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Finally played it.

 Post subject: Finally played it.
PostPosted: Fri Dec 18, 2015 4:48 pm 
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After 22 years, since my first ever white dwarf where I was amazed and enthralled by the scale and specatcle of Epic, I have finally played 2nd ed (or net epic in this case).

Played a simple 1500 pt game so that I could wrap my head around the rules (played Armageddon and E:40k in previous years)

Managed a last turn combat that saw me break the eldar while stealing an objective, to sneak a win that really should have been a tie (my goff clan also broke that turn). Pop up attacks are nasty.

It's a pretty simple,but quite elegant set of rules.

Next game will jump up to 3000 points and include Titans. Should be fun.


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 Post subject: Re: Finally played it.
PostPosted: Fri Dec 18, 2015 5:31 pm 
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Good stuff! Do you have a favoured ruleset out of ones you've tried.

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 Post subject: Re: Finally played it.
PostPosted: Fri Dec 18, 2015 6:04 pm 
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Stormwind wrote:
Good stuff! Do you have a favoured ruleset out of ones you've tried.


I think Armageddon is the best set of rules GW has ever done, but it lost some of the flavour that got me so excited about epic when I first read those early battle reports.

I honestly think they are two different games trying to do two different things.

2nd ed felt a little more laid back, but to be fairmive only played one game ;)

I'm coming out of an intense five year period of hardcore warmachine, so needed a more mellow palette cleanse.

But still with giant stomps robots.

I've been saving up epic models since school, so it's nice to finally get them out and on the table.
My dream of fielding all six clans will come true one day ;)


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 Post subject: Re: Finally played it.
PostPosted: Sat Dec 19, 2015 1:38 am 
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Once you get a bit more comfortable with NetEpic, you may want to give the Points Formula formation (IE, card) values a try. If nothing else, it will make fielding all six main Clanz a bit easier as Infantry heavy formations are generally less expensive than under NetEpic Gold.

I would love to see the perspective of someone like you on those values. Someone who does not have a long-term attachment to the "classic" points values.

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 Post subject: Re: Finally played it.
PostPosted: Sat Dec 19, 2015 3:13 am 
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Hi!

Awesome!

Glad you had fun! :)

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 Post subject: Re: Finally played it.
PostPosted: Sat Dec 19, 2015 9:32 am 
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MagnusIlluminus wrote:
Once you get a bit more comfortable with NetEpic, you may want to give the Points Formula formation (IE, card) values a try. If nothing else, it will make fielding all six main Clanz a bit easier as Infantry heavy formations are generally less expensive than under NetEpic Gold.

I would love to see the perspective of someone like you on those values. Someone who does not have a long-term attachment to the "classic" points values.



I noticed these recently while poking about.

I will certainly give my thoughts once I've got some time with the the system.

Issue at present is I have one opponent, who has a bodged eldar army, plus i've got orks and guard (and Titans) so we don't quite cover the full gamut of factions to get a 360 view.

Cheaper orks sounds good though. Foot slogging for two or three turns each game while getting shot down sounds painfully familiar to my cryx experience, so having more mass to weather it would certainly help.

One thing I did feel might be worth raising, as a "fresher" pair of eyes is there are a few bits in the rule book that I think might be worth a slight pass. I don't want to critique too hard as I think the rule book is an awesome thing, and I know you guys work really hard on it, but there are a few lines that I felt read a little odd.

I think it comes down to the team knowing epic so well, so what is obvious to you, might not quite be being conveyed in the text. Eg : pinning. I couldn't specifically find what pinning does, I know what it does, and can see what you are getting at with the section, but having come out of pp's writing where there is almost zero ambiguity, there were a few grey areas we ended up stumbling over and winging it.

Like I say, I don't want to criticise, as I respect the work here for sure. Some stuff may become clearer on future reads too.

