :p





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