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Telekinesis chaos card

 Post subject: Telekinesis chaos card
PostPosted: Thu Nov 01, 2007 9:34 pm 
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Is this chaos card able to move a praetorian?
If yes (arrrgh, it mean a single daemon can move a fully loaded capitol imperialis in a lake :p "ploof", you've lost" ), can it be moved in every direction, I mean, can you lift it up and put it atop a building? What happens if yes? (the building is crushed, what happens to the leviathan or capitol imperialis).

My opponent wanted to move the capitol imperialis atop the edge of a building so it fell (and destroy the building too).


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 Post subject: Telekinesis chaos card
PostPosted: Fri Nov 02, 2007 1:09 am 
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Well, it only says "non-titan", so yes in theory it could pick up a CI, despite how silly that seems :)

A Praetorian treats a building as Impassible terrain, so as a strict interpretation of the card as written, if your opponent can drop the CI on a building the CI is destroyed and there is no effect on the building. ?

However, I think it would be reasonable to make the building at least make a basic save to avoid being destroyed. ?Good reason to keep your Praetorians away from buildings and marshes if you're playing against Chaos :D





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 Post subject: Telekinesis chaos card
PostPosted: Mon Nov 05, 2007 2:26 am 
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Hi!

I believe praetorians and titans cannot be affected by this. It should be corrected to reflect this, since they are equivalent pinning classes.

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 Post subject: Telekinesis chaos card
PostPosted: Mon Nov 05, 2007 11:43 pm 
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Thanks. Maybe you can add this in the errata.
That's the problem with some old epic rules: not a lot of precision so you don't really know, and the old dice trhowing method to see who's right in the middle of game isn't great :D


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