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Ordo Malleus/Grey Knights Armylist

 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Mon Sep 27, 2004 3:29 am 
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Either way you do it, they should work together.  Death to the enemies of the Emperor !   :D

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Mon Sep 27, 2004 5:48 am 
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Quote (Legion 4 @ 26 2004 Sep.,19:29)
Either way you do it, they should work together. ?Death to the enemies of the Emperor ! ? :D

Well, until the battle is won, then they viral bomb the whole mess, except for the Marines and the GKs. ?:o ?:oo

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 1:06 pm 
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Allright here's my first attempt at some stat lines for the new units.
I'm basing the Grey Knights on the Netepic Grey Knight Terminators (which will remain the same). Inquisitor Lord and GK Grand Master are based on the current Inquisitor stats. Vultures and Valkyries are a mix of various skimmer and flyer stats to create a more or less balanced feel... Stormtroopers are based on the regular Guard Infantry but still different from the Assault troopers.

Here we go:

Unit name. Speed. Armour. CAF. Weapons. Range. Attack Dice. To Hit roll. Save Modifier. Notes.

Ordo Malleus Inquisitor Lord:
10cm, 4+ fixed, +6, Various weapons, 35 cm, 2, 4+, -2
Notes: Psychic save 4+, Imp. units within 25 cm automatically passes Morale tests. Imp. units within 10 cm gains +1 CAF

Grey Knights Grand Master:
10 cm, 4+ fixed, +6, Various weapons, 35 cm, 2 4+, -2
Notes: as Inquisitor Lord without the +1 CAF. Instead the Grand Master is allowed to use the same psychic powers as the standard SM Librarian.

( I know these two characters are extremely powerfull but they needed something to differentiate them from the regular Inquisitor (who is allready extremely powerfull BTW)

Grey Knight Terminators: As regular Netepic GK Terminators.

Grey Knights:
10 cm, 6+ (not fixed as oppposed to Terminators. This represents the GK's skills at dodging enemy fire and making the best use of cover), +6, Various weapons, 35 cm, 1, 4+, -1
Notes: Psychic save 4+.

Grey Knight Purgators:
10 cm, 6+, +4, Various heavy weapons, 50 cm, 2, 3+, -2
Notes: Psychic save 4+

Grey Knight Dreadnought:
10, 5+, +5, PsyCannon 50cm, 1, 3+, -2 (weapon does not affect Robots with the exception of Eldar Dreadnoughts, Wraithguard, Chaos Androids and Dreads who are possesed by Daemons)
Notes: Psychic save 4+

The Grey Knights keep the high CAF of the Terminators but have less armour. I think this reflects the increased fighting skills of the GKs -remember regular Veteran marines have a CAF of 4+!
The Dreadnought is much better than the standard Marine Dread but they come in small formations of only two units which shoud be pretty easy to kill. To differntiate them from the Purgators I was thinking of making the formation unbreakable so that they'd never check morale and havve to be wiped out in order to be stopped.

Generally speaking the Grey Knights are extremely powerfull. This is why I think the formations should be relatively small and severe restrictions to their numbers implemented.


Valkyre:
35 cm, 5+, +1,
Multilaser, 25cm, 1, 4+,-1
Bolters, 15 cm, 1, 6+, 0
Rockets, 50cm, 2BP, -1
Notes: Skimmer, Transport (2)

Vulture:
35 cm, 5+, +1
Autocannon, 75 cm, 2, 4+, -1
Bolters, 15cm, 1, 6+, 0
Hellstrike Missile, 100cm, 3+, -3 One shot
Notes: Skimmer

Storm Troopers:
10, none, +2, Hellguns, 25, 2, 5+, -1

The ranges on the skimmers probably need to be adjusted; also I'm not sure they need so many weapons but they're  based on the E:A stats.
The Storm Troopers are a mix between the IG Assault and Heavy Troops. They're good at assaulting but not as good as Space Marines. At the same time they carry some pretty heavy weaponry such as plasma guns which should give them more firepower than regular IG.


