(loofnick @ Apr. 16 2007,09:49)
QUOTE
Primarch,
I'd really like it if we could have something similar to that bit of salesmanship in the intro to Netepic core rules. I think a lot of players coming from a SM2 background expect the rules (and especially unit decriptions) to be mostly the same as SM2. It would be good to point out the advantages, and make it clear that new players really need to read all the rules- your blurb nicely tells people how much difference to expect. It's also a good advert to E:A players.
Caveat: Vibrocannons DO ignore shields- it says it in the rules and everything! Maybe some other little corrections wanted; maybe a bit shorter as well.
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For myself, I've barely tryed E:A. The rules seem fluid, but the system is nowhere near as complete as Netepic's (E:A fortifications just for SiegeMasters? for example). And I like the old crazy weapons (Vortexes, Madboyz, wierd Pychic Powers, Vibrocannon) rather then the abstract E:A stuff. And I hate E:A formation vs formation targetting, and assault resolution is ugly and unnaturally mean to small units.
And of course I want to use all my old models. But if I had to start from scratch, and wanted new models, my bank balance would say E:A, as you seem to need less units to have a good tactical game. Maybe that's just our style of Netepic play- we do tend to rush forward. I'm waiting on the rules review to before trying E:A some more.
Table edge lines? Still min. 80cm apart, with some units (scout types) infiltrating one move into the table. Except, I think just Planatary Defense forces (Siegemasters like?) get to occupy forward fortifications.
Hi!
No worries there. Its customary for me to write some sort of preface for the rules.
This time I will take your advice and write a summary of rules changes. I believe you are correct when it will be valuable for old players to know what the changes have been and realize how different the game has become.
Primarch