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why this illogical army mixing

 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 2:54 pm 
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Three brief points:
1 - I should say that I feel that all armies, fighting on their own in their different ways, is very much the way to go; however, I like alliances for the immense potential for interesting scenarios and combinations; certainly not for army-tweaking.
2 - Harlies and DE - in some remote bit of fluff I cannot locate (or recall the location of) it is mentioned that the Eldar captured a -ummm - Chaos traitor guard leader? - and the Harlies disposed of him by taking him to the DE for their fun and games. Apparently the roaming Harlequin troupes have some link to the DE, and I like this ambiguity in their nature.
3 - I'd be the first to admit the chart DOES need tweaking. I too am very uncertain about e.g. Squats and Eldar

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 3:14 pm 
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Green for go, then amber for cases where the alliance might not hold together.  Leave it blank for non allies.

Where they are amber it would need opponents consent to field them.

Plus it will have issues on the board itself with units refusing to take orders (each unit d6 roll of 1 means opponent decides orders for unit!) or having alteria motives (as part of campaign for example)

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 3:29 pm 
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(Enderel @ Apr. 14 2007,16:14)
QUOTE
Green for go, then amber for cases where the alliance might not hold together.  Leave it blank for non allies.

Where they are amber it would need opponents consent to field them.

Plus it will have issues on the board itself with units refusing to take orders (each unit d6 roll of 1 means opponent decides orders for unit!) or having alteria motives (as part of campaign for example)

Exactly!  :D  :D  :D

So - which would be 'amber alliances'?

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 4:21 pm 
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(zap123 @ Apr. 14 2007,09:43)
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As I said before, I think the lists as they stand do a pretty decent job of keeping alliances sane.  Some tweaking might be warranted, but apart from the Necrons I haven't found anything in the lists yet that sounds too rediculous.  As noted, there are at least two bits of early fluff with IG and Orks fighting together that I can recall.  Chaos allying with IG should be out, but should be ok with the PDF (Cultists).  Tyranids allying with PDF should also be ok for the same reason.  Necrons rightly shouldn't be allowed to ally with anyone which is one change to the current rules I am an advocate for.

If we did go for the table approach it'd need tweaks.  There are a bunch of lists that aren't on that version, and at least one on there that doesn't have a list :).  Couldn't see Harlies playing with DE, Squat and Eldar a twee dicy etc.

How about we develop the table and add it to the optionals for people who want to be more prescriptive about allies.

Hi!

That is good idea too. Add the Vanvlak table to the the rules as a variant for allies.

Mind you variant, which has a higher status than "optional".

Primarch

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 4:24 pm 
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(Enderel @ Apr. 14 2007,10:14)
QUOTE
Green for go, then amber for cases where the alliance might not hold together.  Leave it blank for non allies.

Where they are amber it would need opponents consent to field them.

Plus it will have issues on the board itself with units refusing to take orders (each unit d6 roll of 1 means opponent decides orders for unit!) or having alteria motives (as part of campaign for example)

Hi!

I like this multicolor approach, very easy to interpret and leaves decisional power with the gamers.

While we are at it, we might as well add another variant to the core rules: No allies.

I beleive adding a new section in the core rules concerning allies in three distinct alternates:

1. current system
2. no allies
3. Vanvlak table

That way they all have equal status and let the players decide.

After all thats whats netepic is all about.

Thoughts?

Primarch

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 4:45 pm 
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(primarch @ Apr. 14 2007,16:24)
QUOTE

I beleive adding a new section in the core rules concerning allies in three distinct alternates:

1. current system
2. no allies
3. Vanvlak table

That way they all have equal status and let the players decide.

After all thats whats netepic is all about.

Thoughts?

Primarch

Almost what I was thinking.

I would have gone with:

"Tornament" rules:  No allies, & complusory basic units (not many mind!), producing standard indisputable armies.

"Scenario" rules:  Ally Table & no compulsory units (ie. players decide, based on background to the battle.  I think the Ally Table is going to be very similar to the current system anyway.

[EDIT:  actually "Scenario", sounds like too much of a one-off game.  Maybe "Casual Play" or something? Relaxed?  "Just Chill-Out Man!" rules?] [EDIT2- now it sounds like it's not a proper rule at all!  Should be called "Allied Armys"- descriptive and to the point.]

Players then decide which to use, but both sound official and normal.






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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 4:46 pm 
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I guess I am in the minority of not worrying about it. I prefer to keep pure armies but have no problems with any scenario.

I have never cared for "tournament" type games. That is the reason I dumped EA.
For one on one play, I think pure armies are best. For scenarios, I can come up with situations for any possible combination of armies. However, I just don't understand some peoples need to use any excuse to get what they think is an unbeatable army.

I am more of a collector than player (not by choice). The games I get are purely for enjoyment. Maybe I am just to old to worry about it.  :p

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 5:03 pm 
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(gary_clark1946 @ Apr. 14 2007,17:46)
QUOTE
However, I just don't understand some peoples need to use any excuse to get what they think is an unbeatable army.

