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Space Marine Armour sold off? Stolen?

 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Mon Mar 09, 2009 7:49 pm 
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Preds shouldn't be in the IG list anyway... I know they are in the original SM lists and cards but does this fit background wise, help me out I really don't know. They seem more Space Marine to me.

However I would cost the Marine Pred Company the same as the IG Pred Company at 600 points. Yes, Command and control, morale... I'm aware of but I see the same happen with Thunderbolts and Marauders... even in the original rules. I don't like how every little thing has to cost. It's like trying to fight a war after the accountants have been through your army. Ok, ok, Balance... yes, that... can we limit the number of tank companies for a Chapter to one of each type or something. Would that do? If your spending on Tanks your not buying infantry, and they are the true strength of the Marines IMO.

Yes, I would settle for 500 points for a Vindicator Company in the Space Marines list.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Mon Mar 09, 2009 10:06 pm 
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Quote: (Warhead @ 09 Mar. 2009, 13:11 )

What's wrong with vice...  :tongue: besides that's what I have you lot for... Warhead control.

:sulk: Do I cut the blue wire or the yellow wire?!?

Hang on.. move the light.. is that blue.. :sus:  or green?

Regardless of Companies in the past wouldn't it be nice to have the option to field a Pred or Vindicator Company? Especially for those who don't like LR's, give these people an option.

Actually my last couple of games we just skipped the need for companies, let us have plenty of variety in a small army instead of the usual SM Battle and Landraider companies every single game.
:sigh: oooh pants! That's my vice at work again.. must not fiddle with rules, must not fiddle with rules, must not fiddle with rules, must not fiddle with rules...

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Mon Mar 09, 2009 10:14 pm 
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:vD LOL

KA-BOOM! Sorry, but all the wires were red.

:sigh: ...but, but if I'm not the fidler then I become the fidlee  :oo:  and that can't be a good thing.  :(

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 2:57 pm 
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Ok we have had a varied discussion and I think there may be some grounds for slight change. We're almost at the end now and I hope we can finish this soon. Just need to bring it all together now. As an overview of where we are how does this sound?.. if I have misunderstood or got it wrong please speak out.

LR Company 650 points. Why? Well, you still get the 7VP but it isn't 750 points. (If 650 is thought to be too cheap then 700 points may be an option if Screams suggested front/side armour save is added to the LR's stats.)
LR Detachment 225 points. I know the 25 point thing is disliked but it is a tool to be use. 250 points for a direct fire BP2 units is a bit steep IMO... 225 points also keeps it just above the cost of Preds

Pred Company 550 points. Comparable to the current Leman Russ Company, trading Caf and PD for an extra ranged attack.
Pred Detachment 200 points.

Vindicator Company 500 points.
Vindicator Detachment 150 points?

Space Marines are allowed one of each company or up to three detachments per Chapter?.. or is that too strict?

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 3:17 pm 
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On my side, I dislike the idea of a SM Vindidators or Predators company. The idea of keeping these vehicules away from company cards was self sufficent in restrictions. Now you want to include them as companies but set restrictions on picking them ?

Space Marine army is mostly based on good infantry, now you could field an armored army and just pick some infantry detachments. Land Raiders are expensive, it's true but it forces players to pick something else than land raiders companies.

So to conclude my opinion:

- Land Raiders: detachment 3/250 company: 10/750 and give them a side armor = front armor
- Predators: detachment 3/200 company: NO only a support choice
- Vindicators: detachment 3/150 company: NO only a support choice

If player wanna play an armored army, play IG and add Space Marines as allies  :vD

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 4:59 pm 
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With regards to Pred and Vindicator Companies I'm just trying to please everyone. I would like to be able to field one of each or at least one of any at certain times as and when I choose... but I also understand the fear that players will load up with mostly tanks. I think the detachment only deterrent is too severe and punishes right thinking and non-power gaming... individuals like me... or at least like some. I don't like being restricted for stuff I haven't done... yet... just because some other person will or would or could or did.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 5:23 pm 
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Quote: (Warhead @ 10 Mar. 2009, 16:59 )

With regards to Pred and Vindicator Companies I'm just trying to please everyone.

