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Netepic optional Units |
Rommel
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Post subject: Netepic optional Units Posted: Wed Jun 09, 2004 10:31 am |
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Brood Brother |
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Joined: Sun May 11, 2003 8:56 am Posts: 9
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Hi, We are Epicparty in Germany and play SM, TL and now Netepic for a long time. But we have a problem adapting the new Netepic models like SM Cybots or Chaos Magis, they seem to be overpowered compared to the older units. How do other players solve this problem or is there a problem at all?? We also restricted some armies for a better gameplay, so we do not use Plasmadestructors, Warpmissiles and WeirdboyTowers.... Second question: How do handle Daemons/HiveTyrants in buildings?? May they enter buildings and get the covermodifier, I've seen Dreadnoughts in buildings in one of the battlereports, so the size would fit. Thanks Greetings from Munich, Bavaria Roland
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Mojarn Piett
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Post subject: Netepic optional Units Posted: Thu Jun 10, 2004 8:07 am |
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Brood Brother |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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The units are optional for exactly the reason you state; they had not been extensively playtested by the time they were included. If you have any playtesting based comments please post them into the yahoo group as we are in the middle of the latest revision and need all data we can get.
As for buildings, this is an often asked question but unfortunately the answer escapes me at the moment. Strictly by the rules, since Greater Daemons and Hive Tyrants are infantry for movement purposes I'd say that they _can_ enter buildings. Primarch?
_________________ I don't know and I let who care. -J.S.
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primarch
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Post subject: Netepic optional Units Posted: Sat Jun 12, 2004 4:49 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Greater demons are knight classed, but infantry for movement, technically they can move into buildings, although the very big ones look funny doing so....
Primarch
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[ 3 posts ] |
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