I am more of a collector than player (not by choice). The games I get are purely for enjoyment. Maybe I am just to old to worry about it.  :p

Not  :D
I just want an excuse to use my IG army, which will never amount to more than 1000 points, in larger battles. Which I will probably never play, as I too am more of a collector - or rather, a destroyer of models for weird conversions. I also love a nice mess of models on a games table.  :devil:

Oh,  I'm an oldie too  :D

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 5:53 pm 
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(primarch @ Apr. 14 2007,03:48)
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Hi!

The issue of "allies" has been a bothersome one throughout the years. We have gone from no allies, to some, to complex mixes of this and that.

I guess the real question to all would be...

..should allies be permitted at all?

If so, what and whom should have them?

Let us take advantage of this thread to revisit and discuss this.

I consider this topic to be of such import that I will also post this question on the netepic mailing list.

Voice your opinions on this matter.

Primarch

hi primarch,

i agree wirth you. there should be only two questions left: either playing with allies or with none.

I am on your side by playing without any allies...with only one exception:

the imperial knights !

In my opinion and I will never drift from that, the IMPERIAL knights should be part of the IMPERIUM. and it should be a privilege of the imperium to chose them. I would go a step futher and say that the imperial knights should not be a seperate army. they should be part as support or special card for the imperium.

I think the army of the imperial knights is a army, which consist only of models/units of the imperium...than you put the knights to it and you call them imperial knights and give them the status of an army!


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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 7:03 pm 
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(darkangel @ Apr. 14 2007,17:53)
QUOTE

I have another question:

why does the ork land raider only cost 200 points and the marine 250?

when I look at the unit description from the squat land raider, then I read:"Squats have good relations with the Imperium and sometimes trade Land Raiders in return for their Praetorians." is this also ok for the imperium when the squats fight against the brave fighers of the imperium - the marines? very good relation, I think! I do not think so! but a least the costvalue is 300. that brings me a little bit down.

summary...orks 200,sqats 300 and the the constructor- the imperium - 250...something is wrong...and by th way..why was the costvalue of the marines landraider increased from 200 to 250...first I thought it is ok, because the land raider is a very good unit...but then I saw the costvalue is still 200 in a ork army...WHY, WHY, WHY?


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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 8:36 pm 
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(darkangel @ Apr. 14 2007,14:03)
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[quote="darkangel,Apr. 14 2007,17:53"][/quote]
I have another question:

why does the ork land raider only cost 200 points and the marine 250?

when I look at the unit description from the squat land raider, then I read:"Squats have good relations with the Imperium and sometimes trade Land Raiders in return for their Praetorians." is this also ok for the imperium when the squats fight against the brave fighers of the imperium - the marines? very good relation, I think! I do not think so! but a least the costvalue is 300. that brings me a little bit down.

summary...orks 200,sqats 300 and the the constructor- the imperium - 250...something is wrong...and by th way..why was the costvalue of the marines landraider increased from 200 to 250...first I thought it is ok, because the land raider is a very good unit...but then I saw the costvalue is still 200 in a ork army...WHY, WHY, WHY?

Hi!

The lower cost is due to the ork army structure. Remember that for ork the detachment would not be independent. Part of a mob and observing coherency rules for ork mobs. A SM land raider detachment is and can roam the whole table as a separate entity. Thus it is more valuable than the ork equivalent.

Primarch

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 8:40 pm 
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I think the morale and break points are different as well?  Squat troops wouldn't break very quickly and would have excellent morale compared to Ork ones?

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 8:40 pm 
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Hi!

So as not to use somewhat loaded terms as "tournament" or "scenario" (I guess only old epic hands can find such terms loaded.... :;): ), I'd leave it as two alternatives:

1. No allies
2. Allies with two forms current and vanvlak table or a meld of both).

This would just need a simple addition and no major changes.

Is everyone on board/okay with this solution?

Primarch

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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 8:53 pm 
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(primarch @ Apr. 14 2007,20:40)
QUOTE
Hi!

So as not to use somewhat loaded terms as "tournament" or "scenario" (I guess only old epic hands can find such terms loaded.... :;): ), I'd leave it as two alternatives:

1. No allies
2. Allies with two forms current and vanvlak table or a meld of both).

This would just need a simple addition and no major changes.

Is everyone on board/okay with this solution?

Primarch

it is ok for me, if my opinion is relevant.

question: what is "vanvlak" :blush:


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 Post subject: why this illogical army mixing
PostPosted: Sat Apr 14, 2007 8:59 pm 
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(Enderel @ Apr. 14 2007,15:40)
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I think the morale and break points are different as well?  Squat troops wouldn't break very quickly and would have excellent morale compared to Ork ones?

Hi!

Correct as well.

Primarch

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