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Batrep - Dark Eldar vs Chaos

 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Sun May 06, 2007 5:08 pm 
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And for my next trick ?:D

A mostly still proxy Dark Eldar force in a playtest of the current rules, zero changes.

Archite
Raider Kabal
Reaver Kabal
Ravager Kabal
+Banshee AA Battery
+Raven Interceptor Sqdrn
+Shadow Raider x2
+Wych Cadre
+Enslavers

Fighting a Khorne major power army with Tzeench allies. ?LoB, Magnus, World Eaters, Big Mutant company, Daemon engines, Land Raiders, Rhinos, Extra Marines, Juggers, Disc Riders, Reaver (plasma b-gun, TLD, Volcano)

Table:






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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Sun May 06, 2007 5:11 pm 
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Turn 1
Initiative = Chaos

With a huge roar, the forces of Chaos charged forward. ?To counter, the Dark Eldar raiding force made a more cautious general advance across the field, while the Shadow Spinner titans both tried to put something solid between themselves and Magnus. ?The Reavers in the centre went for the Eldar Web Portal but were in turn mobbed by the Trolls exiting some Rhinos. ?

What little first fire there was was largely ineffective, with a couple of Land Raiders destroyed, a few Trolls knocked over and some other minor infantry casualties. ?Magnus hit the right Titan but its' Shadow Field absorbed the impact.  In close combat, the battle between the Trolls and Reaver bikes ended as a 1-1 draw.

The Raven interceptors seeing the total lack of AA decided to wing around behind the Reaver to try for an early knockout, but only managed to down 3 Void shields and kill a Minotaur.


Ravens getting cheeky

The Firelord meanwhile targetted a Raider detachment killing one of the fragile Eldar vehicles, and slamming shots into the Shadow Spinner without any noticeable effect. ?Also in the centre Warriors poured fire into the Trolls and the lucky (to still be alive) Shadow Spinner webbed two Minotaur stands. ?The Reaver Titan returns fire, killing a Banshee AA and 3 bikes. ?On the left among the ruins the Lord of Battles pickd off 2 Warrior stands and the Chaos Marines also picked off some Dark Eldar troops. ?In reply the Enslavers bind Berserkers and 2 Marine stands in their webs, a Wych kills a Jugger and the second Shadow Spinner cuts another Berserker squad into cubes of flesh and armour.

All but 4 of the Trolls stand back up, and the Reaver raises 2 shields.

Dark Eldar 18 vs Chaos 20





Firelord on a bombing run.





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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Sun May 06, 2007 5:13 pm 
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Turn 2:

Initiative = Dark Eldar

Most of the Dark Eldar decide it is stand and fire time, while the Chaos masses continue to press forward. ?The Reavers however take the opportunity to capture the victims of the Enslavers (+2 VP). ?The Firelord continues toward the Dark Eldar backfield but the Banshees pepper the giant flyer with laser fire and bring it crashing to the ground. ?Chaos Rhinos and Marines all charge toward the objective being covered by a Raider detachment, trying (successfully in the end) to snatch  it away.  The Ravens swoop down on the emerging conflagration in the center of the ruined city.

Ravagers on the left pop up to pepper the Lord of Battles, but one is kncked down by a snap shot from the surviving Land Raider. ?Their fire is accurate however and destroys the LoBs head cannon. ?Tzeench Disk Riders pop up in turn and cut down two of the Wych stands. ?


Wyches hold the building against the horde.

The left Shadow Raider continues first turn form and misses with the Shadow Cannon but destroys the Death Dealer with its secondary weapons. ?Magnus the Red vapourises a second Banshee Raider. ?Ravagers chop up some Chaos troops but again miss the important shot on the Khorn greater deamon. The Raiders show them how to do it and strip two Chaos Reward cards for unsaved hits on the Lord of Battles.

Meanwhile in the centre, the Raider detachment removes all the Reavers shields but miss the Trolls. ?Ravagers then manage to blow off the Reavers Volcano cannon, and damage the leg, but it does not snap. ?The Shadow Raider rises into the air to deliver the coup de grace on the Chaos titan, and misses all 3 shots. ?

Close combat goes very sour for the Dark Eldar despite their combat drugs, and 8 Bikes and 1 Warrior stand die for only one Juggernaut.

Advance fire is fairly anti-climactic, with both the Reaver and right Shadow Spinner being totally off-target. ?The Ravens kill 2 Berserker stands and the left Shadow Spinner manages to go along way to redeeming itself by destroying the remaining Land Raider, a Tower of Skulls and 2 Chaos marines.