But you know it's just not possible. If everytime a member come and say:

I want a company for this unit and this company is added to the game, it's impossible to manage the balance.

I want a hunter company, a whirwind company, I want the SM Land Speeders company back, I want the land raiders with better armor and hit on 4+ for 200 points, I want some SM tanks with -3 TSM and penetrating weapons, I want to replace the rhinos by razorbacks for free etc etc etc...

A never ended discussion where people who proposed new things have the feeling of not being listened or understood because others members say "no" to their request because they feel this will unbalance the army list. I want to believe that you won't abuse on picking too many pred or vindi companies BUT will the players discovering NetEpic in few monthes/years will take care of your opinion in this discussion ? Surely NO. They just will field 2 predators companies instead of a devastator comp, a lot of armor vehicules and then IG players will come there complaining that the best armor vehicule equiped is no longer the IG but the SM army. They will ask some discounts on IG Russ detachments and so many other things that one day, the persons who try to keep the game balanced will be so bored they will throw everything through the window telling: "play like you want, at the cost you want with the rule you want but stop pissing off me".

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 5:48 pm 
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I'm with Scream on this. Keep it as is.Instead of hoping to make it an official change, how about making your own house rule?

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 5:58 pm 
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Ah, so there you have it folks. Shut up your pissing us off. Quite right Scream, you are absolutely correct... you make a very convincing case, right up to the end there.

Explain to me exactly how these v5 lists came to being the way they are today?.. did someone perhaps enter into a discussion with some other persons and perhaps bash out some ideas and perhaps came around to making it the way they wanted... hmm, sounds familiar... you may even think it sounds similar to the way Scream explained it... I guess I'm just not in that club. Where are these worthies?.. some may have moved on to playing EA for the most part no doubt.

I expressed my regret at the changes from v4 to v5 and others on seeing this post voiced their own regrets in some of the costs discussed too. This shows it is not just me or what I want. In fact some others who would express caution have also thought that 750 points for a 5BP company to be a tad high and possible willingness to modify the cost slightly and even that it might be cool to look at Companies for Preds/Vindicators.
As yet nobody else has posted a firm alternative proposal... I'm sorry if you find my trying to keep this post alive to be tiring or taxing. Your exasperation is not my goal... but I do not want this thread, like others before to whimper out unresolved.

EDIT: Sorry DS, You got in before me and I hadn't realised you had posted.
I have my own set of working house rules that I use with a group of players already, and that has been fine for years but since I have now met some more players who play v5 I don't have that option and so the things I could ignore and turn my back on are now unavoidable... I am now a player of v5 too. I would rather play mostly v4 lists than what I beleive are badly mangled v5 lists that are so far removed from the official and original Epic lists that I have played for years. The changes to the costs have, I feel detracted from the game not added.

See here...
http://www.tacticalwargames.net/forums/ ... 14;t=14880




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Tue Mar 10, 2009 11:53 pm 
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Quote: (Warhead @ 10 Mar. 2009, 16:58 )

Explain to me exactly how these v5 lists came to being the way they are today?.. did someone perhaps enter into a discussion with some other persons and perhaps bash out some ideas and perhaps came around to making it the way they wanted... hmm, sounds familiar... you may even think it sounds similar to the way Scream explained it... I guess I'm just not in that club. Where are these worthies?.. some may have moved on to playing EA for the most part no doubt.

I guess I will explain it as I am one of "these worthies" of which you speak.

I've been with the NetEpic project since its inception many years ago (10 or more?).  How did V5.0 come about from V4.2?  Well, it came about when on the NetEpic Yahoo group (which no one uses anymore) started gearing up for NE Gold.  Primarch posted about each list and asked people to discuss it and suggest changes.  Many, many weeks of discussion was conducted about most of the lists with one list member being placed in charge of collecting the data.  Using the NE group's polling function players voted on new or changed units and much playtesting was performed.  At the end of many months of work, the V5.0 lists were bashed out.  Many of the changes were made for play balance and to make each army relatively balanced against each other so that two 4000pt armies would have an equal chance of beating each other.

