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psychic head variant...

 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 5:59 am 
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(zap123 @ Oct. 08 2007,01:00)
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You missed the restriction on taking one shots.....to carry 3 One-Shots you would need 2 Warlords or 3 Reavers. ?That is a big investment in points on units that won't be all that useful after the first turn.

I don't have any problem with a Psy head option.....but given shields already give the save I can't see too many people taking it on the odd chance they see a Warp Missile and can't hide from it.

you are right zap..high investigation 2 or 3 titans to use 3 missles but i think it is ok if this means that a blast away 3 preatorians...and be honest, no as unsure as you say to blast them simple shot in the middle of a preatorian and to time aiming dice hit anything with 2d6 cause max damage and blast away!


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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 7:29 am 
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(darkangel @ Oct. 08 2007,06:53)
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that is a good poit scream..i do not know what this psy save from the shields mean? they just help against some psy attacks from psyker but that is very rare too! i can not remember that any one of us has used a psyker ability to attack a model with operational shields. this psy save would only be senceful if it protects against this kind of missles. otherwise you can ignore that psy save from shields...

I do not remember (need to re-read the rules) but the weirdboy tower attacks are considered as physical psychic attacks so does the psychic save from the shields could be used against those attacks ?

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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 8:35 am 
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Weirdboy powers explicitely remove one shield.


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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 9:56 am 
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(Ulmo @ Oct. 08 2007,08:35)
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Weirdboy powers explicitely remove one shield.

so like scream said...why to have a psy shield save?


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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 10:08 am 
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(darkangel @ Oct. 08 2007,10:56)
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so like scream said...why to have a psy shield save?

I did not say that the void shield psychic save is not usefull, but it could protect titan from other ethereal psychic attacks ;)

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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 10:26 am 
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(scream @ Oct. 08 2007,10:08)
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(darkangel @ Oct. 08 2007,10:56)
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so like scream said...why to have a psy shield save?

I did not say that the void shield psychic save is not usefull, but it could protect titan from other ethereal psychic attacks ;)

ok, tell me a situation where i need a psy shield save? have you ever used it?


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 Post subject: psychic head variant...
PostPosted: Mon Oct 08, 2007 10:55 pm 
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Several of the Greater Daemons have ethereal psychic powers as well as Librarians, Chaos Sorcerers and the like.  Ethereal powers ignore shields which is where the psychic save comes in handy.  I have used it once or twice against Chaos Sorcerers (I think it was Chaos Sorcerers).

Every 2-3 years the old "Physical vs Ethereal Psychic Powers" debate pops up.  This is why powers are divided into these categories.  If you want a fluff reasoning behind why the Shields do no give a save from Warp Missiles consider that they a) do not actually use Warp energy to do damage, they just travel through the Warp briefly by normal technological means and b) they re-materialise inside the shields and as a result the shields have absolutely no effect on them.  As for Vortex missiles, they create a black hole-style vortex that will draw the target into the Warp.  Once there the shields may protect the Titan from assault by the Warp entities for a while but they cannot stop the target from being sucked into the vortex by the strong force involved.  Does this help?

Froma games mechanic perspective, the Warp and Vortex missiles are costed much higher than other weapons due to the fact that they ignore these kinds of protection.  You are limited to the number you can take plus they are expensive.  Hence they are self-limiting.  You can't just look at the cost of the weapon, you need to look at the cost of the platform it is fielded on.  1 Warp Missile is a great bargain if it kills a Colossus, but is it still a bargain if you then factor in the cost of the Titan you put it on?

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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 3:27 am 
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Warlock and Mind Blast!!

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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 8:12 am 
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(zap123 @ Oct. 09 2007,03:27)
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Warlock and Mind Blast!!

and what about the weirtboy tower? the tower fires physical psychic attacks but you lose only one shied / hit.

and what about the magic of the warlock titan like the witch sight?

so you see the psy attacks are very rare which allows you to make a shield psy save. you do not really need this psy save at all but you need a optional psy defend head for titans at all.


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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 8:24 am 
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Weirdboy tower attacks are physical psychic power that can destroy shields whereas Mind Blast is Ethereal psychic power that can go thru the shields without downing them but the shield psychic save can cancel this attack.




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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 8:31 am 
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(scream @ Oct. 09 2007,08:24)
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Weirdboy tower attacks are physical psychic power that can destroy shields whereas Mind Blast is Ethereal psychic power that can go thru the shields without downing them but the shield psychic save can cancel this attack.

so you have a psy shield save against weirdboy towers? one for each shot?


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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 8:46 am 
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no, physical psychic attacks are considered as normal shots so they will down a shield (the psychic save is not used as it is a physical attack).

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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 8:59 am 
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(scream @ Oct. 09 2007,08:46)
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no, physical psychic attacks are considered as normal shots so they will down a shield (the psychic save is not used as it is a physical attack).

but now we are at the beginning of this discussion...why do i have the psy shield save?

only because there ist a warlock / mind blast?


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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 9:01 am 
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take all army books, list all Ethereal Psychic attacks and you'll get the complete list of powers where Shield Psychic Save can be used :p

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 Post subject: psychic head variant...
PostPosted: Tue Oct 09, 2007 9:15 am 
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(scream @ Oct. 09 2007,09:01)
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take all army books, list all Ethereal Psychic attacks and you'll get the complete list of powers where Shield Psychic Save can be used :p

i thought tat you have none psy shield save against ethereal psychic attacks!?


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