Just a thought :)


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 Post subject: Re: Finally played it.
PostPosted: Sun Dec 20, 2015 4:08 am 
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dancingmonkey wrote:
MagnusIlluminus wrote:
Once you get a bit more comfortable with NetEpic, you may want to give the Points Formula formation (IE, card) values a try. If nothing else, it will make fielding all six main Clanz a bit easier as Infantry heavy formations are generally less expensive than under NetEpic Gold.

I would love to see the perspective of someone like you on those values. Someone who does not have a long-term attachment to the "classic" points values.



I noticed these recently while poking about.

I will certainly give my thoughts once I've got some time with the the system.

Issue at present is I have one opponent, who has a bodged eldar army, plus i've got orks and guard (and Titans) so we don't quite cover the full gamut of factions to get a 360 view.

Cheaper orks sounds good though. Foot slogging for two or three turns each game while getting shot down sounds painfully familiar to my cryx experience, so having more mass to weather it would certainly help.

One thing I did feel might be worth raising, as a "fresher" pair of eyes is there are a few bits in the rule book that I think might be worth a slight pass. I don't want to critique too hard as I think the rule book is an awesome thing, and I know you guys work really hard on it, but there are a few lines that I felt read a little odd.

I think it comes down to the team knowing epic so well, so what is obvious to you, might not quite be being conveyed in the text. Eg : pinning. I couldn't specifically find what pinning does, I know what it does, and can see what you are getting at with the section, but having come out of pp's writing where there is almost zero ambiguity, there were a few grey areas we ended up stumbling over and winging it.

Like I say, I don't want to criticise, as I respect the work here for sure. Some stuff may become clearer on future reads too.

Just a thought :)


Hi!

Feel free to critique the rules and the writing as vigorously as you'd like.

It is well known that there are a multitude of errors/typos as well as poorly described or explained things.

This was the price we paid to redo the rules in our own words and avoid IP issues. Some errors/misconceptions have been dragged on for over 18 years (19 in January!).

Fresh set of eyes is what we need. :)

Primarch

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 Post subject: Re: Finally played it.
PostPosted: Sun Dec 20, 2015 1:07 pm 
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primarch wrote:
dancingmonkey wrote:
MagnusIlluminus wrote:
Once you get a bit more comfortable with NetEpic, you may want to give the Points Formula formation (IE, card) values a try. If nothing else, it will make fielding all six main Clanz a bit easier as Infantry heavy formations are generally less expensive than under NetEpic Gold.

I would love to see the perspective of someone like you on those values. Someone who does not have a long-term attachment to the "classic" points values.



I noticed these recently while poking about.

I will certainly give my thoughts once I've got some time with the the system.

Issue at present is I have one opponent, who has a bodged eldar army, plus i've got orks and guard (and Titans) so we don't quite cover the full gamut of factions to get a 360 view.

Cheaper orks sounds good though. Foot slogging for two or three turns each game while getting shot down sounds painfully familiar to my cryx experience, so having more mass to weather it would certainly help.

One thing I did feel might be worth raising, as a "fresher" pair of eyes is there are a few bits in the rule book that I think might be worth a slight pass. I don't want to critique too hard as I think the rule book is an awesome thing, and I know you guys work really hard on it, but there are a few lines that I felt read a little odd.

I think it comes down to the team knowing epic so well, so what is obvious to you, might not quite be being conveyed in the text. Eg : pinning. I couldn't specifically find what pinning does, I know what it does, and can see what you are getting at with the section, but having come out of pp's writing where there is almost zero ambiguity, there were a few grey areas we ended up stumbling over and winging it.

Like I say, I don't want to criticise, as I respect the work here for sure. Some stuff may become clearer on future reads too.

Just a thought :)


Hi!

Feel free to critique the rules and the writing as vigorously as you'd like.

It is well known that there are a multitude of errors/typos as well as poorly described or explained things.

This was the price we paid to redo the rules in our own words and avoid IP issues. Some errors/misconceptions have been dragged on for over 18 years (19 in January!).

