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Tunnelers deviation

 Post subject: Tunnelers deviation
PostPosted: Thu Jan 13, 2005 4:13 pm 
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Hi all,

I have a question rules about tunnelers in NetEpic rules:

when a tunneler surfaces but is deviated to a location that is out of table limits, what happens ?

- tunneler and transported troops are destroyed ?
- tunneler is considered as surfacing at the limit of the play zone ?
- something else... ?


I searched in The NetEpic CoreRule but tunnelers are not explained in it, in Squat Rules but did not find anything about this case...
Thanks for your answers,

ScREaM

PS: sorry for my poor english...

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 Post subject: Tunnelers deviation
PostPosted: Thu Jan 13, 2005 4:35 pm 
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Well if the rules doesn't state anythhing specifically I'd simply say that they have to surface at the limit of the play zone. Of course that's a matter of opinion and how competitive your opponent is. You could allways roll the dice for it: 1-3 the unit appears at the edge of the play area 4-6 it is lost and may not enter the game again. Werthe rof not the opponent should be awarded any VP's for it is another question of course.

Cheers! :)

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 Post subject: Tunnelers deviation
PostPosted: Fri Jan 14, 2005 1:19 am 
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Hi!

We left it vague because different groups use different approaches.

Our recommended one is that the tunneler fails to surface that turn and can try again next turn.

Primarch

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 Post subject: Tunnelers deviation
PostPosted: Fri Jan 14, 2005 10:31 am 
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Thanks Warmaster and Primarch for your answers,

Both answers are interesting, even if I personnaly prefer the second one (a Hellbore full of stands that is destroyed because of an "out table surfacing" would make me feel very disappointed)...





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 Post subject: Tunnelers deviation
PostPosted: Fri Jan 14, 2005 11:07 am 
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I prefer the first one, as it shows the risk of using such an approach.

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 Post subject: Tunnelers deviation
PostPosted: Fri Jan 14, 2005 12:24 pm 
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I am not 100% familiar with the NetEpic rules (  :o  sorry! ), but I would probably say that the tunneller is treated as destroyed, and that the transported troops enter the board from the relevant table edge after a delay of a turn.

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 Post subject: Tunnelers deviation
PostPosted: Fri Jan 14, 2005 8:57 pm 
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Hi!

This is precisely why we left it vague. On out list half favored destroying the unit and half penalizing one turn.

Take your pick. :)

Primarch

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 Post subject: Tunnelers deviation
PostPosted: Thu Jan 27, 2005 2:22 pm 
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Thanks for all replys.

I think I'll play this out table deviation like this :

- if tunneler transport vehicle is destroyed and deviation is out of table, tunneler and all carried troups are destroyed

- if tunneler transport vehicle is not destroyed and deviation is out of table, tunneler can not surface this round





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 Post subject: Tunnelers deviation
PostPosted: Thu Jan 27, 2005 3:10 pm 
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Hi!

Thats a pretty good compromise. I think I'll pass it on to the editor to include it in version 5.0.

Primarch

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