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"inside" combat rules |
bans
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Post subject: "inside" combat rules Posted: Mon Mar 06, 2006 11:10 pm |
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Brood Brother |
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Joined: Tue Jun 14, 2005 8:56 pm Posts: 1113 Location: barcelona
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Maybe I'm crazy...I just thinkin to use old spacehulk sheets to uses as a facilities/starship/orwathever and can play a boarding ship combat or inside capitol imperialis combat or inside imperator titan combat, my questions are:
- is it better to use a cm to square conversion to move the troops than use the normal cm measure?
- is correct to limit infantry and light vehicles to this rules? maybe if the creature (the rules ) works we can do a expansion .... assaulting the eldar docking bay with two lanraiders and one terminators detachment will be funny!!
I need Ideas
In fact I think that this idea add a new battle dimension, the infantry take more importance and the EPIC/BFG players can experiment new campaign modes.
and at last we can play the assault to the Horus ship !!!! in a epic scale battle!!!
cheers 
_________________ Riau!!!!! O_o! http://elbansblog.blogspot.com/
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primarch
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 3:21 am |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Your not crazy, some people have thought of this before, but no one has completed some rules to play it.
I think that movement in cms per square is good, or just change movement to how many squares you can move.
Any unit larger than a square could no navigate the passageways and need to stay in large rooms in defense.
Primarch
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Dwarf Supreme
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 3:30 pm |
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Brood Brother |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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What a great idea, bans. I agree that it would allow for fighting lots of "indoor" battles, like hive cities, factories, Horus' battle barge, etc.
You might not have to limit it to just infantry and light vehicles, but artillery would probably be of little use due to overhead obstructions blocking artillery from lobbing its shells. Battles in large docking bays or hangars certainly could accomodate larger vehicles and Titans.
The easiest way to convert from outdoors to indoors may be to assign a number of cms per square, such as each square equals 10 cms. That way you wouldn't have to rewrite every unit's stats from cms to squares.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Legion 4
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 4:01 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Played Epic using Space Hulk tiles years ago ... we used the scenario from the old game that came in a very old W/D, of the Emp's invasion of Horus's Barge. Neat and it could be done ... we did it with little rule change ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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bans
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 5:20 pm |
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Brood Brother |
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Joined: Tue Jun 14, 2005 8:56 pm Posts: 1113 Location: barcelona
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Ok people We have solved the "cm to titles" conversion. Now we need a special rule for barrages. With this I think that we can to start to play with the titles. The basics are:
-To calculate the number squares to move this rule can be used 5cm equal 1 square.
- major units and heavy units are not allowed to move inside the corridors, they can move inside dockbays or large rooms at doble movement costs.
-Barrage propagation rules, 1 Barrage point equal to 4 detonated Squares ( 1BP = 4 DS) the propagation is like a wave, if you have a wall add the DS to any available square from left to right alternate.
Something like this
In a two In a one squares square corridor corridor
------ ---------- sDdsss ssdDddss sddsss --------- ------ where (s=Square, D=detonation square #1, d=detonation square #n, -=Wall).
I don't know if you understand me
bans
_________________ Riau!!!!! O_o! http://elbansblog.blogspot.com/
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Dwarf Supreme
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 5:42 pm |
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Brood Brother |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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Bans,
I do understand your proposed barrage rule! However, you might want to make the size of the barrage correlate with the number of barrage templates used. A 1BP and a 2BP barrage are the same size. Only when you add another template per the barrage table would you want, I think, to increase the number of squares effected.
Also, I'm not sure if many barrages could be fired in a corridor. It seems to me that most artillery would hit the ceiling due to the trajectory shells take to the target.
In any case, I like the progress you're making. 
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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bans
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 5:46 pm |
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Brood Brother |
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Joined: Tue Jun 14, 2005 8:56 pm Posts: 1113 Location: barcelona
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Dwarf Supreme
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Post subject: "inside" combat rules Posted: Tue Mar 07, 2006 6:12 pm |
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Brood Brother |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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Quote (bans @ 07 Mar. 2006 (16:46)) | Yes you are right maybe the best choice is to do a simple table BP-DS.:cool:
bans | I'm glad you like the idea.
I forgot to mention, 4 squares per barrage template does seem to me to be around the right size.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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bans
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Post subject: "inside" combat rules Posted: Tue Mar 14, 2006 9:14 am |
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Brood Brother |
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Joined: Tue Jun 14, 2005 8:56 pm Posts: 1113 Location: barcelona
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ok I just beginning but I need some ney ideas, I want to write 3 or 4 pages and now I have 3 o 4 lines. I will write in spanish later I will try to translate the text.
bans
_________________ Riau!!!!! O_o! http://elbansblog.blogspot.com/
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[ 9 posts ] |
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