DE 32 vs Chaos 34


Turn 3:

Initiative = Chaos

The Dark Eldar on the right gamble (getting late and clearly still destined to go to 4 turns unless something dramatic happens), loading up their Raiders and trying to snatch an objective from under the Chaos Marine Veterans' noses.  The Marines however destroy one of the loaded Raiders with snap fire, and both Warriors fail the bail out.  The Trolls crash into the Dark Eldar lines, and the Ravens scream in beside the Lord of Battles which has engaged a Raider.  Rhinos again try and snatch an objective this time deep in Dark Eldar territory.

The engaged centre Raider detachment strip the Reaver of shields, drop a Troll and kill one of the offending Rhinos.  Both Shadow Raiders engage the damaged, unshielded Reaver titan, and both miss.  An absolute hail of fire is directed against the Chaos Titan, but despite firther leg damage it remains bloody but unbowed at the end of the game.  


Bl00dy Reaver will not go down!!!!

The engaged Raider manages to punch through the lord of Battles armour but again his patron smiles upon his work, and the might Chaos construct smashes the Raider with its chain fist.  The Jugger vs Wych engagement ends in a 1-1 tie, a much nicer result than last turns' thumping, though the Trolls run amok.

The Ravens pepper the Lord of Battles in advance drawing another card.  There is other desultory fire, but the Chaos Veterans on the right flank win the day by using their Telekenetic powers to teleport the Raider that was about to capture the objective into a building.

Chaos 45 vs Dark Eldar 37





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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Mon May 07, 2007 3:04 pm 
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Ouch. ?So close and yet....the desperate gamble looked like it was going to pay off until about the last 2 minutes...sigh.

Conclusions:

Dark Eldar did much better than I expected. ?Some tweaks are needed though, particularly so they dont just play like weaker versions of their good-guy cousins.
The suggested break up of the Wych Cult would go some way toward this.  Maybe a Slaver Company with some Enslavers, some Hellions and some Incubi would also be in keeping with the "slave raid" theme.

- Ravens - these were cool. ?Nice balance of speed and protection vs miniscule range on weapons.
- Shadow Spinners - Also good. ?Maybe a smidge underdone compared with some other Scout Titans, but certainly not overpowered by any means.
- Raiders/Ravagers/Etc - Also seemed pretty spot on. ?Fast and shooty, but if something looks at them crossly they explode.
- Raider Kabal - Probably should be 850, or 900 absolute tops.
- Reaver Jetbikes - Combat Drugs are an issue. ?Triple move gets to be kinda silly on these, and doesn't make sense. ?I'd rather see them be able to choose between +1 CAF or Fearless, and drop the Company back to 550 or at most 600 points.
- Enslavers - these are cool, and very in keeping with the Dark Eldar theme. ?Need to clarify whether webbed victims count against Break points. ?If no, then these become much less viable.
- Chaos AA - they need some. ?I'd suggest Hunters as a support choice for the Chaos Marines, and maybe the Zulu from the PDF list for the Renegades.
- Flyers - Targetting restrictions make Flyers very strong. ?A suggested addition is that Floaters/Flyers at the same altitude should be able to shoot each other (not 100% sold on this though). ?Maybe also add Walkers on first fire to the list of units that can shoot floaters/flyers.





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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Thu May 10, 2007 3:10 am 
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Hi!

Dark Eldar are another experimental list.

Again, playtest data is king. Change as needed.

Primarch

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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Thu May 10, 2007 3:02 pm 
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Zap123, do you play Epic Armageddon as well?  I had spoken with Primarch about converting our current E:A list to NetEpic.  Have you had a chance to take a look at our list at all?  What do you think about this idea?

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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Fri May 11, 2007 1:39 am 
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I played about a dozen and a half or so games of E:A, then gave up on it.

I think the current NetEpic list with some minor tweaks will be fine, and it is pretty much cannon which is a good thing IMO. ?I did pinch one of the AI ideas for Dark Eldar by suggesting they get a Vampyre equivalent (Basically the same, but no bombs, Shuriken become Splinter Cannon and gets a Shadow Field). ?

I took another squizzie at the latest incarnation, and I think if anything the E:A list should pinch some ideas from the NetEpic one ?:p . ?For the few E:A additions I noticed, I think the existing NetEpic Titan design is fine, and I'm not much of a fan of the "rabid giant beast" thingy :). ?I do think the DE could use a landing craft as mentioned above though.





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 Post subject: Batrep - Dark Eldar vs Chaos
PostPosted: Fri May 11, 2007 7:58 am 
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On teh topic of Titans, I've been using the E40K Revenant as my Shadow Spinner (goodness knows I wouldn't use it as an Eldar unit :D), but it doesn't really go close to matching the template.  Can anyone remember what the intended proxy was?  I thought maybe the CAV Borsig-Spline Scorpion, but its' got too many legs.

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