Irisado wrote:
I know that I'm probably in a minority of one, but I really don't have a problem with the current points system. It's not perfect, I know, however, I haven't seen anything that's really a significant enough improvement to persuade me to support it.
Not a minority, everyone (myself included) has that feeling at first. Start thinking over the potential benefits and I think the necessity becomes clear. A couple of examples are a new army list or adding the latest flavor models from 40K. It becomes a much easier task to balance new units and armies if the points framework does not involve a dartboard.
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I agree that the rules for flyers are not well integrated into the game. Again though, I cannot see a good alternative to the current rules. I fear that this could take a very long time to sort out, assuming that we can reach any sort of consensus.
I feel the points framework starts to address this issue in a meaningful way. Fliers have a piss poor balance between cost and power today. It was ok when there were only a few models back in early 2nd Ed, but now it is prety bad and my group doesn't even bother with flyers.
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On the -1 penalty to shots over half range or when moving. No, I don't like that idea. The ranged mechanism works very well as things stand. Let's not bring in Warhammer style penalties to a ranged combat system refreshingly free of them.
I can see your point here. I am curious, how do you feel about the flow of battle in NE Gold? Do you prefer a game with more strategic maneuvering or a stand up and fight style?
The good news is that NE Gold is staying pat and this is really a discussion about different directions.