Anyway sincle this is just the first draft there's bound to be a bunch of things wrong so shoot away guys  :D

Cheers!  :)

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 2:13 pm 
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Hi!

Looks good!

Powerful units are okay. The balance comes with a suitably high cost.

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 2:16 pm 
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Don't forget a copy for Incoming!

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 3:23 pm 
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Well, I'll try to extract my IG, before the "V"-bomb hits ... damn the =][= ! :angry: :;):

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 4:00 pm 
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Just can't let those grunts die eh Legion ;).

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 4:11 pm 
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"Well, I'll try to extract my IG, before the "V"-bomb hits ... "

- er - is that my cue? Only, I don't know how to explode.

Well, my students would disagree.
And my colleagues.
And my boss...

Nice scenario!:D

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 4:59 pm 
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Quote (Legion 4 @ 28 2004 Sep.,07:23)
Well, I'll try to extract my IG, before the "V"-bomb hits ... damn the =][= ! :angry: :;):

I remember the first time I read that fluff. I thought, how many times could you pull that off before all the IG units would know a call from the OM was a one way call. ????

It also seemed a waist of resources. But then, when has any GW game been accused of being too "realistic"? ?:laugh:

dafrca

PS. That is also why I thought Penal Troops would be good. They die in the service of the Emperor and thus clense their souls.  :cool:

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 5:06 pm 
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Penal troops sounds good... and we have never been scared of using new ideas in NetEPIC. Some of the SG design team listen in and enjoy the ideas, so do post them.

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 8:53 pm 
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Should the stats for penal troops remain the same as regular guardsmen? It would be easier to calculate points cost but on the other hand they might deserve their own stats. After all they are anythig from trained soldiers to underhive scum. The way I see it most Penal Troops are just regular people who are handed a lassgun and told to fight. Thhis might be reflected i their stats in three different ways:

1) Lower morale value (lower than regular IG may not be a very good idea...)
2) Worse shooters (hit on a 6+)
3) Worse at CC (-1 CC value -same as Gretchin...)
...or it could be a combination of the three. Of course it is not absolutely necessary to make such changes but it might help to reflect the way these guys are more or less just cannon foddder used to soak up damage while the Inquisitorial troops do the real fighting. :;):

Cheers! :)

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 10:03 pm 
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Quote (Warmaster Nice @ 28 2004 Sep.,12:53)
Should the stats for penal troops remain the same as regular guardsmen? It would be easier to calculate points cost but on the other hand they might deserve their own stats. After all they are anythig from trained soldiers to underhive scum. The way I see it most Penal Troops are just regular people who are handed a lassgun and told to fight. Thhis might be reflected i their stats in three different ways:

1) Lower morale value (lower than regular IG may not be a very good idea...)
2) Worse shooters (hit on a 6+)
3) Worse at CC (-1 CC value -same as Gretchin...)
...or it could be a combination of the three. Of course it is not absolutely necessary to make such changes but it might help to reflect the way these guys are more or less just cannon foddder used to soak up damage while the Inquisitorial troops do the real fighting. :;):

Cheers! :)

I think I would go with 1 or 3. Seems like it would be easier to train someone how to shoot faster then to train them hand to hand. And morale is always suspect for those who have been forced into service.

Another idea is the human bombs. If those guys are desperate enough to do it, will they know they are on a one way ticket?  :;):

dafrca

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Tue Sep 28, 2004 11:03 pm 
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Hi!

Didn't Mojarn make penal troops and rules for the netepic PDF army list?

Need to check that....

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Wed Sep 29, 2004 4:38 am 
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Nope !  Don't waste your own troops that way, Tom ... and G/W is not only not "realistic" ... but silly !  And no "V", I didn't mean you should blow up !  :laugh:  I meant V-bomb ... like A-bomb !  Get it ! :laugh:  BOOOOOMmm !!!!

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 Post subject: Ordo Malleus/Grey Knights Armylist
PostPosted: Wed Sep 29, 2004 5:52 am 
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Quote (Legion 4 @ 28 2004 Sep.,20:38)
... and G/W is not only not "realistic" ... but silly ! ?

I agree 100%  :cool:

dafrca

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