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Alternate critical hit table

 Post subject: Alternate critical hit table
PostPosted: Fri Sep 01, 2006 6:56 pm 
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hi XDD yes here you have... :p if anyone wants it with a better res, you can mail me please!

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 Post subject: Alternate critical hit table
PostPosted: Fri Sep 01, 2006 11:55 pm 
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Hi!

Very cool Bans, send this to WMN if you please.

Primarch

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 Post subject: Alternate critical hit table
PostPosted: Sat Sep 02, 2006 5:05 am 
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Wow, bans, I'm impressed, and honored, that you created "official" looking tables.  :cool:  However, before you send it to WMN, I think I need to tweek the table for weapons a little.

As a side note, I was thinking of writing an article for Incoming!, which would include tables for Reavers and Warhounds and other non-Imperial Titans, as well as "designer notes" so that readers would have a chance to see my thought process behind these tables.

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 Post subject: Alternate critical hit table
PostPosted: Sat Sep 02, 2006 12:00 pm 
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Very nice Bans

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 Post subject: Alternate critical hit table
PostPosted: Sat Sep 02, 2006 11:45 pm 
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ok when you finish your article send me the tables to finish the "official look"  :D

I will wait your tables.

When I have the tables I will contact with WMM to make the tables with a correct resolution to the incomming article!!. Maybe we can add some titan, reavers and hounds pics?

bans

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 Post subject: Alternate critical hit table
PostPosted: Sat Sep 02, 2006 11:48 pm 
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Hi!

Thank you Bans!

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 Post subject: Alternate critical hit table
PostPosted: Mon Sep 04, 2006 2:06 am 
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After further reasearch, I discovered that the critical hit tables for the Reaver and Warhound are exactly the same as for the Warlord, except for the lack of being able to damage the carapace. This makes my job of writing the tables for Reavers and Warhounds that much easier, allowing me to tackle the tables for Eldar titans, Lords of Battle, Gargants, etc. that much sooner.  :)

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 Post subject: Alternate critical hit table
PostPosted: Mon Sep 04, 2006 2:07 am 
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(bans @ Sep. 02 2006,18:45)
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When I have the tables I will contact with WMM to make the tables with a correct resolution to the incomming article!!. Maybe we can add some titan, reavers and hounds pics?

Sounds good to me.  :cool:

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 Post subject: Alternate critical hit table
PostPosted: Mon Sep 04, 2006 7:33 pm 
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Hi!

Thanks for all this DS, I think those tables needed an overhaul long ago.

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 Post subject: Alternate critical hit table
PostPosted: Mon Sep 04, 2006 9:35 pm 
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ok DS when you finish the tables send it to me via e-mail in word format if you can.

thanks a lot

bans

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 Post subject: Alternate critical hit table
PostPosted: Tue Sep 05, 2006 2:52 pm 
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(primarch @ Sep. 04 2006,14:33)
QUOTE
Hi!

Thanks for all this DS, I think those tables needed an overhaul long ago.

Primarch

I'm glad to hear that someone agrees with me.  :cool:

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 Post subject: Alternate critical hit table
PostPosted: Tue Sep 12, 2006 6:22 pm 
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I tweeked the critical hit table for weapons. Changes appear in italics. Since it is the only table that changed, I'm not going to post the other tables. I reread all of the tables and made a few word changes here and there, but nothing significant. Also, I finished the tables for Reavers and Warhounds. The only change I had to made was to remove references to the carapace, since it can't be damaged on Reavers and Warhounds.

Alternate Imperial Titan Damage Tables V1.1

Warlords:

Weapons : roll D10

1-2: The weapon is slightly damaged. Until repaired there is a -1 penalty to To Hit rolls.

3-4: The weapon has been moderately damaged. Until repaired the number of hit dice or
barrage points is halved, rounded up. Weapons with only 1 hit die or those that use a flame template have a -2 To Hit penalty.                                      

5-6: The weapon has been severely damaged. The weapon may not be fired until
       repaired.

7-8: The weapon has been destroyed and cannot be repaired.

9 : The weapon has been blown clean off the and scatters 2D6 cm in a random
direction. Any units hit by the weapon must make a save (or lose 1 void shield/power field, if appropriate).

10 : The weapon has been blown clean off, as above, but there is also a flashback.                                                          
     Roll a D6 to see what the flashback affected:

              1-2 : Carapace
              3-4 : Reactor
              5-6 : Head

          Then roll a D10 and refer to the appropriate damage table.


Reavers and Warhounds:

Weapons : roll D10

1-2: The weapon is slightly damaged. Until repaired there is a -1 penalty to To Hit rolls.

3-4: The weapon has been moderately damaged. Until repaired the number of hit dice or
barrage points is halved, rounded up. Weapons with only 1 hit die or those that use a     flame template have a -2 To Hit penalty.                                      

5-6: The weapon has been severely damaged. The weapon may not be fired until
       repaired.

7-8: The weapon has been destroyed and cannot be repaired.

9  : The weapon has been blown clean off the and scatters 2D6 cm in a random
direction. Any units hit by the weapon must make a save (or lose 1 void shield/power field, if appropriate).

10 :  The weapon has been blown clean off, as above, but there is also a flashback.                                                          
       Roll a D6 to see what the flashback affected:

              1-3 : Reactor
              4-6 : Head

          Then roll a D10 and refer to the appropriate damage table.


Overall, I'm happy with how these turned out and probably won't make any significant changes until after there has been some playtesting. Even then, assuming everyone is satisfied with them, I don't anticipate any major changes. As usual, I have these saved as a Word document and I'm happy to email them to anyone upon request.  

Next up: Eldar titans!

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Last edited by Dwarf Supreme on Mon Apr 26, 2010 7:05 pm, edited 1 time in total.

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 Post subject: Alternate critical hit table
PostPosted: Wed Sep 13, 2006 7:51 am 
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Please DS, normal email address!

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 Post subject: Alternate critical hit table
PostPosted: Wed Sep 13, 2006 2:18 pm 
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(Enderel @ Sep. 13 2006,02:51)
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Please DS, normal email address!

No problem!  :cool:

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 Post subject: Alternate critical hit table
PostPosted: Thu Sep 14, 2006 3:47 pm 
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I will probably be making a slight change to weapons table. It occured to me last night that I need to make some sort of provision for close combat weapons, because in the past it wasn't possible to use a damaged weapon at all until it was repaired. I'm thinking of something like reducing the added CAF of the weapon by half.

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