Fresh set of eyes is what we need. :)

Primarch


No promises of any time soon, but I will happily throw in my thoughts on a few bits and pieces in the new year.

I've got some background in magazine journalism, so hopefully my sub editing skills aren't too rusty ;)

In other news, my goff clan card is now fully painted :) just waiting for sone new basing bits and I will be able to get some pics for my ork thread in the painting forum.


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 Post subject: Re: Finally played it.
PostPosted: Sun Dec 20, 2015 6:06 pm 
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No worries, take your time.

I'm not quite sure what bodged means, but if it means 'nonstandard', then the Formula would work great as he could make his own formations rather than relying on the standard ones. I'm currently simplifying the formation building part.

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 Post subject: Re: Finally played it.
PostPosted: Sun Dec 20, 2015 7:40 pm 
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MagnusIlluminus wrote:
No worries, take your time.

I'm not quite sure what bodged means, but if it means 'nonstandard', then the Formula would work great as he could make his own formations rather than relying on the standard ones. I'm currently simplifying the formation building part.


More, it's a pretty random set of figures, so while we constructed standard lists, there was not as much synergy as you might expect and a little proxying going on.

I'm lucky in that I have a fairly extensive set of minis going back over the last 20 years, Paul has what he's been loaned, and it's patchy on things like aspect warriors and some vehicles.


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 Post subject: Re: Finally played it.
PostPosted: Mon Dec 21, 2015 8:22 am 
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I had a game of Net Epic Gold on Friday for the first time in about two years, it was still good fun!

Shameless self-promotion I know, but you may be interested in my Evolution rules. It brings the same kind of activations present in EA into Net Epic but retains the 2nd edition/Net Epic armies & unit. Feedback always welcomed! :)

viewtopic.php?f=146&t=26063

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 Post subject: Re: Finally played it.
PostPosted: Tue Dec 29, 2015 8:14 pm 
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Second game completed.

This time we went to 3000 points and I packed a gargant.

Ended up losing 42/32 due to both my clans breaking :(

List

Goff Clan
Gutrippas
Lungbustas
Dragsta
Grots
Great gargant

Bad Moons
Weird boy tower
Bone Breakers
Bone Crushas
Brain Crushas
Mad Boys

I had a duff turn with my gargant, had he hit a bit more, I would have broken one or both of the eldar companies and drawn the game. Better placement of infantry might have seen me keep the objective that probably was the decider.

Things I learned.

Don't leave your bad moon tower as close to both mobs as I did. Of course he got maxed out, and of course I rolled the six :( luckily the explosion only took one stand of nobs with it, but I never even fired the tower once :(

I need more activations. I just kept losing the initiative, and with the eldar packing so many skimmers and grav tanks, I couldn't pin them down.

Foot sluggers struggle. I might explore the blood axes, though it might just be evil Suns all the way, as I'm going to be packing a larger cult of speed I think.

Still getting my head around the rules, but it's getting easier :)


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 Post subject: Re: Finally played it.
PostPosted: Tue Dec 29, 2015 8:48 pm 
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dancingmonkey wrote:
Second game completed.

This time we went to 3000 points and I packed a gargant.

Ended up losing 42/32 due to both my clans breaking :(

List

Goff Clan
Gutrippas
Lungbustas
Dragsta
Grots
Great gargant

Bad Moons
Weird boy tower
Bone Breakers
Bone Crushas
Brain Crushas
Mad Boys

I had a duff turn with my gargant, had he hit a bit more, I would have broken one or both of the eldar companies and drawn the game. Better placement of infantry might have seen me keep the objective that probably was the decider.

Things I learned.

Don't leave your bad moon tower as close to both mobs as I did. Of course he got maxed out, and of course I rolled the six :( luckily the explosion only took one stand of nobs with it, but I never even fired the tower once :(

I need more activations. I just kept losing the initiative, and with the eldar packing so many skimmers and grav tanks, I couldn't pin them down.

