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Space Ships

 Post subject: Space Ships
PostPosted: Fri May 25, 2007 9:26 am 
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Hi all,

I was reading the E:A rulebook last night and noticed they have options for space ships within the rules base.

Was this ever considered for NetEpic or was it deemed the realm of Battlefleet Gothic?

I'd love to see some sort of representation of spaceships with in the game mechanism but suspect it will be well beyond the current scope of the update.

Enderel..

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 Post subject: Space Ships
PostPosted: Sat May 26, 2007 11:36 am 
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Personally, I always found that part of the Armageddon rules one of the things that really bugged me.  Having said that, most NetEpic lists have the option for orbital bombardments which is kinda what the Spaceships do in E:A.

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 Post subject: Space Ships
PostPosted: Sat May 26, 2007 5:47 pm 
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(zap123 @ May 26 2007,06:36)
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Personally, I always found that part of the Armageddon rules one of the things that really bugged me.  Having said that, most NetEpic lists have the option for orbital bombardments which is kinda what the Spaceships do in E:A.

Hi!

Correct. The orbital bombardment, which originated in AT1, as adopted with netepic to simulate spaceship support.

Primarch

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 Post subject: Space Ships
PostPosted: Wed Jun 06, 2007 3:11 am 
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One idea I do like from the E:A ruleset is the 33% cap on Titans & Flyers.  Given their significantly improved protection in NetEpic rules, it might be warranted to consider a similar cap.  Does totally stuff up a Titan Legion army though, and could make an army with great Preatorians (eg Squats) more powerful.

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 Post subject: Space Ships
PostPosted: Wed Jun 06, 2007 5:20 am 
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Yep, the AT1/SM1 Off-board Support rules are excellent ! This could be Spacecraft, distant long range FA, naval gunfire, etc., etc. ...  We still have those rules in or lexicon. And originally we played 25% of your total battle force level could be spent on Off Board Support and/or Titans. With the addition of CAS, we kicked it up.  33% could be spent on Titans, Off Board, CAS ...        Works good for us ! :D

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 Post subject: Space Ships
PostPosted: Fri Jun 08, 2007 12:43 am 
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Actually, we could just include Preatorians in the 33% cap too...d'oh (smacks head).  No one really abuses the titan/flyer thing ATM, but I'm not looking forward to the first game when someone lobs up with 3 Heirophants in a 4000 point game....

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 Post subject: Space Ships
PostPosted: Fri Jun 08, 2007 2:05 pm 
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You think that's bad, the last time I played it was a 5000 point game against Nids and my opponent had 5 Bio-Titans. Not a pretty sight.

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 Post subject: Space Ships
PostPosted: Sat Jun 09, 2007 1:27 am 
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Uuuurrrghh....that would have been horrible.....even if they were all Heirodules that's still a horrendously hard bunch of bugs to even scratch.

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 Post subject: Space Ships
PostPosted: Sat Jun 09, 2007 4:05 am 
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As long as I had 5 Warlords, Gargants, or Spectres ... :D  No problem ! :laugh:

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 Post subject: Space Ships
PostPosted: Sat Jun 09, 2007 5:06 am 
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Not these days....I had a Slann Razorfang unload everything at a Heirophant and only caused 4 wounds.....they are superhard to drop...... unless the dice gods smile benevolently at you I suppose.

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 Post subject: Space Ships
PostPosted: Sat Jun 09, 2007 4:53 pm 
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Well ... maybe 6-8 Titans ?! :D

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 Post subject: Space Ships
PostPosted: Sun Jun 10, 2007 12:04 pm 
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I had a Battlesuit Cadre, a Scorpionfish and a Manta unload everything into a Hierophant for 3 turns solid before it finally dropped.  And if you've looked up the stats for each of these, you'll understand just how much firepower that is.  Bio-Titans are super-hardcore.

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 Post subject: Space Ships
PostPosted: Sun Jun 10, 2007 2:58 pm 
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6-8 titans appropriately armed should do it. Tons of multi-dice weapons on most, with a couple really tooled up for HtH and you'd probably do the Bio-Titans in :).  A Slann Razorfang is 1000 points and nasty, and it could not deal with the 600 odd point 'Phant.  Then again, a couple of freaky dice rolls and even a tactical detachment has a chance of knocking one over......hard balancing act I guess.

One thought I did have was perhaps a 'Nid titan should permanently lose a wound each time it fails to regen one....so at least you stand a chance of wearing it down.  (eg:  I do 4 wounds to a Hierodule in a turn. In the end phase the 'Nid player regens 2 wounds....it now has a total of 4 wounds.  I do 3 more wounds next turn.  The 'Nid player may only try to regen those three wounds, the previous 2 now being permanent..... etc.)

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 Post subject: Space Ships
PostPosted: Mon Jun 11, 2007 5:55 am 
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Well, there is no such thing as too many Titans, I guess ... especially when dealing with Bugz ! :)

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 Post subject: Space Ships
PostPosted: Mon Jun 11, 2007 3:18 pm 
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(zap123 @ Jun. 08 2007,20:27)
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Uuuurrrghh....that would have been horrible.....even if they were all Heirodules that's still a horrendously hard bunch of bugs to even scratch.

It was hard. It was a SM2 game and I fielded Squats. I of course had superheavies, but alas no Titans. I almost managed to kill one Bug Titan, but my opponent had a hive mind card that allowed it to recover all wounds immediately.  :(

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