Are they perfect?  Probably not but I have never, repeat NEVER, seen a miniature wargame using a points system get it 100% perfect.  I've been gaming for over 20 years now and no one has ever gotten it 100% right.

Are they well balanced?  I think the answer is yes.  I am confident that I can take a force from any of the lists and have an even chance of beating any force of equivalent points from any other list.

Where are all of "these worthies" that you have asked about?  Most of them were on the old Yahoo group and did not move over here when TacComms went live.  Some people didn't like the changes from V4.2 to V5.0 so they left to continue playing V4.2.  There aren't many of us left here.  The only two originals I am aware of who post here are Primarch and myself (anyone else please put up your hand).

In the many years we have been running the NE project I've noticed a trend that every 2 years or so a new member pops up and starts to be vocal about many changes they would like to see.  This time around it appears to you be you, Warhead.  Now don't take offence as I am not trying to put you down or call you out.  I'm just pointing out the fact.  Do you have some good ideas?  Yes you do have some, but what you need to remember is that not everyone here will agree with your changes.  Don't take offence when they don't.  V5.0 is the result of over 12 months worth of hard work (damned hard work if I remember correctly).  Those of us who worked hard on that project will not necessarily take kindly to making changes to them now, especially big changes like new companies and points increases/decreases.  There were about 30 or 40 of us working on the project at the time which provides, I hope you'll agree, a very good scope for ideas and playtesting.  The points values as they stand came through looking at things such as morale values, break points, stats and also how a unit fits into an army structure and theme.  Some units that may break an army (such as cheap melee troops for a Tau list) are usually costed much higher or severely resticted in their numbers than equivalent troops from another army so that the theme of the army is maintained.

Does any of this help explain matters?

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 1:07 am 
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Yes, your explanation was very informative, thank you for taking the time to do so. If I seem pushy well do you blame me for wanting in on something that I find very engaging and have done for years. I also consider that this is something I am good at.

Yes, I understand that others do not agree with all my ideas. That's only natural. There are ways of saying things though.

I find the costing of units frustrating due to the feeling of being herded into unit choices I wouldn't normally make. The v5 lists seems so much less. Sorry, but that's how I feel. Hardly anything is still free, there are very few sweet units of choice stuff. Instead of choice it offers limitation, constraint. This v5 has diverged from the direction our group took of allowing players the choice of more units, more options in an attempt to make the game exciting.

Some think the players out there can't find their own balance? I think some may not... but that most will. I think players will work out what to play and what not to for themselves as suits their own styles and what they like... not what someone else who made the lists thinks is cool, or too good or not good enough.




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 3:27 am 
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Scream makes a pretty decent set of points (again).  The point of having army lists is that the different armies are supposed to be....different!  Marines don't get tank companies.  They get high quality, mobile infantry and tanks and artillery are supporting units and therefore represented by support cards.  Look in the Company lists for the Marine chapters....none of them mention tank companies in their list of the 10.  (Possibly a good argument for removing the Land Raider and Bike company choices I guess, but lets not go there.)  Pred and Vindicator companies have existed since Space Marine, but have never been an option for the Astartes.  Seems a deliberate design choice to me, and one I support.

On the suggestion of V5 lists limiting choice, do a comparison between IG v4.1 and V5.0.  How have choices been reduced???  I see 19 company choices verses 25 in V5.2.  Compare Marines v4.1 to v5.0...again, where is the reduction in choice?  From what I can see V5 gave everybody a whole lot more choices.  Most V5.0 lists are larger, with more units and formations, and you can always take allies for even more choice.

I also note that the Land Raider company was 750 points in V4.......




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 4:54 am 
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Quote: (Warhead @ 11 Mar. 2009, 00:07 )

Yes, your explanation was very informative, thank you for taking the time to do so. If I seem pushy well do you blame me for wanting in on something that I find very engaging and have done for years. I also consider that this is something I am good at.

Yes, I understand that others do not agree with all my ideas. That's only natural. There are ways of saying things though.