Foot sluggers struggle. I might explore the blood axes, though it might just be evil Suns all the way, as I'm going to be packing a larger cult of speed I think.

Still getting my head around the rules, but it's getting easier :)


Hi!

LOL! ;D

Yes, I have seen many an overloaded wierdboy tower take out huge swathes of the ork army. Including one turn "knockouts" where the damage was so crippling the ork player could not recuperate.

Eldar versus orks is a tough one for the Ork player. I consider that match up for the ork player to be one for a "veteran" player to tackle, since the elder are a relatively easy force to play and manage.

Some mekboy dragstas with deflecktor shields go a long way in protecting your ground troops for that turn or two to get into effective range.

More advanced units like Ork landas and fliers provide a good way to keep the elder player on his toes.

Overall, orks can only rely on two orders, advance and charge. To remain still and first fire is usually not good for orks since most armies (elder in particular) have the ranged weapon edge.

Ork tactics is all about closing those 50-75cm in the middle of the board. Luckily Orks have quite a few options to do that.

Of course you can also get a kick when those options fail miserably and spectacularly. ;D

Primarch

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 Post subject: Re: Finally played it.
PostPosted: Tue Dec 29, 2015 10:04 pm 
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I kind of knew the head bang was coming, and enjoyed it (it's proper orky right?), but still, would have been nice to get one shot off.

I do feel the eldar have an edge (I know they excel in epic:A also) as the skimmer rules means my poor foot sluggers are going to struggle to engage, and the lack of range means I will always be on the losing end of a gun fight.

Going on to FF doesn't feel orky, it's charge and advance all the way right? Dats taktiks ;)

To be fair, coming out of cryx I'm pretty used to walking forward into gunfire and taking minis off the board, so it's not too disheartening.

I've got a few questions about some of the intricacies, some of which are more like ideas for slight changes or clarifications if there is an interest in them and/or a desire to tweak the rules set. As I said before, I don't want to tread on toes, and I'm sure there is some concern some newbie would not understand the game as much as might be necessary, but I've been gaming for well over two decades now, so I'm not too wet behind the ears, and if nothing else it's always good to chew the fat about mini rules.

Is there a good place where I can out my thoughts for you guys to shout down? ;)

More than anything else, it's about the gentlemanly game of GW rules, vs the cleaner but more cut throat world of pp and how that might be applied to net:epic.

Cheers.
Jon.


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 Post subject: Re: Finally played it.
PostPosted: Tue Dec 29, 2015 10:52 pm 
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dancingmonkey wrote:
I kind of knew the head bang was coming, and enjoyed it (it's proper orky right?), but still, would have been nice to get one shot off.

I do feel the eldar have an edge (I know they excel in epic:A also) as the skimmer rules means my poor foot sluggers are going to struggle to engage, and the lack of range means I will always be on the losing end of a gun fight.

Going on to FF doesn't feel orky, it's charge and advance all the way right? Dats taktiks ;)

To be fair, coming out of cryx I'm pretty used to walking forward into gunfire and taking minis off the board, so it's not too disheartening.

I've got a few questions about some of the intricacies, some of which are more like ideas for slight changes or clarifications if there is an interest in them and/or a desire to tweak the rules set. As I said before, I don't want to tread on toes, and I'm sure there is some concern some newbie would not understand the game as much as might be necessary, but I've been gaming for well over two decades now, so I'm not too wet behind the ears, and if nothing else it's always good to chew the fat about mini rules.

Is there a good place where I can out my thoughts for you guys to shout down? ;)

More than anything else, it's about the gentlemanly game of GW rules, vs the cleaner but more cut throat world of pp and how that might be applied to net:epic.

Cheers.
Jon.


Hi!

You can ask them here, or conversely open a thread on the net epic segment of these boards. That way more people that play those rules can answer and give their input.

Primarch

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