I find the costing of units frustrating due to the feeling of being herded into unit choices I wouldn't normally make. The v5 lists seems so much less. Sorry, but that's how I feel. Hardly anything is still free, there are very few sweet units of choice stuff. Instead of choice it offers limitation, constraint. This v5 has diverged from the direction our group took of allowing players the choice of more units, more options in an attempt to make the game exciting.

Some think the players out there can't find their own balance? I think some may not... but that most will. I think players will work out what to play and what not to for themselves as suits their own styles and what they like... not what someone else who made the lists thinks is cool, or too good or not good enough.

You're welcome and I'm glad you appreciate it.

Now, to answer some of your concerns.  There is a great deal of choice in the list IIRC.  I'm fairly sure we opened up a lot of them from V4.2 to V5.0.  I haven't made a comparison as I don't have the time but I'm pretty sure we tended to increase options rather than decrease them (but my memory could be playing tricks).

Now on to the reduction of free stuff.  This was made from a game balance perspective.  Many, many, many players were abusing the free cards in earlier versions and this was a point of contention with many of the V5.0 playtesters.  As a result, quite a few of them went away.  Some proponents of the free cards were quite vocal on keeping them but when the polls closed, they were in the minority.  NetEpic has always been a democratic process and unfortunately for them, they didn't get the votes.

As to players finding their own balance, I have to say that in my experience many players can and do find it to keep the game fun but there are still quite a few players out there who will find every loop-hole in the lists and use them to build the uber-list that we as the developers never intended.  They then suck all the fun out of it for the rest of us.  While you may think that creating a themed list of units X, Y and Z is fun there are many, many players out there who think that creating the uber-list that nothing else can defeat is cool and fun.  Trust me.  I've met a helluva lot of them.  Unfortunately, to keep things fair for all players you need to put restrictions in lists.  You need to cost some units up in comparison to other units to keep certain lists balanced compared to others.  A Tyranid army that can out-shoot the Imperial Guard is a ludicrous idea so that's why you can't take an army that consists solely of Exocrines, Dominatrixes and Dactylises that is competitive.  It goes completely against the theme of that army.  I can take a shooty Ork army but its usually an uphill battle to do well with it as the army was simply not designed to be an effective shooty force.  The same goes for a melee-oriented IG army.

If your group has found a certain balance that works well for you all I am thrilled that that's the case.  Unfortunately, what works for your group doesn't always work for the rest of us.  The NetEpic lists are based heavily on the old Space Marine 2/Titan Legions lists and while the 40K codexes have changed over the years, our lists have tended to ignore them.  Where a 40K codex has thrown up a cool idea we've tried to include it but make no mistake, the NetEpic background is no longer the same as the current GW canon.  Yes, the Necrons and Tau are based heavily on their 40K codexes but that's only because they came around after NetEpic was born.  Those lists that were around before have stuck heavily to their Space Marine 2/Titan Legions roots.  They have had over a decade of playtesting behind them and they work well in my opinion (and opinion of most of the V5.0 players I have talked to).

We're not always saying "no" just for the sake of avoiding change.  We're usually saying "no" because we think it ain't broke so it don't need fixin'.




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 6:17 am 
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I am torn between the opposing sides. I do feel that Warhead has some really good points but the removal of cheeseability is very good in my opinion. The free cards are an excellent example of that.

I do not believe that preds & Vinds should be company cards. If you want them to be you can just use your 25% allies and use em as that.

The landraider issue seems harder to solve. Different people want different solutions but I do not believe that sidearmour is the way to go. To me the best solution would be to change to cost to 225/650 but saying that I feel it would be a hard sell cause of the resistance this solution has.

The mention of "gold nuggets". Different armies still has them. Squats has their bikers, eldar has their Windrider host. I allways thought that the maries had their LR card but now at 750 it is gone. Furthermore many players has loads of them and feel that they don't want to use them cause its to expensive.

Good discussion guys. I'm happy to be here and happy that the game is constantly getting better.
/Peter

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 7:20 am 
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Quote: (Pettan @ 11 Mar. 2009, 06:17 )

The mention of "gold nuggets". Different armies still has them. Squats has their bikers, eldar has their Windrider host.

In 5.2, these 2 companies are just "chicken nuggets" as they are now unique company cards.

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